public SubWeapon(bombType theType) { type = theType; switch (type) { case bombType.garlic: break; case bombType.chili: damage = 60; range = 15.0f; break; case bombType.honey: break; } }
public Player(ammoType theAmmoType, bombType theBombtype) { blenderBlaster = new MainWeapon(theAmmoType); omNomBomb = new SubWeapon(theBombtype); }