//~$yde void NpcSkillEffect(byte[] _packet) { body_SC_NPC_SKILL_EFFECT skill = new body_SC_NPC_SKILL_EFFECT(); skill.PacketBytesToClass(_packet); Msg_NpcSkillEffect msg = new Msg_NpcSkillEffect(skill); AsEntityManager.Instance.DispatchMessageByNpcSessionId(msg.npcIdx_, msg); }