コード例 #1
0
ファイル: PlayerBuffData.cs プロジェクト: ftcaicai/ArkClient
	public PlayerBuffData( body2_SC_CHAR_BUFF _data )
	{
		if( null == _data )
		{
			AsUtil.ShutDown("PlayerBuffData::PlayerBuffData()[ null == body2_SC_CHAR_BUFF ]");
			return;
		}
		
		m_ServerData = _data;
		
		
		InitData();
	}
コード例 #2
0
	public new void PacketBytesToClass( byte[] data)
	{
		Type infotype = this.GetType();
		FieldInfo headerinfo = null;

		int index = ParsePacketHeader( data);

		// nSessionIdx
		byte[] sessionIdx = new byte[ sizeof( UInt16)];
		headerinfo = infotype.GetField( "nSessionIdx", BINDING_FLAGS_PIG);
		Buffer.BlockCopy( data, index, sessionIdx, 0, sizeof( UInt16));
		headerinfo.SetValue( this, BitConverter.ToUInt16( sessionIdx, 0));
		index += sizeof( UInt16);

		// nCharUniqKey
		byte[] charUniqKey = new byte[ sizeof( UInt32)];
		headerinfo = infotype.GetField( "nCharUniqKey", BINDING_FLAGS_PIG);
		Buffer.BlockCopy( data, index, charUniqKey, 0, sizeof( UInt32));
		headerinfo.SetValue( this, BitConverter.ToUInt32( charUniqKey, 0));
		index += sizeof( UInt32);

		// bEffect
		byte[] effect = new byte[ sizeof( bool)];
		headerinfo = infotype.GetField( "bEffect", BINDING_FLAGS_PIG);
		Buffer.BlockCopy( data, index, effect, 0, sizeof( bool));
		headerinfo.SetValue( this, BitConverter.ToBoolean( effect, 0));
		index += sizeof( bool);

		// nBuffCnt
		byte[] buffCnt = new byte[ sizeof( Int32)];
		headerinfo = infotype.GetField( "nBuffCnt", BINDING_FLAGS_PIG);
		Buffer.BlockCopy( data, index, buffCnt, 0, sizeof( Int32));
		headerinfo.SetValue( this, BitConverter.ToInt32( buffCnt, 0));
		index += sizeof( Int32);

		body = new body2_SC_CHAR_BUFF[nBuffCnt];
		for( int i = 0; i < nBuffCnt; i++)
		{
			body[i] = new body2_SC_CHAR_BUFF();
			
			byte[] tmpData = new byte[body2_SC_CHAR_BUFF.size];
			Buffer.BlockCopy( data, index, tmpData, 0, tmpData.Length);
			body[i].ByteArrayToClass( tmpData);
			index += body2_SC_CHAR_BUFF.size;
		}
	}
コード例 #3
0
ファイル: BuffProcessor.cs プロジェクト: ftcaicai/ArkClient
	public void AddBuff(body2_SC_CHAR_BUFF _buff)
	{
		#region - init dictionary -
		if(m_dicBuff.ContainsKey(_buff.nSkillTableIdx) == false)
			m_dicBuff.Add(_buff.nSkillTableIdx, new Dictionary<int, BuffElement>());
		
		if(m_dicBuff[_buff.nSkillTableIdx].ContainsKey(_buff.nPotencyIdx) == true)
		{
			m_dicBuff[_buff.nSkillTableIdx][_buff.nPotencyIdx].Release();
			m_dicBuff[_buff.nSkillTableIdx].Remove(_buff.nPotencyIdx);
		}
		#endregion
		
		BuffElement buff = new BuffElement(_buff, this, false);
		
		m_dicBuff[_buff.nSkillTableIdx].Add(_buff.nPotencyIdx, buff);
		m_mdicBuff.Add(_buff.eType, buff);
		
		if(m_ModelLoaded == true)
			buff.Generate();
		
		ResurrectionPenaltyProc( buff);
	}
コード例 #4
0
ファイル: BuffProcessor.cs プロジェクト: ftcaicai/ArkClient
	public BuffElement(body2_SC_CHAR_BUFF _body, BuffProcessor _owner, bool _effect)
	{
		m_CurId = s_Index++;
		
		m_Owner = _owner.Owner;
		m_Processor = _owner;
		
		m_BuffType = _body.eType;
		m_Activated = _effect;
		
		int effectIdx = int.MaxValue;		
		if(BuffBaseMgr.s_MonsterSkillIndexRange_Min <= _body.nSkillTableIdx && _body.nSkillTableIdx <= BuffBaseMgr.s_MonsterSkillIndexRange_Max)
		{
			#region - set skill name -
			Tbl_MonsterSkill_Record skillRecord = AsTableManager.Instance.GetTbl_MonsterSkill_Record(_body.nSkillTableIdx);
			SetSkillData(skillRecord);
			#endregion
			
//			Tbl_MonsterSkillLevel_Record skill = AsTableManager.Instance.GetTbl_MonsterSkillLevel_Record(_body.nSkillLevel, _body.nSkillTableIdx);
			Tbl_MonsterSkillLevel_Record skill = AsTableManager.Instance.GetTbl_MonsterSkillLevel_Record(_body.nSkillLevelTableIdx);
			effectIdx = skill.listSkillLevelPotency[_body.nPotencyIdx].Potency_EffectIndex;
			m_SkillLevelPotency = skill.listSkillLevelPotency[_body.nPotencyIdx];
		}
		else
		{
			#region - set skill name -
			Tbl_Skill_Record skillRecord = AsTableManager.Instance.GetTbl_Skill_Record(_body.nSkillTableIdx);
			SetSkillData(skillRecord);
			#endregion
			
			Tbl_SkillLevel_Record skill = null;
			
			if(_body.nChargeStep == int.MaxValue)
			{
				skill = AsTableManager.Instance.GetTbl_SkillLevel_Record(_body.nSkillLevel, _body.nSkillTableIdx);
			}
			else
			{
				skill = AsTableManager.Instance.GetTbl_SkillLevel_Record(_body.nSkillLevel, _body.nSkillTableIdx, _body.nChargeStep);
			}
			
//			Tbl_SkillLevel_Record skill = AsTableManager.Instance.GetTbl_SkillLevel_Record(_body.nSkillLevel, _body.nSkillTableIdx);
			effectIdx = skill.listSkillLevelPotency[_body.nPotencyIdx].Potency_EffectIndex;
			m_SkillLevelPotency = skill.listSkillLevelPotency[_body.nPotencyIdx];
		}
		
		m_SkillIdx = _body.nSkillTableIdx;
		m_PotencyIdx = _body.nPotencyIdx;
		m_Record = AsTableManager.Instance.GetTbl_SkillPotencyEffect_Record(effectIdx);
	}
コード例 #5
0
	public void SetBuff(body2_SC_CHAR_BUFF _body)
	{
		m_Buff.AddBuff(_body);
	}
コード例 #6
0
	public Msg_CharBuff_Body(Msg_CharBuff _parent,  body2_SC_CHAR_BUFF _buff)
	{
		parent_ = _parent;
		
		charUniqKey_ = _buff.nCharUniqKey;
		
		skillTableIdx_ = _buff.nSkillTableIdx;
		skillLevelTableIdx_ = _buff.nSkillLevelTableIdx;
		skillLevel_ = _buff.nSkillLevel;
		chargeStep_ = _buff.nChargeStep;
		potencyIdx_ = _buff.nPotencyIdx;
		type_ = _buff.eType;
		duration_ = _buff.nDuration;
		serverData = _buff;
	}