public void moveBoat() { if (boat.isEmpty()) // { return; } boat.boatMove(); }
//change in v2 public void moveBoat() { if (boat.isEmpty()) { return; } //action Vector3 target = boat.getBoatFlag() == 1 ? boat.getEndPos() : boat.getStartPos(); actionManager.moveBoat(boat.getBoat(), target, 100 * Time.deltaTime); boat.setBoatFlag(-boat.getBoatFlag()); }