void stagePush() { switch (stage) { case -1: //main menu-> preset bgm.playBGM(0); oilStage = 0; stage = 0; bGen.stageChange(0); break; case 0: //preset-> stage1 kGen.gameStart(); oilStage = 1; oilAnim.Play("oil0"); boil.playBGM(0); bGen.stageChange(1); stage = 1; break; case 1: // stage1->stage2 //bGen.stageChange (2); bGen.stageChange(2); GameObject.Find("eggbreakBar").GetComponent <RectTransform> ().localScale = Vector3.zero; GameObject.Find("barIcon").GetComponent <RectTransform> ().localScale = Vector3.zero; GameObject.Find("barIcon2").GetComponent <RectTransform> ().localScale = Vector3.one; GameObject.Find("keyCursor").GetComponent <RectTransform> ().localScale = Vector3.one; GameObject.Find("keyBar_mask").GetComponent <RectTransform> ().sizeDelta = new Vector2(10f, 1.4f); GameObject.Find("Whac-A-Hole").GetComponent <wahManager> ().onGen = true; eggAnim.Play("eggIn"); stage = 2; kGen.stageChange(2); boil.playBGM(1); break; case 2: oilAnim.Play("oil1"); boil.playBGM(2); eggAnim.Play("egg3"); //GameObject.Find ("Whac-A-Hole").GetComponent<wahManager> ().onGen = false; GameObject.Find("cat").GetComponent <catGenerator> ().onGen = true; // stage2->stage3 //oilAnim.Play ("oil1"); stage = 3; break; case 3: GameObject.Find("cat").GetComponent <catGenerator> ().onGen = false; onGameWin(); stage = 4; break; } }
public void playSE(int index) { se.playBGM(index); }