private void nextStage() { interact.collapse(c.man); interact.collapse(c.man2); interact.collapse(c.bear); interact.collapse(c.introl_label1); interact.collapse(c.introl_label2); interact.show(c.intro_label3); interact.show(c.newName); interact.show(c.setName); }
public Fight(IEnemy enemy, Player player) { c = interact.getContext(); enemyControl = c.enemyControl; c.randomMovemet.Interval = enemy.MovementSpeed; c.randomMovemet.Start(); c.fight.IsEnabled = true; interact.show(c.fight); c.stats.IsEnabled = false; //c.equip.IsEnabled = false; c.story.IsEnabled = false; interact.collapse(c.stats); //interact.collapse(c.equip); interact.collapse(c.story); c.manaRecovery.Start(); c.enduranceRecovery.Start(); c.enemyControl.Width = enemy.enWidth; c.en_hp.Maximum = enemy.maxHP; c.en_hp.Value = enemy.maxHP; enemy.HP = enemy.maxHP; c.hp.Maximum = player.maxHP; c.hp.Value = player.maxHP; player.HP = player.maxHP; c.mana.Maximum = player.manaMax; c.mana.Value = player.manaMax; player.Mana = player.manaMax; c.endurance.Maximum = player.enduranceMax; c.endurance.Value = player.enduranceMax; player.Endurance = player.enduranceMax; ImageSource enSource = enemy.Img; ImageBehavior.SetAnimatedSource(enemyControl, enSource); ImageSource plSource = player.skin; ImageBehavior.SetAnimatedSource(c.playerControl, plSource); interact.hide(c.playerWeapon); c.textureBrush.ImageSource = enemy.Background; player.won = false; PlayerIntercations plI = new PlayerIntercations(); plI.pickWeapon(); plI.pickWeapon(); plI.pickAttack2(true, false); interact.hide(c.playerWeapon); }