private void Start() { //DeclaredVariable = GameObject.Find("gameObjectName").GetComponent<ComponentName>(); ballGM = GameObject.FindObjectOfType <ballmanager>(); destructNow = GameObject.FindObjectOfType <selfdestruct>(); }
//public Vector2 startingPosition = new Vector2 (7.0f, 0.0f); //[Space] #endregion //================================ #region Unity Methods: // Start is called before the first frame update private void Awake() { ballGM = GameObject.FindObjectOfType <ballmanager>(); GM = GameObject.FindObjectOfType <GameMaster>(); }