コード例 #1
0
    private void Start()
    {
        //DeclaredVariable = GameObject.Find("gameObjectName").GetComponent<ComponentName>();
        ballGM = GameObject.FindObjectOfType <ballmanager>();

        destructNow = GameObject.FindObjectOfType <selfdestruct>();
    }
コード例 #2
0
    //public Vector2 startingPosition = new Vector2 (7.0f, 0.0f);

    //[Space]
    #endregion

    //================================

    #region Unity Methods:

    // Start is called before the first frame update
    private void Awake()
    {
        ballGM = GameObject.FindObjectOfType <ballmanager>();
        GM     = GameObject.FindObjectOfType <GameMaster>();
    }