public static void vertexAttribDivisor(this assets::ScriptCoreLib.JavaScript.WebGL.WebGLRenderingContext gl, uint index, uint divisor) { var ANGLEInstancedArrays = (ANGLE_instanced_arrays)gl.getExtension("ANGLE_instanced_arrays"); // 0:63ms {{ ANGLEInstancedArrays = [object ANGLEInstancedArrays] }} // tail call inline? // can jsc meta inline such extension methods, and cache the first statement to the call site? ANGLEInstancedArrays.vertexAttribDivisorANGLE( index, divisor ); }
// X:\jsc.svn\examples\java\webgl\Test\TestInstancedANGLE\TestInstancedANGLE\Application.cs // http://blog.tojicode.com/2013/09/whats-coming-in-webgl-20.html // or should this live in ScriptCoreLib.Extensions merge assembly? // promoted extensions. will this conflict with WebGL2 RenderingContext ? public static void drawArraysInstanced(this assets::ScriptCoreLib.JavaScript.WebGL.WebGLRenderingContext gl, uint mode, int first, int count, int primcount) { var ANGLEInstancedArrays = (ANGLE_instanced_arrays)gl.getExtension("ANGLE_instanced_arrays"); // 0:63ms {{ ANGLEInstancedArrays = [object ANGLEInstancedArrays] }} // tail call inline? // can jsc meta inline such extension methods, and cache the first statement to the call site? ANGLEInstancedArrays.drawArraysInstancedANGLE( mode, first, count, primcount ); }