public override Texture2D getTexture(int modelId) { artifact_dl dl = new artifact_dl("", "textures/"); dl.get_texture(); Texture2D tmp = Resources.Load <Texture2D>(_baseDir + "textures/texture_" + modelId); Texture2D ret = new Texture2D(tmp.width, tmp.height, TextureFormat.RGBA32, false); ret.SetPixels(tmp.GetPixels()); ret.Apply(); return(ret); }