//public void SetRigging_0_LocalPosWeight(Vector2 posRiggingResult, float weight) public void SetRigging_0_LocalPosWeight(apMatrix3x3 matrix_Rigging, float weight) { //_pos_Rigging = posRiggingResult; //_weight_Rigging = weight; _matrix_Rigging.SetMatrixWithWeight(matrix_Rigging, weight); }
public void SetRigging_0_LocalPosWeight(Vector2 posRiggingResult, float weight, apMatrix3x3 matrix_rigging) { _pos_Rigging = posRiggingResult; _weight_Rigging = weight; _matrix_Rigging.SetMatrixWithWeight(matrix_rigging, _weight_Rigging); //if(_vertex._index == 0) //{ // Debug.LogError("Rigging Matrix(" + _weight_Rigging + ") : \n" + matrix_rigging.ToString() + "\n>>\n" + _matrix_Rigging.ToString()); //} }