private async Task <int> Paint(SynchronousIntMachine intMachine, Dictionary <Point, int> canvas) { var paintedPositions = new HashSet <Point>(); var directions = new[] { new Point(-1, 0), new Point(0, 1), new Point(1, 0), new Point(0, -1) }; var direction = 0; var pos = new Point(0, 0); while (intMachine.RunUntilBlockOrComplete() != SynchronousIntMachine.ReturnCode.Completed) { if (IsUpdateProgressNeeded()) { await UpdateProgressAsync(); } var color = canvas.GetOrAdd(pos, _ => 0); intMachine.InputQueue.Enqueue(color); intMachine.RunUntilBlockOrComplete(); canvas[pos] = (int)intMachine.OutputQueue.Dequeue(); paintedPositions.Add(pos); intMachine.RunUntilBlockOrComplete(); var directionDelta = (int)intMachine.OutputQueue.Dequeue() == 0 ? -1 : 1; direction = (direction + directionDelta + 4) % 4; pos += directions[direction]; } return(paintedPositions.Count); }
private static string Render(Dictionary <Point, int> canvas) { var whitePoints = canvas.Where(x => x.Value == 1).Select(x => x.Key).ToList(); var topLeft = new Point(whitePoints.Min(x => x.X), whitePoints.Min(x => x.Y)); var bottomRight = new Point(whitePoints.Max(x => x.X), whitePoints.Max(x => x.Y)); var resultSb = new StringBuilder(); for (var x = topLeft.X; x <= bottomRight.X; x++) { for (var y = topLeft.Y; y <= bottomRight.Y; y++) { if (canvas.TryGetValue(new Point(x, y), out var color)) { resultSb.Append(color == 0 ? ' ' : '#'); } else { resultSb.Append(' '); } } resultSb.AppendLine(); } return(resultSb.ToString()); }