void OnCollisionEnter2D(Collision2D col) { if (col.transform.CompareTag("Player")) { jump.velocity.y = jump.jumpVelocity; jump.myBody.velocity = jump.velocity; jump.curHealth -= 2; blink.TriggerDamaged(jump.invicibleAfterDamaged); } }
void Damaged() { curHealth -= 1; myAnim.TriggerDamaged(invicibleAfterDamaged); Debug.Log("KENA CIDUK SEKALI"); }