// Use this for initialization void Start() { UIManager.hideWinText(); timerText = GameObject.Find("timer").GetComponent <Text>(); Animator = GetComponent <animator>(); RegisterNewTower(GameObject.Find("tower_0").GetComponent <tower>()); RegisterNewTower(GameObject.Find("tower_1").GetComponent <tower>()); RegisterNewTower(GameObject.Find("tower_2").GetComponent <tower>()); InitDisks(UIManager.diskNum); }
public AnimHelper(Animator animator, string _name) => gen_animscript = new GenericAnim(animator, _name);