コード例 #1
0
    /// <summary>
    /// Import XML data into this camera path overwriting the current data
    /// </summary>
    /// <param name="XMLPath">An XML file path</param>
    public void FromXML(XmlNode xml)
    {
        if (xml == null)
        {
            return;
        }

        GameObject animationObjectGO = GameObject.Find(xml["animationObject"].FirstChild.Value);

        if (animationObjectGO != null)
        {
            animationObject = animationObjectGO.transform;
        }


        GameObject orientationTargetGO = GameObject.Find(xml["orientationTarget"].FirstChild.Value);

        if (orientationTargetGO != null)
        {
            orientationTarget = orientationTargetGO.transform;
        }

        _animateSceneObjectInEditor = bool.Parse(xml["animateSceneObjectInEditor"].FirstChild.Value);
        playOnStart = bool.Parse(xml["playOnStart"].FirstChild.Value);

        animationMode   = (animationModes)Enum.Parse(typeof(animationModes), xml["animationMode"].FirstChild.Value);
        orientationMode = (orientationModes)Enum.Parse(typeof(orientationModes), xml["orientationMode"].FirstChild.Value);

        normalised = bool.Parse(xml["normalised"].FirstChild.Value);
        _pathSpeed = float.Parse(xml["pathSpeed"].FirstChild.Value);
    }
コード例 #2
0
    /// <summary>
    /// Reverse the animation
    /// </summary>
    public void Reverse()
    {
        switch (animationMode)
        {
        case animationModes.once:
            animationMode = animationModes.reverse;
            break;

        case animationModes.reverse:
            animationMode = animationModes.once;
            break;

        case animationModes.pingPong:
            pingPongDirection = pingPongDirection == -1 ? 1 : -1;
            break;

        case animationModes.loop:
            animationMode = animationModes.reverseLoop;
            break;

        case animationModes.reverseLoop:
            animationMode = animationModes.loop;
            break;
        }
    }
コード例 #3
0
    /// <summary>
    /// Import XML data into this camera path overwriting the current data
    /// </summary>
    /// <param name="XMLPath">An XML file path</param>
    public void FromXML(XmlNode xml)
    {
        if(xml == null)
            return;

        GameObject animationObjectGO = GameObject.Find(xml["animationObject"].FirstChild.Value);
        if(animationObjectGO != null)
            animationObject = animationObjectGO.transform;


        GameObject orientationTargetGO = GameObject.Find(xml["orientationTarget"].FirstChild.Value);
        if (orientationTargetGO != null)
            orientationTarget = orientationTargetGO.transform;

        _animateSceneObjectInEditor = bool.Parse(xml["animateSceneObjectInEditor"].FirstChild.Value);
        playOnStart = bool.Parse(xml["playOnStart"].FirstChild.Value);

        animationMode = (animationModes)Enum.Parse(typeof(animationModes), xml["animationMode"].FirstChild.Value);
        orientationMode = (orientationModes)Enum.Parse(typeof(orientationModes), xml["orientationMode"].FirstChild.Value);

        normalised = bool.Parse(xml["normalised"].FirstChild.Value);
        _pathSpeed = float.Parse(xml["pathSpeed"].FirstChild.Value);
    }
コード例 #4
0
 /// <summary>
 /// Reverse the animation
 /// </summary>
 public void Reverse()
 {
     switch (animationMode)
     {
         case animationModes.once:
             animationMode = animationModes.reverse;
             break;
         case animationModes.reverse:
             animationMode = animationModes.once;
             break;
         case animationModes.pingPong:
             pingPongDirection = pingPongDirection == -1 ? 1 : -1;
             break;
         case animationModes.loop:
             animationMode = animationModes.reverseLoop;
             break;
         case animationModes.reverseLoop:
             animationMode = animationModes.loop;
             break;
     }
 }
コード例 #5
0
    /// <summary>
    /// Import XML data into this camera path overwriting the current data
    /// </summary>
    /// <param name="XMLPath">An XML file path</param>
    public void FromXML(XmlNode xml)
    {
        if (xml == null)
        {
            return;
        }

        GameObject animationObjectGO = GameObject.Find(xml["animationObject"].FirstChild.Value);

        if (animationObjectGO != null)
        {
            animationObject = animationObjectGO.transform;
        }


        GameObject orientationTargetGO = GameObject.Find(xml["orientationTarget"].FirstChild.Value);

        if (orientationTargetGO != null)
        {
            orientationTarget = orientationTargetGO.transform;
        }

        _animateSceneObjectInEditor = bool.Parse(xml["animateSceneObjectInEditor"].FirstChild.Value);
        playOnStart = bool.Parse(xml["playOnStart"].FirstChild.Value);

        animationMode    = (animationModes)Enum.Parse(typeof(animationModes), xml["animationMode"].FirstChild.Value);
        _orientationMode = (orientationModes)Enum.Parse(typeof(orientationModes), xml["orientationMode"].FirstChild.Value);

        normalised = bool.Parse(xml["normalised"].FirstChild.Value);
        _pathSpeed = float.Parse(xml["pathSpeed"].FirstChild.Value);

        if (xml["smoothOrientationModeChanges"] != null)
        {
            smoothOrientationModeChanges = bool.Parse(xml["smoothOrientationModeChanges"].FirstChild.Value);
        }
        if (xml["orientationModeLerpTime"] != null)
        {
            orientationModeLerpTime = float.Parse(xml["orientationModeLerpTime"].FirstChild.Value);
        }


        if (xml["fixedOrientaionx"] != null)
        {
            Vector3 newOrientation = new Vector3();
            newOrientation.x = float.Parse(xml["fixedOrientaionx"].FirstChild.Value);
            newOrientation.y = float.Parse(xml["fixedOrientaiony"].FirstChild.Value);
            newOrientation.z = float.Parse(xml["fixedOrientaionz"].FirstChild.Value);
            fixedOrientaion  = newOrientation;
        }

        if (xml["fixedPositionx"] != null)
        {
            Vector3 newPosition = new Vector3();
            newPosition.x = float.Parse(xml["fixedPositionx"].FirstChild.Value);
            newPosition.y = float.Parse(xml["fixedPositiony"].FirstChild.Value);
            newPosition.z = float.Parse(xml["fixedPositionz"].FirstChild.Value);
            fixedPosition = newPosition;
        }


        if (xml["sensitivity"] != null)
        {
            sensitivity = float.Parse(xml["sensitivity"].FirstChild.Value);
        }
        if (xml["minX"] != null)
        {
            minX = float.Parse(xml["minX"].FirstChild.Value);
        }
        if (xml["maxX"] != null)
        {
            maxX = float.Parse(xml["maxX"].FirstChild.Value);
        }
    }