コード例 #1
0
        // ===========================================================
        // Getter & Setter
        // ===========================================================

        // ===========================================================
        // Methods for/from SuperClass/Interfaces
        // ===========================================================

        // ===========================================================
        // Methods
        // ===========================================================

        //public synchronized void update(final float pWidth, final float pHeight) {
        public void Update(float pWidth, float pHeight)
        {
            lock (_methodLock)
            {
                int x  = FLOAT_TO_RAW_INT_BITS_ZERO;
                int y  = FLOAT_TO_RAW_INT_BITS_ZERO;
                int x2 = Float.FloatToRawIntBits(pWidth);
                int y2 = Float.FloatToRawIntBits(pHeight);

                int[] bufferData = this.mBufferData;
                bufferData[0] = x;
                bufferData[1] = y;

                bufferData[2] = x;
                bufferData[3] = y2;

                bufferData[4] = x2;
                bufferData[5] = y;

                bufferData[6] = x2;
                bufferData[7] = y2;

                FastFloatBuffer buffer = this.GetFloatBuffer();
                buffer.Position(0);
                buffer.Put(bufferData);
                buffer.Position(0);

                base.SetHardwareBufferNeedsUpdate();
            }
        }
コード例 #2
0
        // ===========================================================
        // Methods
        // ===========================================================

        //public synchronized void update() {
        public void Update()
        {
            lock (_methodLock)
            {
                BaseTextureRegion textureRegion = this.mTextureRegion;
                Texture           texture       = textureRegion.GetTexture();

                if (texture == null)
                {
                    return;
                }

                int x1 = Float.FloatToRawIntBits(this.GetX1());
                int y1 = Float.FloatToRawIntBits(this.GetY1());
                int x2 = Float.FloatToRawIntBits(this.GetX2());
                int y2 = Float.FloatToRawIntBits(this.GetY2());

                int[] bufferData = this.mBufferData;

                if (this.mFlippedVertical)
                {
                    if (this.mFlippedHorizontal)
                    {
                        bufferData[0] = x2;
                        bufferData[1] = y2;

                        bufferData[2] = x2;
                        bufferData[3] = y1;

                        bufferData[4] = x1;
                        bufferData[5] = y2;

                        bufferData[6] = x1;
                        bufferData[7] = y1;
                    }
                    else
                    {
                        bufferData[0] = x1;
                        bufferData[1] = y2;

                        bufferData[2] = x1;
                        bufferData[3] = y1;

                        bufferData[4] = x2;
                        bufferData[5] = y2;

                        bufferData[6] = x2;
                        bufferData[7] = y1;
                    }
                }
                else
                {
                    if (this.mFlippedHorizontal)
                    {
                        bufferData[0] = x2;
                        bufferData[1] = y1;

                        bufferData[2] = x2;
                        bufferData[3] = y2;

                        bufferData[4] = x1;
                        bufferData[5] = y1;

                        bufferData[6] = x1;
                        bufferData[7] = y2;
                    }
                    else
                    {
                        bufferData[0] = x1;
                        bufferData[1] = y1;

                        bufferData[2] = x1;
                        bufferData[3] = y2;

                        bufferData[4] = x2;
                        bufferData[5] = y1;

                        bufferData[6] = x2;
                        bufferData[7] = y2;
                    }
                }

                FastFloatBuffer buffer = this.GetFloatBuffer();
                buffer.Position(0);
                buffer.Put(bufferData);
                buffer.Position(0);

                base.SetHardwareBufferNeedsUpdate();
            }
        }
コード例 #3
0
        // ===========================================================
        // Getter & Setter
        // ===========================================================

        // ===========================================================
        // Methods for/from SuperClass/Interfaces
        // ===========================================================

        // ===========================================================
        // Methods
        // ===========================================================

        public void update(Font pFont, String[] pLines)
        {
            lock (_methodLock)
            {
                FastFloatBuffer textureFloatBuffer = this.GetFloatBuffer();
                textureFloatBuffer.Position(0);

                Font     font  = pFont;
                String[] lines = pLines;

                int lineCount = lines.Length;
                for (int i = 0; i < lineCount; i++)
                {
                    String line = lines[i];

                    int lineLength = line.Length();
                    for (int j = 0; j < lineLength; j++)
                    {
                        Letter letter = font.GetLetter(line.CharAt(j));

                        float letterTextureX  = letter.mTextureX;
                        float letterTextureY  = letter.mTextureY;
                        float letterTextureX2 = letterTextureX + letter.mTextureWidth;
                        float letterTextureY2 = letterTextureY + letter.mTextureHeight;

                        textureFloatBuffer.Put(letterTextureX);
                        textureFloatBuffer.Put(letterTextureY);

                        textureFloatBuffer.Put(letterTextureX);
                        textureFloatBuffer.Put(letterTextureY2);

                        textureFloatBuffer.Put(letterTextureX2);
                        textureFloatBuffer.Put(letterTextureY2);

                        textureFloatBuffer.Put(letterTextureX2);
                        textureFloatBuffer.Put(letterTextureY2);

                        textureFloatBuffer.Put(letterTextureX2);
                        textureFloatBuffer.Put(letterTextureY);

                        textureFloatBuffer.Put(letterTextureX);
                        textureFloatBuffer.Put(letterTextureY);
                    }
                }
                textureFloatBuffer.Position(0);

                this.SetHardwareBufferNeedsUpdate();
            }
        }