コード例 #1
0
        public static TextureRegion CreateFromResource(Texture pTexture, Context pContext, int pDrawableResourceID, int pTexturePositionX, int pTexturePositionY)
        {
            ITextureSource textureSource = new ResourceTextureSource(pContext, pDrawableResourceID);

            return(TextureRegionFactory.CreateFromSource(pTexture, textureSource, pTexturePositionX, pTexturePositionY));
        }
コード例 #2
0
        public static TiledTextureRegion CreateTiledFromResource(Texture pTexture, Context pContext, int pDrawableResourceID, int pTexturePositionX, int pTexturePositionY, int pTileColumns, int pTileRows)
        {
            ITextureSource textureSource = new ResourceTextureSource(pContext, pDrawableResourceID);

            return(TextureRegionFactory.CreateTiledFromSource(pTexture, textureSource, pTexturePositionX, pTexturePositionY, pTileColumns, pTileRows));
        }
コード例 #3
0
        public static TextureRegion CreateFromResource(BuildableTexture pBuildableTexture, Context pContext, int pDrawableResourceID)
        {
            ITextureSource textureSource = new ResourceTextureSource(pContext, pDrawableResourceID);

            return(TextureRegionFactory.CreateFromSource(pBuildableTexture, textureSource));
        }