protected override float GetY2() { TextureRegion textureRegion = this.GetTextureRegion(); return((float)(textureRegion.GetTexturePositionY() + textureRegion.GetHeight()) / textureRegion.GetTexture().GetHeight()); }
protected override float GetX2() { TextureRegion textureRegion = this.GetTextureRegion(); return((float)(textureRegion.GetTexturePositionX() + textureRegion.GetWidth()) / textureRegion.GetTexture().GetWidth()); }