コード例 #1
0
    void Start()
    {
        string levelPath = @"G:\SteamLibrary\steamapps\common\Alien Isolation\DATA\ENV\PRODUCTION\BSP_TORRENS\";

        LevelTextures = TexturePAK.Load(levelPath + "/RENDERABLE/LEVEL_TEXTURES.ALL.PAK", levelPath + "/RENDERABLE/LEVEL_TEXTURE_HEADERS.ALL.BIN");

        LoadedTexturesLevel = new AlienTexture[LevelTextures.BIN.Header.EntryCount];
        bool[] TextureLoadTrackerLevel = new bool[LevelTextures.BIN.Header.EntryCount];
        for (int x = 0; x < LevelTextures.PAK.Header.EntryCount; x++)
        {
            int binIndex = LevelTextures.PAK.Entries[x].BINIndex;
            LoadedTexturesLevel[binIndex]     = LoadTexture(x, !TextureLoadTrackerLevel[binIndex]);
            TextureLoadTrackerLevel[binIndex] = true;
        }

        appGrid.GenerateGrid(LoadedTexturesLevel.Length);
        int i = 0;

        foreach (LoadedTextureUI app in appGrid.transform.GetComponentsInChildren <LoadedTextureUI>(true))
        {
            app.Setup(LoadedTexturesLevel[i], LevelTextures.BIN.TextureFilePaths[i]);
            i++;
        }
        //scrollRect.normalizedPosition = new Vector2(0, 1);
    }
コード例 #2
0
    void Start()
    {
        /*
         * CATHODE.Models.ModelsMVR mvr = new CATHODE.Models.ModelsMVR(@"G:\SteamLibrary\steamapps\common\Alien Isolation\DATA\ENV\PRODUCTION\TECH_HUB\WORLD\MODELS.MVR");
         * for (int i =0; i < mvr.EntryCount; i++)
         * {
         *  CATHODE.Models.alien_mvr_entry entry = mvr.GetEntry(i);
         *  entry.IsThisTypeID = 6;
         *  mvr.SetEntry(i, entry);
         * }
         * mvr.Save();
         * return;
         */

        //Load global assets
        GlobalTextures = CATHODE.Textures.TexturePAK.Load(SharedVals.instance.PathToEnv + "/GLOBAL/WORLD/GLOBAL_TEXTURES.ALL.PAK", SharedVals.instance.PathToEnv + "/GLOBAL/WORLD/GLOBAL_TEXTURES_HEADERS.ALL.BIN");
        //alien_pak2 GlobalAnimations;
        //alien_anim_string_db GlobalAnimationsStrings;

        //Load level stuff
        //LoadLevel(LEVEL_NAME);



        //LoadLevel(SharedVals.instance.LevelName);
    }
コード例 #3
0
        public static alien_textures Load(string PAKFileName, string BINFileName)
        {
            alien_textures Result = new alien_textures();

            Result.PAK = Generic.PAK.Load(PAKFileName, true);
            Result.BIN = Textures.TextureBIN.Load(BINFileName);

            return(Result);
        }
コード例 #4
0
    private AlienTexture LoadTexture(int EntryIndex, int paktype = 0, bool loadV1 = true)
    {
        AlienTexture toReturn = new AlienTexture();

        alien_textures AlienTextures = GetTexturesTable(paktype);

        if (EntryIndex < 0 || EntryIndex >= AlienTextures.PAK.Header.EntryCount)
        {
            Debug.LogWarning("Asked to load texture at index " + EntryIndex + ", which is out of bounds!");
            return(null);
        }

        alien_pak_entry           Entry     = AlienTextures.PAK.Entries[EntryIndex];
        alien_texture_bin_texture InTexture = AlienTextures.BIN.Textures[Entry.BINIndex];

        Vector2 textureDims;
        int     textureLength = 0;
        int     mipLevels     = 0;

        if (loadV1)
        {
            textureDims   = new Vector2(InTexture.Size_V1[0], InTexture.Size_V1[1]);
            textureLength = InTexture.Length_V1;
            mipLevels     = InTexture.MipLevelsV1;
        }
        else
        {
            textureDims   = new Vector2(InTexture.Size_V2[0], InTexture.Size_V2[1]);
            textureLength = InTexture.Length_V2;
            mipLevels     = InTexture.MipLevelsV2;
        }

        if (textureLength == 0)
        {
            Debug.LogWarning("LENGTH ZERO - NOT LOADING");
            return(toReturn);
        }

        UnityEngine.TextureFormat format = UnityEngine.TextureFormat.BC7;
        switch (InTexture.Format)
        {
        case alien_texture_format.Alien_R32G32B32A32_SFLOAT:
            format = UnityEngine.TextureFormat.RGBA32;
            break;

        case alien_texture_format.Alien_FORMAT_R8G8B8A8_UNORM:
            format = UnityEngine.TextureFormat.ETC2_RGBA8;     //?
            break;

        case alien_texture_format.Alien_FORMAT_R8G8B8A8_UNORM_0:
            format = UnityEngine.TextureFormat.ETC2_RGBA8;     //?
            break;

        case alien_texture_format.Alien_FORMAT_SIGNED_DISTANCE_FIELD:
            Debug.LogWarning("SDF! NOT LOADED");
            return(toReturn);

        case alien_texture_format.Alien_FORMAT_R8:
            format = UnityEngine.TextureFormat.R8;
            break;

        case alien_texture_format.Alien_FORMAT_BC1:
            format = UnityEngine.TextureFormat.DXT1;
            break;

        case alien_texture_format.Alien_FORMAT_BC2:
            Debug.LogWarning("BC2! NOT LOADED");
            return(toReturn);

        case alien_texture_format.Alien_FORMAT_BC5:
            format = UnityEngine.TextureFormat.BC5;     //Is this correct?
            break;

        case alien_texture_format.Alien_FORMAT_BC3:
            format = UnityEngine.TextureFormat.DXT5;
            break;

        case alien_texture_format.Alien_FORMAT_BC7:
            format = UnityEngine.TextureFormat.BC7;
            break;

        case alien_texture_format.Alien_FORMAT_R8G8:
            format = UnityEngine.TextureFormat.BC5;     // is this correct?
            break;
        }

        BinaryReader tempReader = new BinaryReader(new MemoryStream(AlienTextures.PAK.DataStart));

        tempReader.BaseStream.Position = Entry.Offset;

        if (InTexture.Type == 7)
        {
            Cubemap cubemapTex = new Cubemap((int)textureDims.x, format, true);
            cubemapTex.name = AlienTextures.BIN.TextureFilePaths[Entry.BINIndex];
            cubemapTex.SetPixelData(tempReader.ReadBytes(textureLength / 6), 0, CubemapFace.PositiveX);
            cubemapTex.SetPixelData(tempReader.ReadBytes(textureLength / 6), 0, CubemapFace.NegativeX);
            cubemapTex.SetPixelData(tempReader.ReadBytes(textureLength / 6), 0, CubemapFace.PositiveY);
            cubemapTex.SetPixelData(tempReader.ReadBytes(textureLength / 6), 0, CubemapFace.NegativeY);
            cubemapTex.SetPixelData(tempReader.ReadBytes(textureLength / 6), 0, CubemapFace.PositiveZ);
            cubemapTex.SetPixelData(tempReader.ReadBytes(textureLength / 6), 0, CubemapFace.NegativeZ);
            cubemapTex.Apply();
            toReturn.cubemap = cubemapTex;
            //AssetDatabase.CreateAsset(cubemapTex, "Assets/Cubemaps/" + Path.GetFileNameWithoutExtension(cubemapTex.name) + ".cubemap");
        }
        else
        {
            Texture2D texture = new Texture2D((int)textureDims[0], (int)textureDims[1], format, mipLevels, true);
            texture.name = AlienTextures.BIN.TextureFilePaths[Entry.BINIndex];
            texture.LoadRawTextureData(tempReader.ReadBytes(textureLength));
            texture.Apply();
            toReturn.texture = texture;
        }

        tempReader.Close();
        return(toReturn);
    }