public void SetDefaults() { swapHandedness = true; swapFaceWinding = false; normalsMode = aiNormalsMode.ComputeIfMissing; tangentsMode = aiTangentsMode.None; cacheTangentsSplits = true; aspectRatio = -1.0f; forceUpdate = false; useThreads = true; cacheSamples = 0; submeshPerUVTile = true; }
public void SetDefaults() { normalsMode = aiNormalsMode.ComputeIfMissing; tangentsMode = aiTangentsMode.None; scaleFactor = 0.01f; aspectRatio = -1.0f; vertexMotionScale = 1.0f; splitUnit = 65000; swapHandedness = true; swapFaceWinding = false; interpolateSamples = true; turnQuadEdges = false; asyncLoad = true; }
public void SetDefaults() { swapHandedness = true; swapFaceWinding = false; normalsMode = aiNormalsMode.ComputeIfMissing; tangentsMode = aiTangentsMode.None; cacheTangentsSplits = true; aspectRatio = -1.0f; forceUpdate = false; cacheSamples = false; shareVertices = true; treatVertexExtraDataAsStatics = false; interpolateSamples = true; turnQuadEdges = false; vertexMotionScale = 1.0f; use32BitsIndexBuffer = false; }
public void SetDefaults() { normalsMode = aiNormalsMode.CalculateIfMissing; tangentsMode = aiTangentsMode.None; scaleFactor = 0.01f; aspectRatio = -1.0f; vertexMotionScale = 1.0f; #if UNITY_2017_3_OR_NEWER splitUnit = 0x7fffffff; #else splitUnit = 65000; #endif swapHandedness = true; flipFaces = false; interpolateSamples = true; turnQuadEdges = false; asyncLoad = true; importPointPolygon = true; importLinePolygon = true; importTrianglePolygon = true; }