public aiMatrix3x3(aiMatrix4x4 pMatrix) : this(AssimpPINVOKE.new_aiMatrix3x3__SWIG_2(aiMatrix4x4.getCPtr(pMatrix)), true) { if (AssimpPINVOKE.SWIGPendingException.Pending) { throw AssimpPINVOKE.SWIGPendingException.Retrieve(); } }
public void GetCameraMatrix(aiMatrix4x4 out_) { assimp_swigPINVOKE.aiCamera_GetCameraMatrix(swigCPtr, aiMatrix4x4.getCPtr(out_)); if (assimp_swigPINVOKE.SWIGPendingException.Pending) { throw assimp_swigPINVOKE.SWIGPendingException.Retrieve(); } }
public void GetCameraMatrix(aiMatrix4x4 arg0) { AssimpPINVOKE.aiCamera_GetCameraMatrix(swigCPtr, aiMatrix4x4.getCPtr(arg0)); if (AssimpPINVOKE.SWIGPendingException.Pending) { throw AssimpPINVOKE.SWIGPendingException.Retrieve(); } }
public aiVector3D op_mul_and_set(aiMatrix4x4 mat) { aiVector3D ret = new aiVector3D(assimp_swigPINVOKE.aiVector3D_op_mul_and_set__SWIG_2(swigCPtr, aiMatrix4x4.getCPtr(mat)), false); if (assimp_swigPINVOKE.SWIGPendingException.Pending) { throw assimp_swigPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public static aiMatrix4x4 Rotation(float a, aiVector3D axis, aiMatrix4x4 arg2) { aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_Rotation(a, aiVector3D.getCPtr(axis), aiMatrix4x4.getCPtr(arg2)), false); if (AssimpPINVOKE.SWIGPendingException.Pending) { throw AssimpPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public bool op_not_equal(aiMatrix4x4 m) { bool ret = assimp_swigPINVOKE.aiMatrix3x3_op_not_equal(swigCPtr, aiMatrix4x4.getCPtr(m)); if (assimp_swigPINVOKE.SWIGPendingException.Pending) { throw assimp_swigPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public static aiMatrix4x4 Scaling(aiVector3D v, aiMatrix4x4 arg1) { aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_Scaling(aiVector3D.getCPtr(v), aiMatrix4x4.getCPtr(arg1)), false); if (AssimpPINVOKE.SWIGPendingException.Pending) { throw AssimpPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public static aiMatrix4x4 FromToMatrix(aiVector3D from, aiVector3D to, aiMatrix4x4 arg2) { aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_FromToMatrix(aiVector3D.getCPtr(from), aiVector3D.getCPtr(to), aiMatrix4x4.getCPtr(arg2)), false); if (AssimpPINVOKE.SWIGPendingException.Pending) { throw AssimpPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public aiMatrix4x4 FromEulerAnglesXYZ(aiVector3D blubb) { aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_FromEulerAnglesXYZ__SWIG_1(swigCPtr, aiVector3D.getCPtr(blubb)), false); if (AssimpPINVOKE.SWIGPendingException.Pending) { throw AssimpPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public bool Equal(aiMatrix4x4 m, float epsilon) { bool ret = assimp_swigPINVOKE.aiMatrix3x3_Equal__SWIG_0(swigCPtr, aiMatrix4x4.getCPtr(m), epsilon); if (assimp_swigPINVOKE.SWIGPendingException.Pending) { throw assimp_swigPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public bool SetPropertyMatrix(string szName, aiMatrix4x4 sValue) { bool ret = assimp_swigPINVOKE.Importer_SetPropertyMatrix(swigCPtr, szName, aiMatrix4x4.getCPtr(sValue)); if (assimp_swigPINVOKE.SWIGPendingException.Pending) { throw assimp_swigPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public aiVector3D __mulnset__(aiMatrix4x4 mat) { aiVector3D ret = new aiVector3D(AssimpPINVOKE.aiVector3D___mulnset____SWIG_2(swigCPtr, aiMatrix4x4.getCPtr(mat)), false); if (AssimpPINVOKE.SWIGPendingException.Pending) { throw AssimpPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public aiMatrix4x4 GetPropertyMatrix(string szName, aiMatrix4x4 sErrorReturn) { aiMatrix4x4 ret = new aiMatrix4x4(assimp_swigPINVOKE.Importer_GetPropertyMatrix__SWIG_0(swigCPtr, szName, aiMatrix4x4.getCPtr(sErrorReturn)), true); if (assimp_swigPINVOKE.SWIGPendingException.Pending) { throw assimp_swigPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public bool __nequal__(aiMatrix4x4 m) { bool ret = AssimpPINVOKE.aiMatrix4x4___nequal__(swigCPtr, aiMatrix4x4.getCPtr(m)); if (AssimpPINVOKE.SWIGPendingException.Pending) { throw AssimpPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public aiMatrix4x4 __mulnset__(aiMatrix4x4 m) { aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4___mulnset__(swigCPtr, aiMatrix4x4.getCPtr(m)), false); if (AssimpPINVOKE.SWIGPendingException.Pending) { throw AssimpPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public static Matrix ToMatrix(this aiMatrix4x4 m) { // Read and Transpose for DirectX return(new Matrix() { M11 = m.a1, M12 = m.b1, M13 = m.c1, M14 = m.d1, M21 = m.a2, M22 = m.b2, M23 = m.c2, M24 = m.d2, M31 = m.a3, M32 = m.b3, M33 = m.c3, M34 = m.d3, M41 = m.a4, M42 = m.b4, M43 = m.c4, M44 = m.d4, }); }
public static void aiIdentityMatrix4(aiMatrix4x4 mat) { assimp_swigPINVOKE.aiIdentityMatrix4(aiMatrix4x4.getCPtr(mat)); }
public aiVector3D __mulnset__(aiMatrix4x4 mat) { aiVector3D ret = new aiVector3D(AssimpPINVOKE.aiVector3D___mulnset____SWIG_2(swigCPtr, aiMatrix4x4.getCPtr(mat)), false); if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve(); return ret; }
public static aiMatrix4x4 FromToMatrix(aiVector3D from, aiVector3D to, aiMatrix4x4 arg2) { aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_FromToMatrix(aiVector3D.getCPtr(from), aiVector3D.getCPtr(to), aiMatrix4x4.getCPtr(arg2)), false); if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve(); return ret; }
public static aiMatrix4x4 Rotation(float a, aiVector3D axis, aiMatrix4x4 arg2) { aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_Rotation(a, aiVector3D.getCPtr(axis), aiMatrix4x4.getCPtr(arg2)), false); if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve(); return ret; }
public aiMatrix4x4 FromEulerAnglesXYZ(float x, float y, float z) { aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_FromEulerAnglesXYZ__SWIG_0(swigCPtr, x, y, z), false); return ret; }
public aiMatrix4x4 Transpose() { aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_Transpose(swigCPtr), false); return(ret); }
public aiMatrix3x3(aiMatrix4x4 pMatrix) : this(AssimpPINVOKE.new_aiMatrix3x3__SWIG_2(aiMatrix4x4.getCPtr(pMatrix)), true) { if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve(); }
private static System.Object InitValue(Importer importer, string key_name, Property.Type type, System.Object default_value) { if (PlayerPrefs.HasKey(key_name)) { return(PlayerPrefs.GetString(key_name)); } else { try { switch (type) { case Property.Type.FLAG: case Property.Type.INT: return(importer.Assimp.GetProperty <int>(key_name)); case Property.Type.BOOL: // Do not check importer value because we can not determine if a value is present, so use default value instead. //return importer.GetProperty<bool>(key_name); return(default_value); case Property.Type.FLOAT: return(importer.Assimp.GetProperty <float>(key_name)); case Property.Type.STRING: return(importer.Assimp.GetProperty <string>(key_name)); case Property.Type.MATRIX: string value; using (aiMatrix4x4 matrix = importer.Assimp.GetProperty <aiMatrix4x4>(key_name)) { using (aiVector3D position = new aiVector3D()) { using (aiVector3D scaling = new aiVector3D()) { using (aiQuaternion rot = new aiQuaternion()) { matrix.Decompose(scaling, rot, position); Quaternion rotation = Model.Type.Assimp.Convert.AssimpToUnity.Quaternion(rot); Vector3 angles = rotation.eulerAngles; value = UI.List.Serialize(new List <string> { position.x.ToString(), position.y.ToString(), position.z.ToString(), angles.x.ToString(), angles.y.ToString(), angles.z.ToString(), scaling.x.ToString(), scaling.y.ToString(), scaling.z.ToString() }); } } } } return(value); } } catch (Module.Import.Assimp.NotDefinedException) { if (type == Property.Type.FLAG) { return((int)default_value); // Must be cast explicitely to int to avoid ToString conversion of enums } else { return(default_value); } } } Debug.LogWarning("Incorrect type of property (" + key_name + ", " + type + "): unable to initialize it."); return(""); }
public void GetCameraMatrix(aiMatrix4x4 arg0) { AssimpPINVOKE.aiCamera_GetCameraMatrix(swigCPtr, aiMatrix4x4.getCPtr(arg0)); if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve(); }
public aiMatrix4x4 Inverse() { aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_Inverse(swigCPtr), false); return(ret); }
public aiMatrix4x4 FromEulerAnglesXYZ(float x, float y, float z) { aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_FromEulerAnglesXYZ__SWIG_0(swigCPtr, x, y, z), false); return(ret); }
public aiMatrix4x4 FromEulerAnglesXYZ(aiVector3D blubb) { aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_FromEulerAnglesXYZ__SWIG_1(swigCPtr, aiVector3D.getCPtr(blubb)), false); if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve(); return ret; }
public bool __nequal__(aiMatrix4x4 m) { bool ret = AssimpPINVOKE.aiMatrix4x4___nequal__(swigCPtr, aiMatrix4x4.getCPtr(m)); if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve(); return ret; }
public static aiMatrix4x4 Scaling(aiVector3D v, aiMatrix4x4 arg1) { aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_Scaling(aiVector3D.getCPtr(v), aiMatrix4x4.getCPtr(arg1)), false); if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve(); return ret; }
public aiMatrix4x4 Transpose() { aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_Transpose(swigCPtr), false); return ret; }
internal static HandleRef getCPtr(aiMatrix4x4 obj) { return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr; }
public aiNode ToAssimp(Module.Export.Assimp.Context context, Scene scene, aiNode parent) { uint index = 0; aiNode node_object = new aiNode(name); // Set parent node_object.mParent = parent; // Set transform using (aiVector3D assimp_scale = Assimp.Convert.UnityToAssimp.Vector3(scale)) { using (aiQuaternion assimp_rotation = Assimp.Convert.UnityToAssimp.Quaternion(rotation)) { using (aiVector3D assimp_position = Assimp.Convert.UnityToAssimp.Vector3(position)) { using (aiMatrix4x4 matrix = new aiMatrix4x4(assimp_scale, assimp_rotation, assimp_position)) { node_object.mTransformation = matrix.Unmanaged(); } } } } // Parse the children nodes if (children != null && children.Length > 0) { using (aiNodeArray assimp_children = node_object.Children) { assimp_children.Reserve((uint)children.Length, true); index = 0; foreach (Node child in children) { using (aiNode assimp_child = child.ToAssimp(context, scene, node_object)) { if (assimp_child != null) { assimp_children.Set(index++, assimp_child.Unmanaged()); } } } } } // Parse the mesh objects if (meshes != null && meshes.Length > 0) { using (aiUIntArray assimp_meshes = node_object.Meshes) { assimp_meshes.Reserve((uint)meshes.Length, true); index = 0; foreach (GraphicMesh graphic_mesh in meshes) { Mesh mesh = scene.meshes[graphic_mesh.meshIndex]; int nb_materials = (graphic_mesh.materialsIndexes != null ? graphic_mesh.materialsIndexes.Length : 0); // Handle unity submeshes by creating new meshes for each submesh for (int i = 0; i < mesh.SubMeshesCount; i++) { // Assimp meshes can only have one material. Therefore, mutliple instances of one mesh // using different materials must be detected and replaced by different output meshes. uint assimp_mesh_index; int mat_index = (i < nb_materials ? graphic_mesh.materialsIndexes[i] : 0 /*Assimp default*/); Module.Export.Assimp.Mesh key = new Module.Export.Assimp.Mesh(graphic_mesh.meshIndex, i, mat_index); if (!context.meshes.TryGetValue(key, out assimp_mesh_index)) { assimp_mesh_index = (uint)context.meshes.Count; context.meshes.Add(key, assimp_mesh_index); } assimp_meshes.Set(index++, assimp_mesh_index); } } } } // Parse the node metadata if (components != null) { foreach (UnityComponent component in components) { aiMetadata assimp_meta = component.ToAssimpMetadata(); if (assimp_meta != null) { node_object.mMetaData = assimp_meta.Unmanaged(); break; } } } context.progress.Update(ASSIMP_PROGRESS_FACTOR); return(node_object); }
public aiMatrix4x4 __mul__(aiMatrix4x4 m) { aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4___mul__(swigCPtr, aiMatrix4x4.getCPtr(m)), true); if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve(); return ret; }
public static void aiTransformVecByMatrix4(aiVector3D vec, aiMatrix4x4 mat) { assimp_swigPINVOKE.aiTransformVecByMatrix4(aiVector3D.getCPtr(vec), aiMatrix4x4.getCPtr(mat)); }
public aiMatrix4x4 Inverse() { aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_Inverse(swigCPtr), false); return ret; }
internal static HandleRef getCPtr(aiMatrix4x4 obj) { return((obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr); }
public aiMatrix4x4 GetPropertyMatrix(string szName) { aiMatrix4x4 ret = new aiMatrix4x4(assimp_swigPINVOKE.Importer_GetPropertyMatrix__SWIG_1(swigCPtr, szName), true); return(ret); }
private void ApplyAssimpConfiguration(Importer importer, Property.Data data) { if (data.isStepFlag) { bool value_step; if (Boolean.TryParse(data.currentValue, out value_step)) { importer.Assimp.ChangeFlag(data.processStep, value_step); } } else { switch (data.propertyType) { case Property.Type.BOOL: bool?value_bool = Property.Data.GetBool(data); if (value_bool.HasValue) { importer.Assimp.SetProperty(data.propertyFlag, value_bool.Value); } break; case Property.Type.FLAG: case Property.Type.INT: int?value_int = Property.Data.GetInt(data); if (value_int.HasValue) { importer.Assimp.SetProperty(data.propertyFlag, value_int.Value); } break; case Property.Type.FLOAT: float?value_float = Property.Data.GetFloat(data); if (value_float.HasValue) { importer.Assimp.SetProperty(data.propertyFlag, value_float.Value); } break; case Property.Type.STRING: importer.Assimp.SetProperty(data.propertyFlag, data.currentValue); break; case Property.Type.MATRIX: const int size = 9; List <string> values_matrix_str = UI.List.Parse(data.currentValue); if (values_matrix_str.Count == size) { float[] value_matrix = new float[size]; for (int i = 0; i < size; i++) { if (!float.TryParse(values_matrix_str[i], out value_matrix[i])) { Debug.LogWarning("Invalid value \"" + data.optionText + " = " + values_matrix_str[i] + "\": should be a float."); } } Vector3 pos = new Vector3(value_matrix[0], value_matrix[1], value_matrix[2]); Quaternion rot = new Quaternion(); rot.eulerAngles = new Vector3(value_matrix[3], value_matrix[4], value_matrix[5]); Vector3 scale = new Vector3(value_matrix[6], value_matrix[7], value_matrix[8]); using (aiVector3D scaling = Type.Assimp.Convert.UnityToAssimp.Vector3(scale)) { using (aiQuaternion rotation = Type.Assimp.Convert.UnityToAssimp.Quaternion(rot)) { using (aiVector3D position = Type.Assimp.Convert.UnityToAssimp.Vector3(pos)) { using (aiMatrix4x4 matrix = new aiMatrix4x4(scaling, rotation, position)) { importer.Assimp.SetProperty(data.propertyFlag, matrix); } } } } } break; default: break; } } }
public static void aiMultiplyMatrix4(aiMatrix4x4 dst, aiMatrix4x4 src) { assimp_swigPINVOKE.aiMultiplyMatrix4(aiMatrix4x4.getCPtr(dst), aiMatrix4x4.getCPtr(src)); }
/// <summary> /// Set a matrix property value. /// </summary> /// <param name="property">The name of the property to set.</param> /// <param name="value">The value of the property to set.</param> public void SetProperty(string property, aiMatrix4x4 value) { Importer.SetPropertyMatrix(property, value); }
public static void aiTransposeMatrix4(aiMatrix4x4 mat) { assimp_swigPINVOKE.aiTransposeMatrix4(aiMatrix4x4.getCPtr(mat)); }
private Matrix tomatrix(aiMatrix4x4 m) { return(new Matrix(m.a1, m.a2, m.a3, m.a4, m.b1, m.b2, m.b3, m.b4, m.c1, m.c2, m.c3, m.c4, m.d1, m.d2, m.d3, m.d4)); }