/// <summary> /// When enabled and native instance isn't enabled, enable shape/geometry /// and update mass properties (if rigid body is present). /// </summary> /// <remarks> /// This callback is executed when pressing 'Play' or starting an application. /// </remarks> protected override void OnEnable() { if (m_geometry != null && !m_geometry.getEnable()) { m_geometry.setEnable(true); var rb = RigidBody; if (rb != null && rb.Native != null) { rb.UpdateMassProperties(); } } }