void Awake() { music = GetComponent <AudioSource>(); achievs = GetComponent <achievementManager>(); if (_restore) { float tver = PlayerPrefs.GetFloat("version", 0); if (tver > version) { Debug.Log("version do save mais nova q o apk"); } if (version > tver) { Debug.Log("atualizacao d save"); } if (version == tver) { Debug.Log("mesma versao save"); } string data = PlayerPrefs.GetString("player_data", ""); if (data == "") { player = new playerData(); player.todosAchievments = achievs.inicia(); } else { player = playerData.restauraDados(data); if (player.todosAchievments == null) { player.todosAchievments = achievs.inicia(); } else { //carregar achievments } } } else { player = new playerData(); player.todosAchievments = achievs.inicia(); } achievs.todosAchievments = player.todosAchievments; }
void Awake() { if (_instance == null) { _instance = this; achievs = GetComponent <achievementManager>(); DontDestroyOnLoad(gameObject); Screen.SetResolution(1280, 720, true); Application.targetFrameRate = 60; Screen.autorotateToLandscapeLeft = false; Screen.autorotateToLandscapeRight = false; Screen.autorotateToPortrait = true; Screen.autorotateToPortraitUpsideDown = true; Screen.orientation = ScreenOrientation.AutoRotation; jogador = GetComponent <saveManager>(); } else { DestroyImmediate(gameObject); } }
void Start() { achievs = GetComponent <achievementManager>(); play = GetComponent <saveManager>().player; //play.todosAchievments=achievs.todosAchievments; }