コード例 #1
0
    void Start()
    {
        player = GameObject.FindGameObjectWithTag("Player");

        progressBar.fillAmount = 0f;

        manager = GameObject.FindGameObjectWithTag("Manager").GetComponent <_boardManager>();
    }
コード例 #2
0
ファイル: Painting.cs プロジェクト: ggj-2020-plovdiv/MrHacker
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag == "Player")
     {
         manager = GameObject.FindGameObjectWithTag("Manager").GetComponent <_boardManager>();
         manager.puzzleActive = true;
     }
 }
コード例 #3
0
    void Start()
    {
        timeLastAttacked = Time.time;

        player = GameObject.FindWithTag("Player");

        manager = GameObject.FindGameObjectWithTag("Manager").GetComponent <_boardManager>();
    }
コード例 #4
0
    void Start()
    {
        player = GameObject.FindGameObjectWithTag("Player");

        playerAnimator = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <Animator>();

        manager = GameObject.FindGameObjectWithTag("Manager").GetComponent <_boardManager>();
    }
コード例 #5
0
    void Start()
    {
        player = GetComponent <Transform>();

        anim = gameObject.GetComponentInChildren <Animator>();

        go = this.gameObject;

        manager = GameObject.FindGameObjectWithTag("Manager").GetComponent <_boardManager>();
    }
コード例 #6
0
    void Update()
    {
        if (manager == null)
        {
            manager = GameObject.FindGameObjectWithTag("Manager").GetComponent <_boardManager>();
        }

        if (images.All(x => (int)x.gameObject.GetComponent <RectTransform>().rotation.eulerAngles.z == 0))
        {
            manager.puzzleTwoComplete = true;
            manager.puzzleActive      = false;
            Destroy(this.gameObject);
        }
    }
コード例 #7
0
 void Start()
 {
     manager = GameObject.FindGameObjectWithTag("Manager").GetComponent <_boardManager>();
     puzzle.SetActive(false);
 }
コード例 #8
0
    void Start()
    {
        Roll();

        manager = GameObject.FindGameObjectWithTag("Manager").GetComponent <_boardManager>();
    }