void Start() { player = GameObject.FindGameObjectWithTag("Player"); progressBar.fillAmount = 0f; manager = GameObject.FindGameObjectWithTag("Manager").GetComponent <_boardManager>(); }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { manager = GameObject.FindGameObjectWithTag("Manager").GetComponent <_boardManager>(); manager.puzzleActive = true; } }
void Start() { timeLastAttacked = Time.time; player = GameObject.FindWithTag("Player"); manager = GameObject.FindGameObjectWithTag("Manager").GetComponent <_boardManager>(); }
void Start() { player = GameObject.FindGameObjectWithTag("Player"); playerAnimator = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <Animator>(); manager = GameObject.FindGameObjectWithTag("Manager").GetComponent <_boardManager>(); }
void Start() { player = GetComponent <Transform>(); anim = gameObject.GetComponentInChildren <Animator>(); go = this.gameObject; manager = GameObject.FindGameObjectWithTag("Manager").GetComponent <_boardManager>(); }
void Update() { if (manager == null) { manager = GameObject.FindGameObjectWithTag("Manager").GetComponent <_boardManager>(); } if (images.All(x => (int)x.gameObject.GetComponent <RectTransform>().rotation.eulerAngles.z == 0)) { manager.puzzleTwoComplete = true; manager.puzzleActive = false; Destroy(this.gameObject); } }
void Start() { manager = GameObject.FindGameObjectWithTag("Manager").GetComponent <_boardManager>(); puzzle.SetActive(false); }
void Start() { Roll(); manager = GameObject.FindGameObjectWithTag("Manager").GetComponent <_boardManager>(); }