internal static _SetArmThread SetArmThread() { if (_SetArmThreadFunc == null) { _SetArmThreadFunc = (_SetArmThread)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnPlayer_setArmThread"), typeof(_SetArmThread)); } return(_SetArmThreadFunc); }
internal static _SetArmThread SetArmThread() { if (_SetArmThreadFunc == null) { _SetArmThreadFunc = (_SetArmThread)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnPlayer_setArmThread"), typeof(_SetArmThread)); } return(_SetArmThreadFunc); }