internal static _RefreshAsset RefreshAsset() { if (_RefreshAssetFunc == null) { _RefreshAssetFunc = (_RefreshAsset)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnAssetBase_refreshAsset"), typeof(_RefreshAsset)); } return(_RefreshAssetFunc); }
internal static _RefreshAsset RefreshAsset() { if (_RefreshAssetFunc == null) { _RefreshAssetFunc = (_RefreshAsset)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnAssetBase_refreshAsset"), typeof(_RefreshAsset)); } return(_RefreshAssetFunc); }