public void OnAttack(InputAction.CallbackContext context) { if (IsLocalPlayer) { Logger.Log("10"); } }
public void OnMove(InputAction.CallbackContext context) { if (IsLocalPlayer) { Vector2 input = context.ReadValue <Vector2>(); Vector3 move = new Vector3(input.x, 0, input.y); Logger.Log($"move{input}"); _rigidbody.velocity = move * speed; } }