private void Marshal(_Marshal_Helper m) { m.WriteUInt32(Selector); if ((Selector == 1)) { m.WriteEmpty(Arm_1); goto done; } if ((Selector == 2)) { m.WriteEmpty(Arm_2); goto done; } if ((Selector == 3)) { m.WriteGuid(Arm_3); goto done; } if ((Selector == 4)) { m.WriteGuid(Arm_4); goto done; } if ((Selector == 5)) { m.Write_3(Arm_5); goto done; } if ((Selector == 6)) { m.Write_3(Arm_6); goto done; } if ((Selector == 7)) { m.WriteEmpty(Arm_7); goto done; } if ((Selector == 8)) { m.WriteEmpty(Arm_8); goto done; } if ((Selector == 9)) { m.WriteGuid(Arm_9); goto done; } if ((Selector == 10)) { m.Write_7(Arm_10); goto done; } throw new System.ArgumentException("No matching union selector when marshaling Union_2"); done: return; }
private void Marshal(_Marshal_Helper m) { m.WriteEnum16(Selector); if ((Selector == 1)) { m.Write_2(Arm_1); goto done; } if ((Selector == 2)) { m.Write_3(Arm_2); goto done; } if ((Selector == 3)) { m.Write_4(Arm_3); goto done; } if ((Selector == 4)) { m.Write_2(Arm_4); goto done; } m.WriteEmpty(Arm_Default); done: return; }
private void Marshal(_Marshal_Helper m) { m.WriteUInt16(Selector); if ((Selector == 1)) { m.WriteInt32(Arm_1); goto done; } if ((Selector == 2)) { m.WriteDouble(Arm_2); goto done; } if ((Selector == 3)) { m.WriteDouble(Arm_3); goto done; } if ((Selector == 4)) { m.Write_3(Arm_4); goto done; } if ((Selector == 0)) { m.WriteEmpty(Arm_0); goto done; } throw new System.ArgumentException("No matching union selector when marshaling Union_7"); done: return; }
private void Marshal(_Marshal_Helper m) { m.WriteUInt32(Selector); if ((Selector == 1)) { m.WriteEmpty(Arm_1); goto done; } if ((Selector == 2)) { m.WriteEmbeddedPointer <Struct_4>(Arm_2, new System.Action <Struct_4>(m.Write_4)); goto done; } if ((Selector == 3)) { m.WriteEmbeddedPointer <Struct_5>(Arm_3, new System.Action <Struct_5>(m.Write_5)); goto done; } if ((Selector == 4)) { m.WriteEmbeddedPointer <Struct_6>(Arm_4, new System.Action <Struct_6>(m.Write_6)); goto done; } throw new System.ArgumentException("No matching union selector when marshaling Union_3"); done: return; }
private void Marshal(_Marshal_Helper m) { m.WriteUInt32(Selector); if ((Selector == 1)) { m.Write_6(Arm_1); goto done; } m.WriteEmpty(Arm_Default); done: return; }
private void Marshal(_Marshal_Helper m) { m.WriteInt32(Selector); if ((Selector == 0)) { m.WriteInt32(Arm_0); goto done; } if ((Selector == 1)) { m.WriteSByte(Arm_1); goto done; } if ((Selector == 2)) { m.WriteInt32(Arm_2); goto done; } if ((Selector == 4)) { m.WriteEmbeddedPointer <string>(Arm_4, new System.Action <string>(m.WriteTerminatedString)); goto done; } if ((Selector == 3)) { m.Write_3(Arm_3); goto done; } if ((Selector == 5)) { m.Write_4(Arm_5); goto done; } if ((Selector == 6)) { m.Write_5(Arm_6); goto done; } if ((Selector == 7)) { m.Write_6(Arm_7); goto done; } m.WriteEmpty(Arm_Default); done: return; }
private void Marshal(_Marshal_Helper m) { m.WriteEnum16(Selector); if ((Selector == 2)) { m.WriteByte(Arm_2); goto done; } if ((Selector == 1)) { m.Write_15(Arm_1); goto done; } m.WriteEmpty(Arm_Default); done: return; }
private void Marshal(_Marshal_Helper m) { m.WriteEnum16(Selector); if ((Selector == 2)) { m.WriteInt32(Arm_2); goto done; } if ((Selector == 1)) { m.WriteEmbeddedPointer <string>(Arm_1, new System.Action <string>(m.WriteTerminatedString)); goto done; } m.WriteEmpty(Arm_Default); done: return; }
private void Marshal(_Marshal_Helper m) { m.WriteUInt32(Selector); if ((Selector == 100)) { m.WriteEmbeddedPointer <Struct_10>(Arm_100, new System.Action <Struct_10>(m.Write_10)); goto done; } if ((Selector == 101)) { m.WriteEmbeddedPointer <Struct_12>(Arm_101, new System.Action <Struct_12>(m.Write_12)); goto done; } m.WriteEmpty(Arm_Default); done: return; }
private void Marshal(_Marshal_Helper m) { m.WriteEnum16(Selector); if ((Selector == 3)) { m.WriteInt32(Arm_3); goto done; } if ((Selector == 5)) { m.WriteInt32(Arm_5); goto done; } if ((Selector == 4)) { m.WriteInt32(Arm_4); goto done; } m.WriteEmpty(Arm_Default); done: return; }