internal static _Import Import() { if (_ImportFunc == null) { _ImportFunc = (_Import)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnTerrainBlock_import"), typeof(_Import)); } return(_ImportFunc); }
internal static _Import Import() { if (_ImportFunc == null) { _ImportFunc = (_Import)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnTerrainBlock_import"), typeof(_Import)); } return(_ImportFunc); }