コード例 #1
0
 public StarLight(_Type type, NativeWin32.ColorRef color1, NativeWin32.ColorRef color2, _Duration duration)
 {
     Type     = type;
     Color1   = color1;
     Color2   = color2;
     Duration = duration;
 }
コード例 #2
0
ファイル: Reactive.cs プロジェクト: yanivka/RazerChroma.Net
 public Reactive(uint size, uint param, _Duration duration, NativeWin32.ColorRef color)
 {
     Size     = size;
     Param    = param;
     Duration = duration;
     Color    = color;
 }
コード例 #3
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 public StarLight(uint size, uint param, _Type type, NativeWin32.ColorRef color1, NativeWin32.ColorRef color2, _Duration duration)
 {
     Size     = size;
     Param    = param;
     Type     = type;
     Color1   = color1;
     Color2   = color2;
     Duration = duration;
 }
コード例 #4
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 public Reactive(_Duration duration, NativeWin32.ColorRef color)
 {
     Duration = duration;
     Color    = color;
 }
コード例 #5
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ファイル: Reactive.cs プロジェクト: yanivka/RazerChroma.Net
 public Reactive(Definitions.RzLed lEDId, _Duration duration, NativeWin32.ColorRef color)
 {
     LEDId    = lEDId;
     Duration = duration;
     Color    = color;
 }