// Use this for initialization void Start() { vertexPrefab.CreatePool(); edgePrefab.CreatePool(); Polygon poly = new Polygon(); poly.SetVertices(2); polygon = poly; SpawnPoints(); _InputManager.Instance.Init(); }
void Start() { vertexPrefab.CreatePool(); blockPrefab.CreatePool(); _lazyAllVertices = new Lazy <List <Vector2> >(GetAllVertices); Shape = new Shape2D(); CalcInitialVertices(); /*Polygon poly = new Polygon(); * poly.SetVertices(2);*/ //polygon = poly; InitialPoints(); _InputManager.Instance.Init(); }