private void Awake() { PUBLIC = this; startPos = transform.position; canvasGroup = GetComponentInParent <CanvasGroup>(); startAlpha = canvasGroup.alpha; sqrInvaildRadius = radius * invaildPercentage * radius * invaildPercentage; }
private void Start() { m_Actor = GetComponent <PlayerActor>(); m_AndroidInput = _AndroidInput.PUBLIC; cameraTrans = Camera.main.transform; isLocked = true; Invoke("UnLockSelf", P.PUBLIC.startEffectDuration); ResetGravityController(); }