コード例 #1
0
 public void Dispose()
 {
     Scene.Dispose();
     if (Comp3D != null)
     {
         foreach (var e in Comp3D)
         {
             e.Dispose();
         }
     }
 }
コード例 #2
0
        public static Texture2D GenHeadTex(VMAvatar ava)
        {
            var m_Head = new SimAvatar(ava.Avatar); //talk about confusing...

            m_Head.StripAllButHead();


            var HeadCamera = new BasicCamera(GameFacade.GraphicsDevice, new Vector3(0.0f, 7.0f, -17.0f), Vector3.Zero, Vector3.Up);

            var pos2 = m_Head.Skeleton.GetBone("HEAD").AbsolutePosition;

            pos2.Y += 0.1f;
            HeadCamera.Position         = new Vector3(0, pos2.Y, 12.5f);
            HeadCamera.FOV              = (float)Math.PI / 3f;
            HeadCamera.Target           = pos2;
            HeadCamera.ProjectionOrigin = new Vector2(74 / 2, 74 / 2);

            var HeadScene = new _3DTargetScene(GameFacade.GraphicsDevice, HeadCamera, new Point(74, 74), (GlobalSettings.Default.AntiAlias > 0) ? 8 : 0);

            HeadScene.ID = "UIPieMenuHead";

            m_Head.Scene = HeadScene;
            m_Head.Scale = new Vector3(1f);

            HeadCamera.Zoom = 13f;

            //rotate camera, similar to pie menu

            double xdir = Math.Atan(50 / 100.0);
            double ydir = Math.Atan(-50 / 100.0);

            Vector3 off = new Vector3(0, 0, 13.5f);
            Matrix  mat = Microsoft.Xna.Framework.Matrix.CreateRotationY((float)xdir) * Microsoft.Xna.Framework.Matrix.CreateRotationX((float)ydir);

            HeadCamera.Position = new Vector3(0, pos2.Y, 0) + Vector3.Transform(off, mat);

            if (ava.IsPet)
            {
                HeadCamera.Zoom *= 1.5f;
            }
            //end rotate camera

            HeadScene.Initialize(GameFacade.Scenes);
            HeadScene.Add(m_Head);

            HeadScene.Draw(GameFacade.GraphicsDevice);
            var copy = TextureUtils.CopyAccelerated(GameFacade.GraphicsDevice, HeadScene.Target);

            HeadScene.Dispose();
            return(copy);
        }
コード例 #3
0
ファイル: UISim.cs プロジェクト: yuripourre-forks/FreeSO
 public override void Removed()
 {
     GameFacade.Scenes.RemoveExternal(Scene);
     Scene.Dispose();
 }