private void Vitaboy_Load(object sender, EventArgs e) { Content.Init(@"C:\Program Files\Maxis\The Sims Online\TSOClient\", canvas.GraphicsDevice); var content = Content.Get(); foreach (var binding in content.AvatarBindings.List()) { bindingsList.Items.Add(binding); } foreach (var outfit in content.AvatarOutfits.List()) { outfitList.Items.Add(outfit); } foreach (var animation in content.AvatarAnimations.List()) { animationsList.Items.Add(animation); } _3D = new _3DLayer(); Camera = new BasicCamera(canvas.GraphicsDevice, new Vector3(10.0f, 10.0f, 10.0f), new Vector3(5.0f, 5.0f, 5.0f), Vector3.Up); Scene = new _3DScene(canvas.GraphicsDevice, Camera); _3D.Add(Scene); canvas.Screen.Add(_3D); Animator = new Animator(); Scene.Add(Animator); }
private void SetPreview(_3DComponent component) { if (this.Preview != null) { Scene.Remove(Preview); } this.Preview = component; Scene.Add(component); }
public UI3DDGRP(uint guid) : base(guid) { Camera = new BasicCamera(GameFacade.GraphicsDevice, new Vector3(3, 1, 0), new Vector3(0, 0, 0), new Vector3(0, 1, 0)); Scene = new _3DScene(GameFacade.GraphicsDevice, Camera); var cube = new _3DCube(Color.Red, new Vector3(1, 0.1f, 1)); cube.Position = new Vector3(-0.5f, -0.1f, -0.5f); Scene.Add(cube); Scene.Initialize(GameFacade.Scenes); }
private void UISimInit() { Camera = new BasicCamera(GameFacade.GraphicsDevice, new Vector3(0.0f, 7.0f, -17.0f), Vector3.Zero, Vector3.Up); Scene = new _3DScene(GameFacade.Game.GraphicsDevice, Camera); Scene.ID = "UISim"; GameFacade.Game.GraphicsDevice.DeviceReset += new EventHandler(GraphicsDevice_DeviceReset); Avatar = new AdultVitaboyModel(); Avatar.Scene = Scene; Avatar.Scale = new Vector3(0.45f); Scene.Add(Avatar); }
public UISim() { Camera = new BasicCamera(GameFacade.GraphicsDevice, new Vector3(0.0f, 7.0f, -17.0f), Vector3.Zero, Vector3.Up); Scene = new _3DScene(GameFacade.Game.GraphicsDevice, Camera); Scene.ID = "UISim"; GameFacade.Game.GraphicsDevice.DeviceReset += new EventHandler(GraphicsDevice_DeviceReset); Avatar = new AdultSimAvatar(); Avatar.Scene = Scene; Avatar.Scale = new Vector3(0.45f); Scene.Add(Avatar); GameFacade.Scenes.AddExternal(Scene); }
private void initSimHead() { HeadCamera = new BasicCamera(GameFacade.GraphicsDevice, new Vector3(0.0f, 7.0f, -17.0f), Vector3.Zero, Vector3.Up); HeadCamera.Position = new Vector3(0, 5.2f, 12.5f); HeadCamera.Target = new Vector3(0, 5.2f, 0.0f); HeadScene = new _3DScene(GameFacade.Game.GraphicsDevice, HeadCamera); HeadScene.ID = "UIPieMenuHead"; //HeadCamera.NearPlane = 5; //HeadCamera.FarPlane = 923840284; //GameFacade.Game.GraphicsDevice.DeviceReset += new EventHandler(GraphicsDevice_DeviceReset); m_Head.Scene = HeadScene; m_Head.Scale = new Vector3(1f); HeadScene.Add(m_Head); GameFacade.Scenes.AddExternal(HeadScene); //AddExternal(HeadScene); }
public override void Update(UpdateState state) { Scene.Update(state); //ChangeGraphic(128+5); Invalidate(); if (Comp3D != null) { foreach (var e in Comp3D) { e.Wireframe = state.MouseState.RightButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed; } } if (!MouseDown) { LastMouse = state.MouseState.Position; } MouseDown = state.MouseState.LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed; if (MouseDown) { var mpos = state.MouseState.Position; RotationX += (mpos.X - LastMouse.X) / 100f; RotationY += (mpos.Y - LastMouse.Y) / 100f; LastMouse = mpos; } var mat = Microsoft.Xna.Framework.Matrix.CreateRotationZ(RotationY) * Microsoft.Xna.Framework.Matrix.CreateRotationY(RotationX); Camera.Position = Vector3.Transform(new Vector3(4, 4, 0), mat); Camera.Target = new Vector3(0, 1f, 0); RotationX += 0.01f; base.Update(state); if ((bool)state.SharedData["ExternalDraw"] && TargetTile?.WorldUI is ObjectComponent) { if (Comp3D != null) { foreach (var e in Comp3D) { e.Dispose(); Scene.Remove(e); } } Comp3D = new List <Debug3DDGRPComponent>(); foreach (var obj in TargetTile.MultitileGroup.Objects) { if (obj.GetValue(VMStackObjectVariable.Room) == 2) { continue; } var c = new Debug3DDGRPComponent(); var dgrp = ((ObjectComponent)obj.WorldUI).DGRP; c.Mesh = (dgrp == null)?null:Content.Content.Get().RCMeshes.Get(dgrp, obj.Object.OBJ); //new DGRP3DMesh(((ObjectComponent)obj.WorldUI).DGRP, obj.Object.OBJ, GameFacade.GraphicsDevice, null); Scene.Add(c); var vp = obj.VisualPosition; c.Position = new Vector3(-(vp.X - 0.5f), vp.Z, -(vp.Y - 0.5f)); c.Initialize(); if (obj == TargetTile) { TargetComp3D = c; } Comp3D.Add(c); } //try get our dgrp; } }