void SetCurrentNode(int locationNum) //get the current node based on locationNum { print(locationNum); locationIndex = locationNum - 1; //remove one from the location to match position in the jsonArray (ie, location 1 is 0 in the array) currentNode = new ZorkNode(); //make a new ZorkNode currentNode.locationNum = locationIndex; //set the location num currentNode.eLocation = jsonArray[locationIndex][JSON_EAST].AsInt; //set up all 4 directions currentNode.wLocation = jsonArray[locationIndex][JSON_WEST].AsInt; currentNode.sLocation = jsonArray[locationIndex][JSON_SOUTH].AsInt; currentNode.nLocation = jsonArray[locationIndex][JSON_NORTH].AsInt; currentNode.storyText = jsonArray[locationIndex][JSON_TEXT]; //set the text for this location }
void UpdateUI(ZorkNode currentNode) //update the UI based on currentNode { text.text = currentNode.storyText; //set the text to the storyText in currentNode //if currentNode for a location is 0, that means there is no json location for that direction, so turn off the button if (currentNode.eLocation == 0) { eButton.SetActive(false); } else //if there is a number, turn it back on { eButton.SetActive(true); } if (currentNode.wLocation == 0) { wButton.SetActive(false); } else { wButton.SetActive(true); } if (currentNode.nLocation == 0) { nButton.SetActive(false); } else { nButton.SetActive(true); } if (currentNode.sLocation == 0) { sButton.SetActive(false); } else { sButton.SetActive(true); } }