// Start is called before the first frame update void Start() { UIbutton = FindObjectsOfType <MoveScript>(); open = LoadZone(); basic = GetComponent <SpriteRenderer>().color; planetName = "Planet" + planetNum.ToString(); if (name != "") { planetName = "Planet" + name; } if (zone > open.openArea) { foreach (SpriteRenderer sprt in GetComponentsInChildren <SpriteRenderer>()) { sprt.color = hidden; Debug.Log("ff"); } } else { foreach (SpriteRenderer sprt in GetComponentsInChildren <SpriteRenderer>()) { Debug.Log("gg"); } } }
public void SaveZone(ZoneStade zoneWin) { string json = JsonUtility.ToJson(zoneWin); using (StreamWriter str = File.CreateText(Path.Combine(Application.persistentDataPath, "Zone.txt"))) { str.Write(json); } }