void Land() { float deltaScore = 50; if (landingZone != null) { deltaScore *= landingZone.GetMulti(); zoneController.DeactivateSpawn(landingZone.gameObject); zoneController.AddZones(1); landingZone = null; audioManager.PlaySound("SuccessfulLanding"); } if (doublePoints) { deltaScore *= 2; } score += deltaScore; grounded = true; gameController.InvokeRespawn(this, false); }