コード例 #1
0
ファイル: Zombie.cs プロジェクト: ArtemUgrimov/ThirdPerson
 void Awake()
 {
     currentHealth      = maxHealth;
     animatorController = GetComponent <ZombieAnimatorController> ();
     trigger            = GetComponent <BoxCollider> ();
     SetupAgent();
 }
コード例 #2
0
 protected void Initialization()
 {
     halfHeight = GetComponent <Collider>().bounds.extents.y; //Przypisanie wysokosci jednostki nad ziemia do zmiennej
     CenterPosition();
     CharacterAnimController = GetComponentInChildren <CharacterAnimatorController>();
     ZombieAnimaController   = GetComponentInChildren <ZombieAnimatorController>();
     Weapon = GameObject.FindGameObjectWithTag("ActivePlayer").GetComponent <Weapon>();
     TurnManager.AddUnit(this); //Dodanie jednostki
 }