コード例 #1
0
ファイル: Unmarshal.cs プロジェクト: lanicon/EVESharp
        /// <summary>
        /// Processes the marshal buffer header and decompress the data if needed
        /// </summary>
        /// <exception cref="InvalidDataException">If the header is not a correct marshal header</exception>
        protected virtual void ProcessPacketHeader()
        {
            // check the header and ensure we use the correct stream to read from it
            byte header = (byte)this.mStream.ReadByte();

            if (header == Specification.ZLIB_HEADER)
            {
                this.mStream.Seek(-1, SeekOrigin.Current);
                this.mStream = ZlibHelper.DecompressStream(this.mStream);
                header       = (byte)this.mStream.ReadByte();
            }

            if (header != Specification.MARSHAL_HEADER)
            {
                throw new InvalidDataException($"Expected Marshal header, but got {header}");
            }

            // create the reader
            this.mReader = new BinaryReader(this.mStream);
            // read the save list information
            int saveCount = this.mReader.ReadInt32();

            // check if there are elements in the save list and parse the list-map first
            if (saveCount > 0)
            {
                // compressed streams cannot be seek'd so ensure that the stream is decompressed first
                if (this.mStream is ZInputStream)
                {
                    MemoryStream newStream = new MemoryStream();
                    this.mStream.CopyTo(newStream);
                    this.mStream = newStream;
                    this.mReader = new BinaryReader(this.mStream);
                    this.mStream.Seek(0, SeekOrigin.Begin);
                }

                // reserve space for the savelist map and the actual elements in the save list
                this.mSavedElementsMap = new int[saveCount];
                this.mSavedList        = new PyDataType[saveCount];

                long currentPosition = this.mStream.Position;
                // read at the end of the stream to get the correct index to element mapping
                this.mStream.Seek(-saveCount * 4, SeekOrigin.End);

                for (int i = 0; i < saveCount; i++)
                {
                    this.mSavedElementsMap[i] = this.mReader.ReadInt32();
                }

                // go back to where the stream was after reading the amount of saved elements
                this.mStream.Seek(currentPosition, SeekOrigin.Begin);
            }
        }