コード例 #1
0
ファイル: HttpSignClient.cs プロジェクト: iwenli/YS007
        /// <summary>
        /// http 请求
        /// </summary>
        /// <param name="url">请求url</param>
        /// <param name="method">请求类型
        /// <param name="contentType">request content_type</param>
        /// <param name="queryDictionary">query集合</param>
        /// <param name="bodyDictionary">body集合</param>
        /// <returns></returns>
        public async Task <string> SendAndReadAsStringAsync(string url,
                                                            HttpMethod method,
                                                            string contentType = "application/x-www-form-urlencoded",
                                                            int timeOut        = 30,
                                                            SortedDictionary <string, string> queryDictionary  = null,
                                                            SortedDictionary <string, string> bodyDictionary   = null,
                                                            SortedDictionary <string, string> headerDictionary = null,
                                                            bool isGzip = false)
        {
            var _response = await GetResponse(url, method, contentType, timeOut, queryDictionary, bodyDictionary, headerDictionary, isGzip);

            if (_response.StatusCode != System.Net.HttpStatusCode.OK)
            {
                var _errMsg = $"请求:{_response.RequestMessage.ToString()}失败,状态码:{(int)_response.StatusCode},内容:{await _response.Content.ReadAsStringAsync()}";
                this.AppendDebugLog(_errMsg);
                return(_errMsg);
            }
            if (!isGzip)
            {
                return(await _response.Content.ReadAsStringAsync());
            }
            else
            {
                var _result = await _response.Content.ReadAsByteArrayAsync();

                return(Encoding.UTF8.GetString(ZipHelper.Decompress(_result)));
            }
        }
コード例 #2
0
        public void ZipHelperSerialization()
        {
            string testPath = Path.Combine(
                AppDomain.CurrentDomain.BaseDirectory,
                @"..\..\TestData\CompressTestFolder");

            var compressedItem =
                ZipHelper.Compress(
                    "普選正式選票2008年11月4日,星期二伊利諾州芝加哥市");
            int size = compressedItem.CompressedSize;

            File.WriteAllBytes(
                Path.Combine(testPath, "SerializedCompressed.comp"),
                Encoding.Unicode.GetBytes(compressedItem.ToString()));


            var decompressedItem =
                CompressedItem.FromXml(
                    Encoding.Unicode.GetString(
                        File.ReadAllBytes(
                            Path.Combine(
                                testPath, "SerializedCompressed.comp"))));

            Assert.AreEqual(size, decompressedItem.CompressedSize);

            string decompressedData =
                ZipHelper.Decompress(decompressedItem);


            Assert.AreEqual(
                "普選正式選票2008年11月4日,星期二伊利諾州芝加哥市",
                decompressedData);

            File.Delete(Path.Combine(testPath, "SerializedCompressed.comp"));
        }
コード例 #3
0
        public static void DecompressAssetBundleZip()
        {
            if (!File.Exists(ZipABPath + "/" + AssetBundleZipFileName))
            {
                return;
            }
            EditorUtility.ClearProgressBar();
            bool  deCompressState    = true;
            float deCompressProgress = 0f;

            ZipHelper.Decompress(ZipABPath + "/" + AssetBundleZipFileName, Application.dataPath + "/StreamingAssets/AssetBundle", (progress) =>
            {
                deCompressProgress = progress;
                if (deCompressProgress >= 1)
                {
                    deCompressState = false;
                }
            });
            while (deCompressState)
            {
                EditorUtility.DisplayProgressBar("解压AssetBundle", "解压AssetBundle文件", deCompressProgress);
            }
            EditorUtility.ClearProgressBar();
            AssetDatabase.Refresh();
        }
コード例 #4
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        public void ZipHelperCompressionTest()
        {
            var compressedItem = ZipHelper.Compress("Hello World");

            string decompressedData = ZipHelper.Decompress(compressedItem);

            Assert.AreEqual("Hello World", decompressedData);
            Assert.AreNotEqual("Hello world", decompressedData);
        }
コード例 #5
0
ファイル: DistrictData.cs プロジェクト: xuguangyan/IDCardTool
        /// <summary>
        /// 解压文件
        /// </summary>
        public void DeCompressFile()
        {
            byte[] rawData1 = File.ReadAllBytes(datfile);
            byte[] outData1 = ZipHelper.Decompress(rawData1);
            File.WriteAllBytes(filename, outData1);

            byte[] rawData2 = File.ReadAllBytes(datfile_new);
            byte[] outData2 = ZipHelper.Decompress(rawData2);
            File.WriteAllBytes(filename_new, outData2);
        }
コード例 #6
0
        public void ZipHelperExtendedUnicodeCompressionTest()
        {
            var compressedItem =
                ZipHelper.Compress(
                    "普選正式選票2008年11月4日,星期二伊利諾州芝加哥市");

            string decompressedData = ZipHelper.Decompress(compressedItem);

            Assert.AreEqual(
                "普選正式選票2008年11月4日,星期二伊利諾州芝加哥市",
                decompressedData);
        }
コード例 #7
0
        void Client_DownloadFileCompleted(object sender, System.ComponentModel.AsyncCompletedEventArgs e)
        {
            if (e.Cancelled)
            {
                this.StatusMessage = "更新被取消";
                this.PursueEnable  = true;
                base.RaisePropertyChanged(() => StatusMessage);
                return;
            }

            if (e.Error is WebException)
            {
                this.StatusMessage = "请检测您的网络或防火墙设置!";
                this.PursueEnable  = true;
                base.RaisePropertyChanged(() => StatusMessage);
                return;
            }

            // 更新
            this.StatusMessage = "正在更新";

            Task.Run(() =>
            {
                string erroMessage = string.Empty;
                var isTrue         = ZipHelper.Decompress(_tempPath, _filePath, out erroMessage);
                if (!isTrue)
                {
                    LogManager.Logger.Warn(erroMessage);
                    MessageBox.Show(erroMessage);
                    return;
                }

                var servicePath = Path.Combine(_tempPath, "ServiceUpdate.xml");
                servicePath.SaveToXml <ServiceUpdate>(_serviceUpdate);

                var clientPath = Path.Combine(_tempPath, "ClientUpdate.xml");
                clientPath.SaveToXml <ClientUpdate>(CacheManager.Instance.Version);

                this.PursueEnable = true;

                System.Threading.Thread.Sleep(1000);

                Process process                    = new Process();
                process.StartInfo.FileName         = _tempPath + "\\Update.exe";
                process.StartInfo.WorkingDirectory = _tempPath;
                process.Start();

                GalaSoft.MvvmLight.Threading.DispatcherHelper.CheckBeginInvokeOnUI(() =>
                {
                    System.Environment.Exit(-2);
                });
            });
        }
コード例 #8
0
    public static void DecompressTest()
    {
        string targetPath  = "E:/myProject/LonelyFramework/AssetBundleServer/FenBao/Win/version_1/";
        string zipFileName = "E:/myProject/LonelyFramework/AssetBundleServer/FenBao/Win/version_1/Package1_11111.zip";

        UpdateStageResult updateStageResult = new UpdateStageResult();

        DownLoadFileResultInfo info = new DownLoadFileResultInfo();

        List <AssetDataInfo> list = new List <AssetDataInfo>();

        ZipHelper.Decompress(
            zipFileName,
            targetPath);

        Debug.Log("解压成功!");
    }
コード例 #9
0
ファイル: Session.cs プロジェクト: zhjunlang/knight
        private void Run(ushort nOpcode, byte[] rMessageBytes)
        {
            int  nOffset       = 0;
            bool bIsCompressed = (nOpcode & 0x8000) > 0; // opcode最高位表示是否压缩

            if (bIsCompressed)                           // 最高位为1,表示有压缩,需要解压缩
            {
                rMessageBytes = ZipHelper.Decompress(rMessageBytes, 2, rMessageBytes.Length - 2);
                nOffset       = 0;
            }
            else
            {
                nOffset = 2;
            }
            nOpcode &= 0x7fff;
            this.RunDecompressedBytes(nOpcode, rMessageBytes, nOffset);
        }
コード例 #10
0
    public static void CompressTest()
    {
        string packPath = "E:/myProject/LonelyFramework/Assets/PersistentAssets/dataconfig";

        long   size = 0;
        string md51 = FileUtils.GetFileMD5(packPath, ref size);

        string localPath = AssetsCommon.LocalAssetPath;

        string zipFileName = string.Format("{0}/{1}",
                                           localPath,
                                           "Package1_0.zip");
        List <AssetDataInfo> assetNames = ZipHelper.Decompress(
            zipFileName,
            localPath);

        Debug.Log(md51);

        Debug.Log("压缩成功!");
    }
コード例 #11
0
        /// <summary>
        /// Handles the file in case of a zip File
        /// </summary>
        /// <param name="file">The File</param>
        /// <param name="fileName">Name of the zip file.</param>
        /// <returns>Returns true if the code should continue, false when the processing stops here</returns>
        protected virtual bool HandleZipFile(byte[] file, string fileName)
        {
            try
            {
                var stream = new MemoryStream(file);
                ZipHelper.Decompress(stream, fileName, TransactionConfigurationHelper.TemporaryPath);
                var files = Directory.GetFiles(TransactionConfigurationHelper.TemporaryPath);
                foreach (var tempFile in files)
                {
                    File.Move(tempFile, Path.Combine(TransactionConfigurationHelper.InboxPath, new FileInfo(tempFile).Name));
                }
            }
            catch (Exception ex)
            {
                FxLog.Debug(GetType(), ex.GetCombinedMessages());
                throw;
            }

            return(false);
        }
コード例 #12
0
ファイル: VersionCheck.cs プロジェクト: barbequeSir/Tech
    IEnumerator CopyUnZipBundle()
    {
        string filename = "bundleassets_" + version + ".zip";

        string url = BundleConfig.StreamingAssetPath + filename;
        WWW    www = new WWW(url);

        yield return(www);

        if (string.IsNullOrEmpty(www.error) == false)
        {
            EDebug.Log("copy versionfile from streamingasset to persistentdatapath error:" + www.error);
            yield break;
        }
        string destUrl = BundleConfig.PersistentDataPath + filename;

        File.WriteAllBytes(destUrl, www.bytes);
        ZipHelper.Decompress(destUrl, BundleConfig.PersistentDataPath, null);
        yield return(null);
    }
コード例 #13
0
ファイル: DistrictData.cs プロジェクト: xuguangyan/IDCardTool
        /// <summary>
        /// 通过dat(压缩)文件装载数据
        /// </summary>
        /// <param name="dt">数据表</param>
        /// <param name="filename">压缩文件路径</param>
        private void loadZipData(DataTable dt, string filename)
        {
            byte[]       rawData = File.ReadAllBytes(filename);
            byte[]       outData = ZipHelper.Decompress(rawData);
            MemoryStream mm      = new MemoryStream(outData);

            using (StreamReader sr = new StreamReader(mm))
            {
                string line = "";
                while ((line = sr.ReadLine()) != null)
                {
                    if (line.Trim() == "")
                    {
                        continue;
                    }
                    try
                    {
                        string[] cols = line.Split('\t');
                        dt.Rows.Add(new string[] { cols[0], cols[1] });
                    }
                    catch { }
                }
            }
        }
コード例 #14
0
    // 开始解压缩
    public void StartDecompress()
    {
        UpdateStageResult.DownLoad.IsEnable    = false;
        UpdateStageResult.Compression.IsEnable = true;
        UpdateStageResult.Compression.ClearAll();

        var deItr = _decompress_queue.GetEnumerator();

        while (deItr.MoveNext())
        {
            UpdateStageResult.Compression.TotalSize += deItr.Current.TotalSize;
            UpdateStageResult.Compression.FileCount++;
        }
        deItr.Dispose();

        string localPath = AssetsCommon.LocalAssetPath;

        if (!Directory.Exists(localPath))
        {
            Directory.CreateDirectory(localPath);
        }

        AssetDownInfo[] tempDatas = new AssetDownInfo[_decompress_queue.Count];
        for (int i = 0; i < tempDatas.Length; i++)
        {
            int index = _decompress_queue[i].Index;
            tempDatas[index] = _decompress_queue[i];
        }

        for (int i = 0; i < tempDatas.Length; i++)
        {
            AssetDownInfo downInfo = tempDatas[i];

            string zipFileName = string.Format("{0}/{1}", localPath, downInfo.AssetName);
            List <AssetDataInfo> assetNames = ZipHelper.Decompress(
                zipFileName,
                localPath);

            AssetDataInfo dataInfo = downInfo.ToAssetDataInfo();
            dataInfo.IsCompressed = true;

            UpdateStageResult.Compression.CurrentCount++;
            FileManifestManager.UpdateLocalFenBaoData(dataInfo);

            for (int j = 0; j < assetNames.Count; j++)
            {
                FileManifestManager.UpdateLocalABData(assetNames[j]);
            }

            if (File.Exists(zipFileName))
            {
                File.Delete(zipFileName);
            }
        }

        UpdateStageResult.Compression.IsEnable = false;

        if (_owner.IsDownLoadAllVersion)
        {
            FileManifestManager.WriteFenBaoDataByServer();
        }
        else
        {
            FileManifestManager.WriteFenBaoDataByCurrent();
        }

        FileManifestManager.WriteABDataByCurrent();
    }
コード例 #15
0
        private IEnumerator unZip(List <DownLoadFile> list)
        {
            if (!verInfo.IsReleaseVer)
            {
                LuaInterface.Debugger.Log(string.Format("--unZip--listcount: {0}", list.Count));
            }

            if (!checkFiles(list))
            {
                //文件校验失败,重新下载
                showMsg("取消",
                        delegate { closeMessageBox(); Application.Quit(); },
                        "文件校验失败,是否重新下载",
                        "确定",
                        delegate
                {
                    closeMessageBox();
                    if (versionReqCor != null)
                    {
                        StopCoroutine(versionReqCor);
                        versionReqCor = StartCoroutine(versionReq());
                    }
                });
                yield break;
            }

            yield return(null);

            if (slider != null)
            {
                slider.gameObject.SetActive(true);
            }

            for (int i = 0; i < list.Count; i++)
            {
                if (!downSizeLab.gameObject.activeSelf)
                {
                    downSizeLab.gameObject.SetActive(true);
                    downSizeLab.text = string.Format("正在解压:{0}/{1}", i, list.Count);
                    yield return(new WaitForSeconds(0.5f));
                }

                string gzipFileUrl = list[i].localFile;

                if (File.Exists(gzipFileUrl))
                {
                    string[] arraytemp    = gzipFileUrl.Split('/');
                    string   gzipFileName = arraytemp[arraytemp.Length - 1];
                    string   gzipFilePath = gzipFileUrl.Replace(gzipFileName, "");

                    ZipResult zipResult = new ZipResult();
                    ZipHelper.Decompress(string.Format("{0}{1}", gzipFilePath, gzipFileName), gzipFilePath, ref zipResult);

                    if (zipResult.Errors)
                    {
                        if (!verInfo.IsReleaseVer)
                        {
                            LuaInterface.Debugger.LogError("解压结果:失败" + i);
                        }

                        //重新下包。。。
                        showMsg("取消",
                                delegate { closeMessageBox(); Application.Quit(); },
                                "解压失败,是否重新解压文件",
                                "确定",
                                delegate
                        {
                            closeMessageBox();
                            if (unZipCor != null)
                            {
                                StopCoroutine(unZipCor);
                            }
                            unZipCor = StartCoroutine(unZip(list));
                        });
                        yield break;
                    }

                    if (downSizeLab != null)
                    {
                        downSizeLab.text = string.Format("正在解压:{0}/{1}", (i + 1), list.Count);
                        yield return(null);

                        if (!verInfo.IsReleaseVer)
                        {
                            LuaInterface.Debugger.Log(string.Format("--->:{0}, {1}", downSizeLab.gameObject.activeSelf, downSizeLab.text));
                        }
                    }

                    //删除patch压缩包
                    if (File.Exists(gzipFileUrl))
                    {
                        File.Delete(gzipFileUrl);
                    }
                }
            }


            verInfo = FileUtils.GetCurrentVerNo();
            VersionInfoData.CurrentVersionInfo = verInfo;

            if (currentVerNoLab != null)
            {
                currentVerNoLab.text = string.Format("当前资源版本 {0}", verInfo.VersionNum);
            }
            if (downSizeLab != null)
            {
                downSizeLab.gameObject.SetActive(false);
            }
            if (slider != null)
            {
                slider.gameObject.SetActive(false);
            }

            if (startGameCor != null)
            {
                StopCoroutine(startGameCor);
            }
            startGameCor = StartCoroutine(startGame());
        }
コード例 #16
0
 public static void Decompress(FileInfo fileToDecompress)
 {
     ZipHelper.Decompress(fileToDecompress);
 }