コード例 #1
0
 public void LoadLevel(String path)
 {
     this.initialZhedBoard = new ZhedBoard(path);
     ResetLevel();
     // Update Camera
     GameObject.Find("Main Camera").transform.position = new Vector3(0, zhedBoard.height, -zhedBoard.height / 5.0f);
 }
コード例 #2
0
    public void LoadLevel(ZhedBoard board)
    {
        this.initialZhedBoard = new ZhedBoard(board);
        ResetLevel();

        //GameObject.Find("Main Camera").transform.position = new Vector3(0, zhedBoard.height, -zhedBoard.height / 5.0f);
    }
コード例 #3
0
    public void Play(Coords coords, Func <Coords, Coords> moveFunction)
    {
        if (gameOver)
        {
            return;
        }
        if (!this.zhedBoard.ValidMove(coords))
        {
            Debug.Log("Invalid move: " + coords);
            return;
        }


        if (this.coolGraphics)
        {
            TileController tile          = this.valueTiles[coords].GetComponent <TileController>();
            Coords         currentCoords = tile.coords;
            Destroy(tile.gameObject);
            StartCoroutine(MakeUsedTile(currentCoords, 0));

            for (int tileValue = tile.tileValue, numUsedTiles = 1; tileValue > 0; tileValue--, numUsedTiles++)
            {
                currentCoords = moveFunction(currentCoords);
                if (!zhedBoard.inbounds(currentCoords))
                {
                    break;
                }
                switch (zhedBoard.TileValue(currentCoords))
                {
                case ZhedBoard.EMPTY_TILE: StartCoroutine(MakeUsedTile(currentCoords, numUsedTiles * SPAWN_DELAY_SECS)); break;

                case ZhedBoard.FINISH_TILE: StartCoroutine(MakeWinnerTile(currentCoords, numUsedTiles * SPAWN_DELAY_SECS)); break;

                default: tileValue++; numUsedTiles--; break;
                }
            }
        }

        this.zhedBoard = ZhedBoard.SpreadTile(this.zhedBoard, coords, moveFunction);


        if (this.Winner())
        {
            youWin.SetActive(true);
            youLose.SetActive(false);
            gameOver = true;
        }
        else if (this.Loser())
        {
            youWin.SetActive(false);
            youLose.SetActive(true);
            gameOver = true;
        }
    }
コード例 #4
0
    public void ResetLevel()
    {
        if (this.initialZhedBoard == null)
        {
            return;
        }
        this.zhedBoard = this.initialZhedBoard;

        if (transform.Find("Board") != null)
        {
            Destroy(transform.Find("Board").gameObject);
        }

        this.board = new GameObject("Board");
        this.board.transform.parent = this.gameObject.transform;


        this.gameOver    = false;
        this.valueTiles  = new Dictionary <Coords, GameObject>();
        this.finishTiles = new Dictionary <Coords, GameObject>();

        for (int y = 0; y < zhedBoard.height; y++)
        {
            for (int x = 0; x < zhedBoard.width; x++)
            {
                MakeTile(new Coords(x, y), emptyTilePrefab, Color.white);
            }
        }


        if (this.coolGraphics)
        {
            foreach (int[] tile in zhedBoard.GetValueTiles())
            {
                Coords     coords          = new Coords(tile[0], tile[1]);
                GameObject valueTileObject = MakeTile(coords, valueTilePrefab, BoardTheme.idleColor);
                valueTileObject.GetComponent <TileController>().SetTileInfo(coords, tile[2]);
                this.valueTiles.Add(coords, valueTileObject);
            }

            foreach (int[] tile in zhedBoard.GetFinishTiles())
            {
                Coords coords = new Coords(tile[0], tile[1]);
                this.finishTiles.Add(coords, MakeTile(coords, finishTilePrefab, Color.white));
            }
        }
    }
コード例 #5
0
ファイル: ZhedAgent.cs プロジェクト: MOAAS/IART
    public override void OnActionReceived(float[] vectorAction)
    {
        ZhedBoard board = gameManager.zhedBoard;

        if (board == null)
        {
            return;
        }

        //List<Coords> tiles = this.board.GetValueTilesCoords();
        //if (tiles.Count == 0)
        //    return;

        int    direction = Mathf.FloorToInt(vectorAction[0]);
        Coords move      = ToCoords(Mathf.FloorToInt(vectorAction[1]));

        // Coords move = new Coords(Mathf.FloorToInt(vectorAction[1]), Mathf.FloorToInt(vectorAction[2]));

        this.transform.position = this.gameManager.TilePos(move) + new Vector3(0, this.transform.position.y, 0);

        if (!board.ValidMove(move))
        {
            // if (board.ValidMove(Coords.MoveUp(move)) ||
            //     board.ValidMove(Coords.MoveDown(move)) ||
            //     board.ValidMove(Coords.MoveLeft(move)) ||
            //     board.ValidMove(Coords.MoveRight(move)))
            // {
            //     AddReward(this.moveMissReward / 2f);
            // }
            AddReward(this.moveMissReward);
            this.stats.OnMiss();
            return;
        }
        else
        {
            this.stats.OnHit();
            AddReward(this.moveHitReward);
        }

        switch (direction)
        {
        case 0: gameManager.Play(move, Coords.MoveUp); break;

        case 1: gameManager.Play(move, Coords.MoveLeft); break;

        case 2: gameManager.Play(move, Coords.MoveDown); break;

        case 3: gameManager.Play(move, Coords.MoveRight); break;

        default: Debug.LogError("Error: " + direction + " is not a valid dir"); break;
        }


        if (gameManager.Loser())
        {
            this.SetColor(Color.red);
            AddReward(this.lossReward);// * Mathf.Max(0.5f, this.stats.MissRatio()));
            this.stats.OnLoss();
            EndEpisode();
        }
        else if (gameManager.Winner())
        {
            this.SetColor(Color.green);
            AddReward(this.winReward);
            this.stats.OnWin();
            EndEpisode();
        }
        else if (board.ValidMove(move))
        {
            // AddReward(gameManager.zhedBoard.getBoardTotalMaxValue() - ZhedSolver.Solver.Heuristic2(gameManager.zhedBoard) * 0.0075f);
            //  AddReward(gameManager.zhedBoard.getBoardMaxValue() * this.moveValueRewardMultiplier);
        }
    }