コード例 #1
0
ファイル: ZeiCircleForBoss.cs プロジェクト: cpiehl/TurboHUD
 public void PaintWorld(WorldLayer layer)
 {
     if (Hud.Game.Me.Powers.BuffIsActive(403468, 0) || !OnlyEquipped)
     {
         var monsters = Hud.Game.AliveMonsters.Where(x => x.SnoMonster.Priority == MonsterPriority.boss);
         foreach (var monster in monsters)
         {
             ZeiDecorator.Paint(monster, monster.FloorCoordinate, null);
         }
     }
 }
コード例 #2
0
        public void PaintWorld(WorldLayer layer)
        {
            var me = Hud.Game.Me;

            if (me.Powers.BuffIsActive(403468, 0))
            {
                ZeiDecorator.Paint(me, me.FloorCoordinate, null);
            }
            if (me.Powers.BuffIsActive(403600, 0))
            {
                PainDecorator.Paint(me, me.FloorCoordinate, null);
            }
            if (me.Powers.BuffIsActive(403457, 0))
            {
                BaneoftheTrappedDecorator.Paint(me, me.FloorCoordinate, null);
            }
        }
コード例 #3
0
        public void PaintWorld(WorldLayer layer)
        {
            if ((Hud.Game.MapMode == MapMode.WaypointMap) || (Hud.Game.MapMode == MapMode.ActMap) || (Hud.Game.MapMode == MapMode.Map))
            {
                return;
            }
            var me = Hud.Game.Me;

            if (me.Powers.BuffIsActive(403468, 0))
            {
                ZeiDecorator.Paint(me, me.FloorCoordinate, null);
            }
            if (me.Powers.BuffIsActive(403600, 0))
            {
                PainDecorator.Paint(me, me.FloorCoordinate, null);
            }
            if (me.Powers.BuffIsActive(403457, 0))
            {
                BaneoftheTrappedDecorator.Paint(me, me.FloorCoordinate, null);
            }
        }