コード例 #1
0
 public CActionSound(ZWActionEvent host, string path) : base(host, path)
 {
 }
コード例 #2
0
ファイル: ZWAction.cs プロジェクト: woshiduanli/DLLResouce
    public void Initialize(RoleObject parent)
    {
        for (int i = 0; i < config.ActionEvents.Length; ++i)
        {
            Action.ActionEvent actionevent = config.ActionEvents[i];
            if (actionevent.EventPart != eventpart)
            {
                continue;
            }
            List <ZWActionEvent> eventlist = null;
            float time        = 0;
            float Duration    = 0;
            int   fireballNum = 0;
            switch (actionevent.EventType)
            {
            case ActionEventType.ANIMATION:
                eventlist = ZWActionEvent.CreateEffect <ActionEventPlayAnimation>(parent, this, actionevent, out Duration);
                break;

            case ActionEventType.EFFECT:
                eventlist = ZWActionEvent.CreateEffect <ActionEventStartEffectOnSelf>(parent, this, actionevent, out Duration);
                break;

            case ActionEventType.FIREBALL:
                eventlist = ZWActionEvent.CreateEffect <ActionEventStartEffectFireBall>(parent, this, actionevent, out Duration, this.context, fireballNum);
                fireballNum++;
                break;

            case ActionEventType.AUDIO:
                eventlist = ZWActionEvent.CreateEffect <ActionEventPlaySound>(parent, this, actionevent, out Duration);
                break;

            case ActionEventType.CAMERA_SHACK:
                eventlist = ZWActionEvent.CreateEffect <ActionEventCameraShakeEffect>(parent, this, actionevent, out Duration);
                break;

            case ActionEventType.SCREEN_BLACK:
                eventlist = ZWActionEvent.CreateEffect <ActionEventScreenEffect>(parent, this, actionevent, out Duration);
                break;

            case ActionEventType.RADIALBLUR:
                eventlist = ZWActionEvent.CreateEffect <ActionEventRadialBlur>(parent, this, actionevent, out Duration);
                break;

            case ActionEventType.DEAD:
                eventlist = ZWActionEvent.CreateEffect <ActionEventDead>(parent, this, actionevent, out Duration);
                break;

            case ActionEventType.SLOW:
                eventlist = ZWActionEvent.CreateEffect <ActionEventSlow>(parent, this, actionevent, out Duration);
                break;

            case ActionEventType.HEATDISTORT:
                eventlist = ZWActionEvent.CreateEffect <ActionEventStartEffectOnSelf>(parent, this, actionevent, out Duration);
                break;

            case ActionEventType.HIDING:
                eventlist = ZWActionEvent.CreateEffect <ActionEventHiding>(parent, this, actionevent, out Duration);
                break;

            case ActionEventType.TRANSFORM:
                eventlist = ZWActionEvent.CreateEffect <ActionEventTransform>(parent, this, actionevent, out Duration);
                break;

            case ActionEventType.XPBODYCHANGE:
                eventlist = ZWActionEvent.CreateEffect <ActionEventXPBodyChange>(parent, this, actionevent, out Duration);
                break;
            }
            time = Mathf.Max(Duration, time);
            for (int j = 0; j < eventlist.Count; j++)
            {
                this.actionEvents.AddTail(eventlist[j]);
            }

            this.LifeTime += time;
        }
    }