コード例 #1
0
 /// <summary>
 /// Checking if mouse is clicking within the valid game locations
 /// </summary>
 /// <param name="x">the x coordinate</param>
 /// <param name="y">the y coordinate</param>
 /// <returns>True if it is valid</returns>
 private Boolean isWithInBound(float x, float y)
 {
     return(x < testScenario.getGameWorld().map.width&& x >= 0 && y < testScenario.getGameWorld().map.height&& y >= 0);
 }
コード例 #2
0
        public void testAddNewBuilding()
        {
            initialize();
            ZRTSModel.Entities.Building b = new ZRTSModel.Entities.Building(testScenario.getPlayer(), new ZRTSModel.Entities.BuildingStats());

            ///Test building ontop of unit at location (17,17). Should fail, because there is a unit there
            ///Test building at location (8,8). Should fail because of impassible tile
            ///at (9,9).
            bool success = testGameController.makeUnitBuild(testScenario.getUnit(17, 17), b, testScenario.getGameWorld().map.getCell(17, 17));

            Assert.False(success);
            ///Test building at location (8,8). Should fail because of impassible tile
            ///at (9,9).
            success = testGameController.makeUnitBuild(testScenario.getUnit(17, 17), b, testScenario.getGameWorld().map.getCell(8, 8));
            Assert.False(success);
            ///Test building at location(0,0). Should succeed.
            success = testGameController.makeUnitBuild(testScenario.getUnit(17, 17), b, testScenario.getGameWorld().map.getCell(0, 0));
            Assert.True(success);
            ///Test building at location (12,12). Should fail from lack of resources.
            success = testGameController.makeUnitBuild(testScenario.getUnit(17, 17), b, testScenario.getGameWorld().map.getCell(12, 12));
            Assert.False(success);
        }