コード例 #1
0
 public void RenderMesh(int indice, string clientFolder)
 {
     try
     {
         this.clientFolder = clientFolder;
         this.itemIndice   = indice;
         for (int i = 0; i < this.MZSC.listObject[indice].list_mesh.Count; i++)
         {
             if (this.Male || this.WZSC == null)
             {
                 ZMS zMS = new ZMS();
                 zMS.Load(clientFolder + "\\" + this.MZSC.listMesh[(int)this.MZSC.listObject[indice].list_mesh[i].mesh_id].path, ClientType.IROSE);
                 zMS.LoadTexture(clientFolder, this.previewControl.GraphicsDevice, this.MZSC.listMateriel[(int)this.MZSC.listObject[indice].list_mesh[i].material_id]);
                 this.previewControl.AddZMSToRender(zMS);
             }
             else
             {
                 ZMS zMS = new ZMS();
                 zMS.Load(clientFolder + "\\" + this.WZSC.listMesh[(int)this.WZSC.listObject[indice].list_mesh[i].mesh_id].path, ClientType.IROSE);
                 zMS.LoadTexture(clientFolder, this.previewControl.GraphicsDevice, this.WZSC.listMateriel[(int)this.WZSC.listObject[indice].list_mesh[i].material_id]);
                 this.previewControl.AddZMSToRender(zMS);
             }
         }
     }
     catch
     {
         MessageBox.Show("Error to load preview");
     }
 }
コード例 #2
0
 public void Load(string ifoName, string mapFolder, ZSC dec, ZSC build, Vector2 mapPosition)
 {
     this.ifo = new IFO();
     this.ifo = ContentManager.Instance().GetIFO(ifoName, mapFolder);
     this.decorationZSC = dec;
     this.buildingZSC = build;
     for (int i = 0; i < this.ifo.listDecorationBlock.Count; i++)
     {
         for (int j = 0; j < this.ifo.listDecorationBlock[i].listDecoration.Count; j++)
         {
             int objectID = this.ifo.listDecorationBlock[i].listDecoration[j].objectID;
             Entity entity = new Entity();
             for (int k = 0; k < dec.listObject[objectID].list_mesh.Count; k++)
             {
                 ZMS zMS = new ZMS(this.graphics);
                 zMS.Load(ContentManager.GetRootPath() + dec.listMesh[(int)dec.listObject[objectID].list_mesh[k].mesh_id].path, ClientType.IROSE);
                 zMS.LoadTexture(ContentManager.GetRootPath(), this.graphics, dec.listMateriel[(int)dec.listObject[objectID].list_mesh[k].material_id]);
                 zMS.ApplyZSCData(dec.listObject[objectID], k);
                 entity.AddPart(zMS);
             }
             Vector3 position = default(Vector3);
             position.X = this.ifo.listDecorationBlock[i].listDecoration[j].position.X / 100f + 5200f;
             position.Y = this.ifo.listDecorationBlock[i].listDecoration[j].position.Y / 100f + 5200f;
             position.Z = this.ifo.listDecorationBlock[i].listDecoration[j].position.Z / 100f;
             Matrix matrix = Matrix.Identity;
             matrix *= Matrix.CreateScale(this.ifo.listDecorationBlock[i].listDecoration[j].scale);
             matrix *= Matrix.CreateFromQuaternion(new Quaternion(this.ifo.listDecorationBlock[i].listDecoration[j].rotation.W, this.ifo.listDecorationBlock[i].listDecoration[j].rotation.X, this.ifo.listDecorationBlock[i].listDecoration[j].rotation.Y, this.ifo.listDecorationBlock[i].listDecoration[j].rotation.Z));
             matrix *= Matrix.CreateTranslation(position);
             entity.ApplyTransformation(matrix);
             this.listEntity.Add(entity);
         }
     }
     for (int j = 0; j < this.ifo.listBuildingBlock[0].listBuilding.Count; j++)
     {
         int objectID = this.ifo.listBuildingBlock[0].listBuilding[j].objectID;
         Entity entity = new Entity();
         for (int k = 0; k < build.listObject[objectID].list_mesh.Count; k++)
         {
             ZMS zMS = new ZMS(this.graphics);
             zMS.Load(ContentManager.GetRootPath() + build.listMesh[(int)build.listObject[objectID].list_mesh[k].mesh_id].path, ClientType.IROSE);
             zMS.LoadTexture(ContentManager.GetRootPath(), this.graphics, build.listMateriel[(int)build.listObject[objectID].list_mesh[k].material_id]);
             zMS.ApplyZSCData(build.listObject[objectID], k);
             entity.AddPart(zMS);
         }
         Vector3 position = default(Vector3);
         position.X = this.ifo.listBuildingBlock[0].listBuilding[j].position.X / 100f + 5200f;
         position.Y = this.ifo.listBuildingBlock[0].listBuilding[j].position.Y / 100f + 5200f;
         position.Z = this.ifo.listBuildingBlock[0].listBuilding[j].position.Z / 100f;
         Matrix matrix = Matrix.Identity;
         matrix *= Matrix.CreateScale(this.ifo.listBuildingBlock[0].listBuilding[j].scale);
         matrix *= Matrix.CreateFromQuaternion(new Quaternion(this.ifo.listBuildingBlock[0].listBuilding[j].rotation.W, this.ifo.listBuildingBlock[0].listBuilding[j].rotation.X, this.ifo.listBuildingBlock[0].listBuilding[j].rotation.Y, this.ifo.listBuildingBlock[0].listBuilding[j].rotation.Z));
         matrix *= Matrix.CreateTranslation(position);
         entity.ApplyTransformation(matrix);
         this.listEntity.Add(entity);
     }
 }
コード例 #3
0
 public void Load(string ifoName, string mapFolder, ZSC dec, ZSC build, Vector2 mapPosition)
 {
     this.ifo           = new IFO();
     this.ifo           = ContentManager.Instance().GetIFO(ifoName, mapFolder);
     this.decorationZSC = dec;
     this.buildingZSC   = build;
     for (int i = 0; i < this.ifo.listDecorationBlock.Count; i++)
     {
         for (int j = 0; j < this.ifo.listDecorationBlock[i].listDecoration.Count; j++)
         {
             int    objectID = this.ifo.listDecorationBlock[i].listDecoration[j].objectID;
             Entity entity   = new Entity();
             for (int k = 0; k < dec.listObject[objectID].list_mesh.Count; k++)
             {
                 ZMS zMS = new ZMS(this.graphics);
                 zMS.Load(ContentManager.GetRootPath() + dec.listMesh[(int)dec.listObject[objectID].list_mesh[k].mesh_id].path, ClientType.IROSE);
                 zMS.LoadTexture(ContentManager.GetRootPath(), this.graphics, dec.listMateriel[(int)dec.listObject[objectID].list_mesh[k].material_id]);
                 zMS.ApplyZSCData(dec.listObject[objectID], k);
                 entity.AddPart(zMS);
             }
             Vector3 position = default(Vector3);
             position.X = this.ifo.listDecorationBlock[i].listDecoration[j].position.X / 100f + 5200f;
             position.Y = this.ifo.listDecorationBlock[i].listDecoration[j].position.Y / 100f + 5200f;
             position.Z = this.ifo.listDecorationBlock[i].listDecoration[j].position.Z / 100f;
             Matrix matrix = Matrix.Identity;
             matrix *= Matrix.CreateScale(this.ifo.listDecorationBlock[i].listDecoration[j].scale);
             matrix *= Matrix.CreateFromQuaternion(new Quaternion(this.ifo.listDecorationBlock[i].listDecoration[j].rotation.W, this.ifo.listDecorationBlock[i].listDecoration[j].rotation.X, this.ifo.listDecorationBlock[i].listDecoration[j].rotation.Y, this.ifo.listDecorationBlock[i].listDecoration[j].rotation.Z));
             matrix *= Matrix.CreateTranslation(position);
             entity.ApplyTransformation(matrix);
             this.listEntity.Add(entity);
         }
     }
     for (int j = 0; j < this.ifo.listBuildingBlock[0].listBuilding.Count; j++)
     {
         int    objectID = this.ifo.listBuildingBlock[0].listBuilding[j].objectID;
         Entity entity   = new Entity();
         for (int k = 0; k < build.listObject[objectID].list_mesh.Count; k++)
         {
             ZMS zMS = new ZMS(this.graphics);
             zMS.Load(ContentManager.GetRootPath() + build.listMesh[(int)build.listObject[objectID].list_mesh[k].mesh_id].path, ClientType.IROSE);
             zMS.LoadTexture(ContentManager.GetRootPath(), this.graphics, build.listMateriel[(int)build.listObject[objectID].list_mesh[k].material_id]);
             zMS.ApplyZSCData(build.listObject[objectID], k);
             entity.AddPart(zMS);
         }
         Vector3 position = default(Vector3);
         position.X = this.ifo.listBuildingBlock[0].listBuilding[j].position.X / 100f + 5200f;
         position.Y = this.ifo.listBuildingBlock[0].listBuilding[j].position.Y / 100f + 5200f;
         position.Z = this.ifo.listBuildingBlock[0].listBuilding[j].position.Z / 100f;
         Matrix matrix = Matrix.Identity;
         matrix *= Matrix.CreateScale(this.ifo.listBuildingBlock[0].listBuilding[j].scale);
         matrix *= Matrix.CreateFromQuaternion(new Quaternion(this.ifo.listBuildingBlock[0].listBuilding[j].rotation.W, this.ifo.listBuildingBlock[0].listBuilding[j].rotation.X, this.ifo.listBuildingBlock[0].listBuilding[j].rotation.Y, this.ifo.listBuildingBlock[0].listBuilding[j].rotation.Z));
         matrix *= Matrix.CreateTranslation(position);
         entity.ApplyTransformation(matrix);
         this.listEntity.Add(entity);
     }
 }
コード例 #4
0
ファイル: Player.cs プロジェクト: Jiwan/ROSE-Camera-Editor
 public Player(GraphicsDevice graphicsDevice, string ClientPath, bool sex, int backIndex, int faceitemIndex, int armsIndex, int bodyIndex, int capIndex, int faceIndex, int footIndex, int hairIndex, int subwpnIndex, int weaponIndex)
 {
     this.LIST_BACK_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_BACK.ZSC");
     this.LIST_FACEIEM_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_FACEIEM.ZSC");
     this.LIST_SUBWPN_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_SUBWPN.ZSC");
     this.LIST_WEAPON_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_WEAPON.ZSC");
     if (sex)
     {
         this.LIST_MARMS_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_MARMS.ZSC");
         this.LIST_MBODY_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_MBODY.ZSC");
         this.LIST_MCAP_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_MCAP.ZSC");
         this.LIST_MFACE_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_MFACE.ZSC");
         this.LIST_MFOOT_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_MFOOT.ZSC");
         this.LIST_MHAIR_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_MHAIR.ZSC");
     }
     else
     {
         this.LIST_WARMS_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_WARMS.ZSC");
         this.LIST_WBODY_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_WBODY.ZSC");
         this.LIST_WCAP_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_WCAP.ZSC");
         this.LIST_WFACE_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_WFACE.ZSC");
         this.LIST_WFOOT_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_WFOOT.ZSC");
         this.LIST_WHAIR_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_WHAIR.ZSC");
     }
     if (capIndex != -1)
     {
         this.LIST_CAP_STB.Load(ClientPath + "3DDATA\\STB\\LIST_CAP.STB", ClientType.IROSE);
     }
     if (backIndex != -1)
     {
         for (int i = 0; i < this.LIST_BACK_ZSC.listObject[backIndex].list_mesh.Count; i++)
         {
             ZMS zMS = new ZMS(graphicsDevice);
             zMS.Load(ClientPath + this.LIST_BACK_ZSC.listMesh[(int)this.LIST_BACK_ZSC.listObject[backIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
             zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_BACK_ZSC.listMateriel[(int)this.LIST_BACK_ZSC.listObject[backIndex].list_mesh[i].material_id]);
             zMS.ApplyZSCData(this.LIST_BACK_ZSC.listObject[backIndex], i);
             zMS.SetBindDummyIndex(3);
             this.listZMS.Add(zMS);
         }
     }
     if (faceitemIndex != -1)
     {
         for (int i = 0; i < this.LIST_FACEIEM_ZSC.listObject[faceitemIndex].list_mesh.Count; i++)
         {
             ZMS zMS = new ZMS(graphicsDevice);
             zMS.Load(ClientPath + this.LIST_FACEIEM_ZSC.listMesh[(int)this.LIST_FACEIEM_ZSC.listObject[faceitemIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
             zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_FACEIEM_ZSC.listMateriel[(int)this.LIST_FACEIEM_ZSC.listObject[faceitemIndex].list_mesh[i].material_id]);
             zMS.ApplyZSCData(this.LIST_FACEIEM_ZSC.listObject[faceitemIndex], i);
             zMS.SetBindDummyIndex(4);
             this.listZMS.Add(zMS);
         }
     }
     if (subwpnIndex != -1)
     {
         for (int i = 0; i < this.LIST_SUBWPN_ZSC.listObject[subwpnIndex].list_mesh.Count; i++)
         {
             ZMS zMS = new ZMS(graphicsDevice);
             zMS.Load(ClientPath + this.LIST_SUBWPN_ZSC.listMesh[(int)this.LIST_SUBWPN_ZSC.listObject[subwpnIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
             zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_SUBWPN_ZSC.listMateriel[(int)this.LIST_SUBWPN_ZSC.listObject[subwpnIndex].list_mesh[i].material_id]);
             zMS.ApplyZSCData(this.LIST_SUBWPN_ZSC.listObject[subwpnIndex], i);
             this.listZMS.Add(zMS);
         }
     }
     if (weaponIndex != -1)
     {
         for (int i = 0; i < this.LIST_WEAPON_ZSC.listObject[weaponIndex].list_mesh.Count; i++)
         {
             ZMS zMS = new ZMS(graphicsDevice);
             zMS.Load(ClientPath + this.LIST_WEAPON_ZSC.listMesh[(int)this.LIST_WEAPON_ZSC.listObject[weaponIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
             zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_WEAPON_ZSC.listMateriel[(int)this.LIST_WEAPON_ZSC.listObject[weaponIndex].list_mesh[i].material_id]);
             zMS.ApplyZSCData(this.LIST_WEAPON_ZSC.listObject[weaponIndex], i);
             this.listZMS.Add(zMS);
         }
     }
     if (sex)
     {
         if (armsIndex != -1)
         {
             for (int i = 0; i < this.LIST_MARMS_ZSC.listObject[armsIndex].list_mesh.Count; i++)
             {
                 ZMS zMS = new ZMS(graphicsDevice);
                 zMS.Load(ClientPath + this.LIST_MARMS_ZSC.listMesh[(int)this.LIST_MARMS_ZSC.listObject[armsIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
                 zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_MARMS_ZSC.listMateriel[(int)this.LIST_MARMS_ZSC.listObject[armsIndex].list_mesh[i].material_id]);
                 zMS.ApplyZSCData(this.LIST_MARMS_ZSC.listObject[armsIndex], i);
                 this.listZMS.Add(zMS);
             }
         }
         if (bodyIndex != -1)
         {
             for (int i = 0; i < this.LIST_MBODY_ZSC.listObject[bodyIndex].list_mesh.Count; i++)
             {
                 ZMS zMS = new ZMS(graphicsDevice);
                 zMS.Load(ClientPath + this.LIST_MBODY_ZSC.listMesh[(int)this.LIST_MBODY_ZSC.listObject[bodyIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
                 zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_MBODY_ZSC.listMateriel[(int)this.LIST_MBODY_ZSC.listObject[bodyIndex].list_mesh[i].material_id]);
                 zMS.ApplyZSCData(this.LIST_MBODY_ZSC.listObject[bodyIndex], i);
                 this.listZMS.Add(zMS);
             }
         }
         if (capIndex != -1)
         {
             for (int i = 0; i < this.LIST_MCAP_ZSC.listObject[capIndex].list_mesh.Count; i++)
             {
                 ZMS zMS = new ZMS(graphicsDevice);
                 zMS.Load(ClientPath + this.LIST_MCAP_ZSC.listMesh[(int)this.LIST_MCAP_ZSC.listObject[capIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
                 zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_MCAP_ZSC.listMateriel[(int)this.LIST_MCAP_ZSC.listObject[capIndex].list_mesh[i].material_id]);
                 zMS.ApplyZSCData(this.LIST_MCAP_ZSC.listObject[capIndex], i);
                 zMS.SetBindDummyIndex(6);
                 this.listZMS.Add(zMS);
             }
         }
         if (faceIndex != -1)
         {
             for (int i = 0; i < this.LIST_MFACE_ZSC.listObject[faceIndex].list_mesh.Count; i++)
             {
                 ZMS zMS = new ZMS(graphicsDevice);
                 zMS.Load(ClientPath + this.LIST_MFACE_ZSC.listMesh[(int)this.LIST_MFACE_ZSC.listObject[faceIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
                 zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_MFACE_ZSC.listMateriel[(int)this.LIST_MFACE_ZSC.listObject[faceIndex].list_mesh[i].material_id]);
                 zMS.ApplyZSCData(this.LIST_MFACE_ZSC.listObject[faceIndex], i);
                 zMS.SetBindBoneIndex(4);
                 this.listZMS.Add(zMS);
             }
         }
         if (footIndex != -1)
         {
             for (int i = 0; i < this.LIST_MFOOT_ZSC.listObject[footIndex].list_mesh.Count; i++)
             {
                 ZMS zMS = new ZMS(graphicsDevice);
                 zMS.Load(ClientPath + this.LIST_MFOOT_ZSC.listMesh[(int)this.LIST_MFOOT_ZSC.listObject[footIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
                 zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_MFOOT_ZSC.listMateriel[(int)this.LIST_MFOOT_ZSC.listObject[footIndex].list_mesh[i].material_id]);
                 zMS.ApplyZSCData(this.LIST_MFOOT_ZSC.listObject[footIndex], i);
                 this.listZMS.Add(zMS);
             }
         }
         if (hairIndex != -1)
         {
             if (capIndex != -1 && this.LIST_CAP_STB.cell[capIndex, 34] != "" && this.LIST_CAP_STB.cell[capIndex, 34] != " ")
             {
                 hairIndex += Convert.ToInt32(this.LIST_CAP_STB.cell[capIndex, 34]);
             }
             for (int i = 0; i < this.LIST_MHAIR_ZSC.listObject[hairIndex].list_mesh.Count; i++)
             {
                 ZMS zMS = new ZMS(graphicsDevice);
                 zMS.Load(ClientPath + this.LIST_MHAIR_ZSC.listMesh[(int)this.LIST_MHAIR_ZSC.listObject[hairIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
                 zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_MHAIR_ZSC.listMateriel[(int)this.LIST_MHAIR_ZSC.listObject[hairIndex].list_mesh[i].material_id]);
                 zMS.ApplyZSCData(this.LIST_MHAIR_ZSC.listObject[hairIndex], i);
                 zMS.SetBindBoneIndex(4);
                 this.listZMS.Add(zMS);
             }
         }
     }
     else if (!sex)
     {
         if (armsIndex != -1)
         {
             for (int i = 0; i < this.LIST_WARMS_ZSC.listObject[armsIndex].list_mesh.Count; i++)
             {
                 ZMS zMS = new ZMS(graphicsDevice);
                 zMS.Load(ClientPath + this.LIST_WARMS_ZSC.listMesh[(int)this.LIST_WARMS_ZSC.listObject[armsIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
                 zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_WARMS_ZSC.listMateriel[(int)this.LIST_WARMS_ZSC.listObject[armsIndex].list_mesh[i].material_id]);
                 zMS.ApplyZSCData(this.LIST_WARMS_ZSC.listObject[armsIndex], i);
                 this.listZMS.Add(zMS);
             }
         }
         if (bodyIndex != -1)
         {
             for (int i = 0; i < this.LIST_WBODY_ZSC.listObject[bodyIndex].list_mesh.Count; i++)
             {
                 ZMS zMS = new ZMS(graphicsDevice);
                 zMS.Load(ClientPath + this.LIST_WBODY_ZSC.listMesh[(int)this.LIST_WBODY_ZSC.listObject[bodyIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
                 zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_WBODY_ZSC.listMateriel[(int)this.LIST_WBODY_ZSC.listObject[bodyIndex].list_mesh[i].material_id]);
                 zMS.ApplyZSCData(this.LIST_WBODY_ZSC.listObject[bodyIndex], i);
                 this.listZMS.Add(zMS);
             }
         }
         if (capIndex != -1)
         {
             for (int i = 0; i < this.LIST_WCAP_ZSC.listObject[capIndex].list_mesh.Count; i++)
             {
                 ZMS zMS = new ZMS(graphicsDevice);
                 zMS.Load(ClientPath + this.LIST_WCAP_ZSC.listMesh[(int)this.LIST_WCAP_ZSC.listObject[capIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
                 zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_WCAP_ZSC.listMateriel[(int)this.LIST_WCAP_ZSC.listObject[capIndex].list_mesh[i].material_id]);
                 zMS.ApplyZSCData(this.LIST_WCAP_ZSC.listObject[capIndex], i);
                 zMS.SetBindDummyIndex(6);
                 this.listZMS.Add(zMS);
             }
         }
         if (faceIndex != -1)
         {
             for (int i = 0; i < this.LIST_WFACE_ZSC.listObject[faceIndex].list_mesh.Count; i++)
             {
                 ZMS zMS = new ZMS(graphicsDevice);
                 zMS.Load(ClientPath + this.LIST_WFACE_ZSC.listMesh[(int)this.LIST_WFACE_ZSC.listObject[faceIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
                 zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_WFACE_ZSC.listMateriel[(int)this.LIST_WFACE_ZSC.listObject[faceIndex].list_mesh[i].material_id]);
                 zMS.ApplyZSCData(this.LIST_WFACE_ZSC.listObject[faceIndex], i);
                 zMS.SetBindBoneIndex(4);
                 this.listZMS.Add(zMS);
             }
         }
         if (footIndex != -1)
         {
             for (int i = 0; i < this.LIST_WFOOT_ZSC.listObject[footIndex].list_mesh.Count; i++)
             {
                 ZMS zMS = new ZMS(graphicsDevice);
                 zMS.Load(ClientPath + this.LIST_WFOOT_ZSC.listMesh[(int)this.LIST_WFOOT_ZSC.listObject[footIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
                 zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_WFOOT_ZSC.listMateriel[(int)this.LIST_WFOOT_ZSC.listObject[footIndex].list_mesh[i].material_id]);
                 zMS.ApplyZSCData(this.LIST_WFOOT_ZSC.listObject[footIndex], i);
                 this.listZMS.Add(zMS);
             }
         }
         if (hairIndex != -1)
         {
             if (capIndex != -1 && this.LIST_CAP_STB.cell[capIndex, 34] != "" && this.LIST_CAP_STB.cell[capIndex, 34] != " ")
             {
                 hairIndex += Convert.ToInt32(this.LIST_CAP_STB.cell[capIndex, 34]);
             }
             for (int i = 0; i < this.LIST_WHAIR_ZSC.listObject[hairIndex].list_mesh.Count; i++)
             {
                 ZMS zMS = new ZMS(graphicsDevice);
                 zMS.Load(ClientPath + this.LIST_WHAIR_ZSC.listMesh[(int)this.LIST_WHAIR_ZSC.listObject[hairIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
                 zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_WHAIR_ZSC.listMateriel[(int)this.LIST_WHAIR_ZSC.listObject[hairIndex].list_mesh[i].material_id]);
                 zMS.ApplyZSCData(this.LIST_WHAIR_ZSC.listObject[hairIndex], i);
                 zMS.SetBindBoneIndex(4);
                 this.listZMS.Add(zMS);
             }
         }
     }
 }
コード例 #5
0
 public Player(GraphicsDevice graphicsDevice, string ClientPath, bool sex, int backIndex, int faceitemIndex, int armsIndex, int bodyIndex, int capIndex, int faceIndex, int footIndex, int hairIndex, int subwpnIndex, int weaponIndex)
 {
     this.LIST_BACK_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_BACK.ZSC");
     this.LIST_FACEIEM_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_FACEIEM.ZSC");
     this.LIST_SUBWPN_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_SUBWPN.ZSC");
     this.LIST_WEAPON_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_WEAPON.ZSC");
     if (sex)
     {
         this.LIST_MARMS_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_MARMS.ZSC");
         this.LIST_MBODY_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_MBODY.ZSC");
         this.LIST_MCAP_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_MCAP.ZSC");
         this.LIST_MFACE_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_MFACE.ZSC");
         this.LIST_MFOOT_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_MFOOT.ZSC");
         this.LIST_MHAIR_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_MHAIR.ZSC");
     }
     else
     {
         this.LIST_WARMS_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_WARMS.ZSC");
         this.LIST_WBODY_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_WBODY.ZSC");
         this.LIST_WCAP_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_WCAP.ZSC");
         this.LIST_WFACE_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_WFACE.ZSC");
         this.LIST_WFOOT_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_WFOOT.ZSC");
         this.LIST_WHAIR_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_WHAIR.ZSC");
     }
     if (capIndex != -1)
     {
         this.LIST_CAP_STB.Load(ClientPath + "3DDATA\\STB\\LIST_CAP.STB", ClientType.IROSE);
     }
     if (backIndex != -1)
     {
         for (int i = 0; i < this.LIST_BACK_ZSC.listObject[backIndex].list_mesh.Count; i++)
         {
             ZMS zMS = new ZMS(graphicsDevice);
             zMS.Load(ClientPath + this.LIST_BACK_ZSC.listMesh[(int)this.LIST_BACK_ZSC.listObject[backIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
             zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_BACK_ZSC.listMateriel[(int)this.LIST_BACK_ZSC.listObject[backIndex].list_mesh[i].material_id]);
             zMS.ApplyZSCData(this.LIST_BACK_ZSC.listObject[backIndex], i);
             zMS.SetBindDummyIndex(3);
             this.listZMS.Add(zMS);
         }
     }
     if (faceitemIndex != -1)
     {
         for (int i = 0; i < this.LIST_FACEIEM_ZSC.listObject[faceitemIndex].list_mesh.Count; i++)
         {
             ZMS zMS = new ZMS(graphicsDevice);
             zMS.Load(ClientPath + this.LIST_FACEIEM_ZSC.listMesh[(int)this.LIST_FACEIEM_ZSC.listObject[faceitemIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
             zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_FACEIEM_ZSC.listMateriel[(int)this.LIST_FACEIEM_ZSC.listObject[faceitemIndex].list_mesh[i].material_id]);
             zMS.ApplyZSCData(this.LIST_FACEIEM_ZSC.listObject[faceitemIndex], i);
             zMS.SetBindDummyIndex(4);
             this.listZMS.Add(zMS);
         }
     }
     if (subwpnIndex != -1)
     {
         for (int i = 0; i < this.LIST_SUBWPN_ZSC.listObject[subwpnIndex].list_mesh.Count; i++)
         {
             ZMS zMS = new ZMS(graphicsDevice);
             zMS.Load(ClientPath + this.LIST_SUBWPN_ZSC.listMesh[(int)this.LIST_SUBWPN_ZSC.listObject[subwpnIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
             zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_SUBWPN_ZSC.listMateriel[(int)this.LIST_SUBWPN_ZSC.listObject[subwpnIndex].list_mesh[i].material_id]);
             zMS.ApplyZSCData(this.LIST_SUBWPN_ZSC.listObject[subwpnIndex], i);
             this.listZMS.Add(zMS);
         }
     }
     if (weaponIndex != -1)
     {
         for (int i = 0; i < this.LIST_WEAPON_ZSC.listObject[weaponIndex].list_mesh.Count; i++)
         {
             ZMS zMS = new ZMS(graphicsDevice);
             zMS.Load(ClientPath + this.LIST_WEAPON_ZSC.listMesh[(int)this.LIST_WEAPON_ZSC.listObject[weaponIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
             zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_WEAPON_ZSC.listMateriel[(int)this.LIST_WEAPON_ZSC.listObject[weaponIndex].list_mesh[i].material_id]);
             zMS.ApplyZSCData(this.LIST_WEAPON_ZSC.listObject[weaponIndex], i);
             this.listZMS.Add(zMS);
         }
     }
     if (sex)
     {
         if (armsIndex != -1)
         {
             for (int i = 0; i < this.LIST_MARMS_ZSC.listObject[armsIndex].list_mesh.Count; i++)
             {
                 ZMS zMS = new ZMS(graphicsDevice);
                 zMS.Load(ClientPath + this.LIST_MARMS_ZSC.listMesh[(int)this.LIST_MARMS_ZSC.listObject[armsIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
                 zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_MARMS_ZSC.listMateriel[(int)this.LIST_MARMS_ZSC.listObject[armsIndex].list_mesh[i].material_id]);
                 zMS.ApplyZSCData(this.LIST_MARMS_ZSC.listObject[armsIndex], i);
                 this.listZMS.Add(zMS);
             }
         }
         if (bodyIndex != -1)
         {
             for (int i = 0; i < this.LIST_MBODY_ZSC.listObject[bodyIndex].list_mesh.Count; i++)
             {
                 ZMS zMS = new ZMS(graphicsDevice);
                 zMS.Load(ClientPath + this.LIST_MBODY_ZSC.listMesh[(int)this.LIST_MBODY_ZSC.listObject[bodyIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
                 zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_MBODY_ZSC.listMateriel[(int)this.LIST_MBODY_ZSC.listObject[bodyIndex].list_mesh[i].material_id]);
                 zMS.ApplyZSCData(this.LIST_MBODY_ZSC.listObject[bodyIndex], i);
                 this.listZMS.Add(zMS);
             }
         }
         if (capIndex != -1)
         {
             for (int i = 0; i < this.LIST_MCAP_ZSC.listObject[capIndex].list_mesh.Count; i++)
             {
                 ZMS zMS = new ZMS(graphicsDevice);
                 zMS.Load(ClientPath + this.LIST_MCAP_ZSC.listMesh[(int)this.LIST_MCAP_ZSC.listObject[capIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
                 zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_MCAP_ZSC.listMateriel[(int)this.LIST_MCAP_ZSC.listObject[capIndex].list_mesh[i].material_id]);
                 zMS.ApplyZSCData(this.LIST_MCAP_ZSC.listObject[capIndex], i);
                 zMS.SetBindDummyIndex(6);
                 this.listZMS.Add(zMS);
             }
         }
         if (faceIndex != -1)
         {
             for (int i = 0; i < this.LIST_MFACE_ZSC.listObject[faceIndex].list_mesh.Count; i++)
             {
                 ZMS zMS = new ZMS(graphicsDevice);
                 zMS.Load(ClientPath + this.LIST_MFACE_ZSC.listMesh[(int)this.LIST_MFACE_ZSC.listObject[faceIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
                 zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_MFACE_ZSC.listMateriel[(int)this.LIST_MFACE_ZSC.listObject[faceIndex].list_mesh[i].material_id]);
                 zMS.ApplyZSCData(this.LIST_MFACE_ZSC.listObject[faceIndex], i);
                 zMS.SetBindBoneIndex(4);
                 this.listZMS.Add(zMS);
             }
         }
         if (footIndex != -1)
         {
             for (int i = 0; i < this.LIST_MFOOT_ZSC.listObject[footIndex].list_mesh.Count; i++)
             {
                 ZMS zMS = new ZMS(graphicsDevice);
                 zMS.Load(ClientPath + this.LIST_MFOOT_ZSC.listMesh[(int)this.LIST_MFOOT_ZSC.listObject[footIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
                 zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_MFOOT_ZSC.listMateriel[(int)this.LIST_MFOOT_ZSC.listObject[footIndex].list_mesh[i].material_id]);
                 zMS.ApplyZSCData(this.LIST_MFOOT_ZSC.listObject[footIndex], i);
                 this.listZMS.Add(zMS);
             }
         }
         if (hairIndex != -1)
         {
             if (capIndex != -1 && this.LIST_CAP_STB.cell[capIndex, 34] != "" && this.LIST_CAP_STB.cell[capIndex, 34] != " ")
             {
                 hairIndex += Convert.ToInt32(this.LIST_CAP_STB.cell[capIndex, 34]);
             }
             for (int i = 0; i < this.LIST_MHAIR_ZSC.listObject[hairIndex].list_mesh.Count; i++)
             {
                 ZMS zMS = new ZMS(graphicsDevice);
                 zMS.Load(ClientPath + this.LIST_MHAIR_ZSC.listMesh[(int)this.LIST_MHAIR_ZSC.listObject[hairIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
                 zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_MHAIR_ZSC.listMateriel[(int)this.LIST_MHAIR_ZSC.listObject[hairIndex].list_mesh[i].material_id]);
                 zMS.ApplyZSCData(this.LIST_MHAIR_ZSC.listObject[hairIndex], i);
                 zMS.SetBindBoneIndex(4);
                 this.listZMS.Add(zMS);
             }
         }
     }
     else if (!sex)
     {
         if (armsIndex != -1)
         {
             for (int i = 0; i < this.LIST_WARMS_ZSC.listObject[armsIndex].list_mesh.Count; i++)
             {
                 ZMS zMS = new ZMS(graphicsDevice);
                 zMS.Load(ClientPath + this.LIST_WARMS_ZSC.listMesh[(int)this.LIST_WARMS_ZSC.listObject[armsIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
                 zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_WARMS_ZSC.listMateriel[(int)this.LIST_WARMS_ZSC.listObject[armsIndex].list_mesh[i].material_id]);
                 zMS.ApplyZSCData(this.LIST_WARMS_ZSC.listObject[armsIndex], i);
                 this.listZMS.Add(zMS);
             }
         }
         if (bodyIndex != -1)
         {
             for (int i = 0; i < this.LIST_WBODY_ZSC.listObject[bodyIndex].list_mesh.Count; i++)
             {
                 ZMS zMS = new ZMS(graphicsDevice);
                 zMS.Load(ClientPath + this.LIST_WBODY_ZSC.listMesh[(int)this.LIST_WBODY_ZSC.listObject[bodyIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
                 zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_WBODY_ZSC.listMateriel[(int)this.LIST_WBODY_ZSC.listObject[bodyIndex].list_mesh[i].material_id]);
                 zMS.ApplyZSCData(this.LIST_WBODY_ZSC.listObject[bodyIndex], i);
                 this.listZMS.Add(zMS);
             }
         }
         if (capIndex != -1)
         {
             for (int i = 0; i < this.LIST_WCAP_ZSC.listObject[capIndex].list_mesh.Count; i++)
             {
                 ZMS zMS = new ZMS(graphicsDevice);
                 zMS.Load(ClientPath + this.LIST_WCAP_ZSC.listMesh[(int)this.LIST_WCAP_ZSC.listObject[capIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
                 zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_WCAP_ZSC.listMateriel[(int)this.LIST_WCAP_ZSC.listObject[capIndex].list_mesh[i].material_id]);
                 zMS.ApplyZSCData(this.LIST_WCAP_ZSC.listObject[capIndex], i);
                 zMS.SetBindDummyIndex(6);
                 this.listZMS.Add(zMS);
             }
         }
         if (faceIndex != -1)
         {
             for (int i = 0; i < this.LIST_WFACE_ZSC.listObject[faceIndex].list_mesh.Count; i++)
             {
                 ZMS zMS = new ZMS(graphicsDevice);
                 zMS.Load(ClientPath + this.LIST_WFACE_ZSC.listMesh[(int)this.LIST_WFACE_ZSC.listObject[faceIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
                 zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_WFACE_ZSC.listMateriel[(int)this.LIST_WFACE_ZSC.listObject[faceIndex].list_mesh[i].material_id]);
                 zMS.ApplyZSCData(this.LIST_WFACE_ZSC.listObject[faceIndex], i);
                 zMS.SetBindBoneIndex(4);
                 this.listZMS.Add(zMS);
             }
         }
         if (footIndex != -1)
         {
             for (int i = 0; i < this.LIST_WFOOT_ZSC.listObject[footIndex].list_mesh.Count; i++)
             {
                 ZMS zMS = new ZMS(graphicsDevice);
                 zMS.Load(ClientPath + this.LIST_WFOOT_ZSC.listMesh[(int)this.LIST_WFOOT_ZSC.listObject[footIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
                 zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_WFOOT_ZSC.listMateriel[(int)this.LIST_WFOOT_ZSC.listObject[footIndex].list_mesh[i].material_id]);
                 zMS.ApplyZSCData(this.LIST_WFOOT_ZSC.listObject[footIndex], i);
                 this.listZMS.Add(zMS);
             }
         }
         if (hairIndex != -1)
         {
             if (capIndex != -1 && this.LIST_CAP_STB.cell[capIndex, 34] != "" && this.LIST_CAP_STB.cell[capIndex, 34] != " ")
             {
                 hairIndex += Convert.ToInt32(this.LIST_CAP_STB.cell[capIndex, 34]);
             }
             for (int i = 0; i < this.LIST_WHAIR_ZSC.listObject[hairIndex].list_mesh.Count; i++)
             {
                 ZMS zMS = new ZMS(graphicsDevice);
                 zMS.Load(ClientPath + this.LIST_WHAIR_ZSC.listMesh[(int)this.LIST_WHAIR_ZSC.listObject[hairIndex].list_mesh[i].mesh_id].path, ClientType.IROSE);
                 zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_WHAIR_ZSC.listMateriel[(int)this.LIST_WHAIR_ZSC.listObject[hairIndex].list_mesh[i].material_id]);
                 zMS.ApplyZSCData(this.LIST_WHAIR_ZSC.listObject[hairIndex], i);
                 zMS.SetBindBoneIndex(4);
                 this.listZMS.Add(zMS);
             }
         }
     }
 }