static void _screen_KeyPressed(object sender, ZKeyPressEventArgs e) { entries.Enqueue(e.KeyPressed); debug($"Queued character \"{e.KeyPressed}\""); }
private static void Screen_KeyPressed(object?sender, ZKeyPressEventArgs e) => Entries.Enqueue(e.KeyPressed);
static void _screen_KeyPressed(object sender, ZKeyPressEventArgs e) { entries.Enqueue(e.KeyPressed); }