/// <summary> /// Dels all entity. /// </summary> /// <param name="config">Config.</param> static public void DelAllEntity(ZEntityPoolTree config) { foreach (var en in config.GetAllEntities()) { DelEntityFile(en.Name); } }
/// <summary> /// Syncs the layout. /// </summary> /// <returns><c>true</c>, if layout was synced, <c>false</c> otherwise.</returns> /// <param name="pool">Pool.</param> public bool SyncLayout(ZEntityPoolTree pool) { List <ZEntityNode> newItems = pool.GetAllEntities(); if (items == null || items.Count == 0) { //newItems = pool.GetAllEntities(); } else { var delItems = items.Where((a) => newItems.Find((b) => b.ID == a.wndID) != null).ToList(); items = delItems; newItems = newItems.Where((a) => items.Find((b) => b.wndID == a.ID) == null).ToList(); } foreach (var n in newItems) { EditorWindowLayoutItem item = new EditorWindowLayoutItem(); item.wndID = n.ID; item.title = n.Name; item.rect = GetRandomRect(); items.Add(item); } return(newItems.Count > 0); ///pool.Entities.Join(items, (a)=> a }
/// <summary> /// Loads the pool. /// </summary> /// <returns>The pool.</returns> /// <param name="name">Name.</param> static public void LoadPool(UnityEngine.Object target) { ZEntityPoolTree config = EntityPoolEditorBuildUtils.LoadEntityPoolConfigData(target.name); var poolConfig = (EntityPoolConfig)target; poolConfig.Reset(); poolConfig.InitEntityPoolConfigData(config); foreach (var e in config.GetAllEntities()) { ZEntity en = EntityPoolEditorBuildUtils.LoadEntity(e.Name, e.ID); poolConfig.EntityFileMgr.AddAsset(LoadEntityFileAsset(e.Name)); poolConfig.AddEntityTemplate(en); } }