コード例 #1
0
    public void Run(ZACommons commons, EventDriver eventDriver)
    {
        var groups = commons.GetBlockGroupsWithPrefix(DOOR_AUTO_CLOSER_PREFIX);
        if (groups.Count > 0)
        {
            groups.ForEach(group => {
                    // Determine open duration
                    var parts = group.Name.Split(new char[] { DURATION_DELIMITER }, 2);
                    var duration = DEFAULT_DOOR_OPEN_DURATION;
                    if (parts.Length == 2)
                    {
                        if (!double.TryParse(parts[1], out duration))
                        {
                            duration = DEFAULT_DOOR_OPEN_DURATION;
                        }
                    }

                    var doors = ZACommons.GetBlocksOfType<IMyDoor>(group.Blocks,
                                                                   block => block.IsFunctional);
                    CloseDoors(commons, eventDriver, doors, duration);
                });
        }
        else
        {
            // Default behavior (all doors except vanilla Airtight Hangar Doors and tagged doors)
            var doors = ZACommons
                .GetBlocksOfType<IMyDoor>(commons.Blocks,
                                          block => block.IsFunctional &&
                                          block.CustomName.IndexOf("[Excluded]", ZACommons.IGNORE_CASE) < 0 &&
                                          block.DefinitionDisplayNameText != "Airtight Hangar Door");
            CloseDoors(commons, eventDriver, doors, DEFAULT_DOOR_OPEN_DURATION);
        }
        eventDriver.Schedule(RunDelay, Run);
    }
コード例 #2
0
    public void Run(ZACommons commons, EventDriver eventDriver)
    {
        var groups = commons.GetBlockGroupsWithPrefix(SIMPLE_AIRLOCK_GROUP_PREFIX);
        for (var e = groups.GetEnumerator(); e.MoveNext();)
        {
            var doors = ZACommons.GetBlocksOfType<IMyDoor>(e.Current.Blocks,
                                                           door => door.CubeGrid == commons.Me.CubeGrid &&
                                                           door.IsFunctional);

            var opened = IsAnyDoorOpen(doors);
            for (var f = doors.GetEnumerator(); f.MoveNext();)
            {
                var door = (IMyDoor)f.Current;
                if (door.OpenRatio == 0.0f && opened)
                {
                    // This door is not open and some other door in the group is, lock it down
                    if (door.Enabled) door.SetValue<bool>("OnOff", false);
                }
                else
                {
                    if (!door.Enabled) door.SetValue<bool>("OnOff", true);
                }
            }
        }

        eventDriver.Schedule(RunDelay, Run);
    }
コード例 #3
0
 public void HandleCommand(ZACommons commons, EventDriver eventDriver,
                           string argument)
 {
     // Handle commands
     argument = argument.Trim().ToLower();
     if (argument == "pause")
     {
         Active = false;
         SaveActive(commons);
         var solarGroups = commons.GetBlockGroupsWithPrefix(MAX_POWER_GROUP_PREFIX);
         solarGroups.ForEach(group => {
             var rotor = GetRotor(group);
             if (rotor != null)
             {
                 rotor.Enabled = false;
             }
         });
     }
     else if (argument == "resume")
     {
         if (!Active)
         {
             Init(commons, eventDriver);
         }
     }
 }
コード例 #4
0
ファイル: simpleairlock.cs プロジェクト: eRaz0rHead/SEScripts
    public void Run(ZACommons commons, EventDriver eventDriver)
    {
        var groups = commons.GetBlockGroupsWithPrefix(SIMPLE_AIRLOCK_GROUP_PREFIX);

        for (var e = groups.GetEnumerator(); e.MoveNext();)
        {
            var doors = ZACommons.GetBlocksOfType <IMyDoor>(e.Current.Blocks,
                                                            door => door.CubeGrid == commons.Me.CubeGrid &&
                                                            door.IsFunctional);

            var opened = IsAnyDoorOpen(doors);
            for (var f = doors.GetEnumerator(); f.MoveNext();)
            {
                var door = (IMyDoor)f.Current;
                if (door.OpenRatio == 0.0f && opened)
                {
                    // This door is not open and some other door in the group is, lock it down
                    if (door.Enabled)
                    {
                        door.SetValue <bool>("OnOff", false);
                    }
                }
                else
                {
                    if (!door.Enabled)
                    {
                        door.SetValue <bool>("OnOff", true);
                    }
                }
            }
        }

        eventDriver.Schedule(RunDelay, Run);
    }
コード例 #5
0
    public void Run(ZACommons commons, EventDriver eventDriver)
    {
        var groups = commons.GetBlockGroupsWithPrefix(DOOR_AUTO_CLOSER_PREFIX);

        if (groups.Count > 0)
        {
            groups.ForEach(group => {
                // Determine open duration
                var parts    = group.Name.Split(new char[] { DURATION_DELIMITER }, 2);
                var duration = DEFAULT_DOOR_OPEN_DURATION;
                if (parts.Length == 2)
                {
                    if (!double.TryParse(parts[1], out duration))
                    {
                        duration = DEFAULT_DOOR_OPEN_DURATION;
                    }
                }

                var doors = ZACommons.GetBlocksOfType <IMyDoor>(group.Blocks,
                                                                block => block.IsFunctional);
                CloseDoors(commons, eventDriver, doors, duration);
            });
        }
        else
        {
            // Default behavior (all doors except vanilla Airtight Hangar Doors and tagged doors)
            var doors = ZACommons
                        .GetBlocksOfType <IMyDoor>(commons.Blocks,
                                                   block => block.IsFunctional &&
                                                   block.CustomName.IndexOf("[Excluded]", ZACommons.IGNORE_CASE) < 0 &&
                                                   block.DefinitionDisplayNameText != "Airtight Hangar Door");
            CloseDoors(commons, eventDriver, doors, DEFAULT_DOOR_OPEN_DURATION);
        }
        eventDriver.Schedule(RunDelay, Run);
    }
コード例 #6
0
    public void Run(ZACommons commons, EventDriver eventDriver)
    {
        var groups = commons.GetBlockGroupsWithPrefix(SIMPLE_AIRLOCK_GROUP_PREFIX);

        foreach (var group in groups)
        {
            var doors = ZACommons.GetBlocksOfType <IMyDoor>(group.Blocks,
                                                            door => door.CubeGrid == commons.Me.CubeGrid &&
                                                            door.IsFunctional);

            var opened = IsAnyDoorOpen(doors);
            foreach (var door in doors)
            {
                if (door.OpenRatio == 0.0f && opened)
                {
                    // This door is not open and some other door in the group is, lock it down
                    if (door.Enabled)
                    {
                        door.Enabled = false;
                    }
                }
                else
                {
                    if (!door.Enabled)
                    {
                        door.Enabled = true;
                    }
                }
            }
        }

        eventDriver.Schedule(RunDelay, Run);
    }
コード例 #7
0
    public void Run(ZACommons commons, EventDriver eventDriver)
    {
        if (!Active)
        {
            return;
        }

        TotalPower = 0.0f;
        var solarGroups = commons.GetBlockGroupsWithPrefix(MAX_POWER_GROUP_PREFIX);

        foreach (var group in solarGroups)
        {
            var rotor = GetRotor(group);
            if (rotor == null)
            {
                commons.Echo(string.Format("Group {0} ignored; needs exactly 1 rotor", group.Name));
                continue;
            }
            else if (rotor.CubeGrid != commons.Me.CubeGrid)
            {
                // Skip if rotor is on a different grid than this programmable block
                continue;
            }

            var solarPanelDetails = new SolarPanelDetails(group);
            var currentMaxPower   = solarPanelDetails.MaxPowerOutput;

            float maxPower;
            if (!MaxPowers.TryGetValue(group.Name, out maxPower))
            {
                maxPower = -100.0f;
            }

            var minError = solarPanelDetails.DefinedPowerOutput * SOLAR_ROTOR_MIN_ERROR;
            var delta    = currentMaxPower - maxPower;
            MaxPowers[group.Name] = currentMaxPower;

            if (delta > minError || currentMaxPower < minError /* failsafe */)
            {
                // Keep going
                rotor.Enabled = true;
            }
            else if (delta < -minError)
            {
                // Back up
                rotor.Enabled = true;
                rotor.ApplyAction("Reverse");
            }
            else
            {
                // Hold still for a moment
                rotor.Enabled = false;
            }

            TotalPower += currentMaxPower;
        }

        eventDriver.Schedule(RunDelay, Run);
    }
コード例 #8
0
    public void Run(ZACommons commons, EventDriver eventDriver)
    {
        if (!Active) return;

        TotalPower = 0.0f;
        var solarGroups = commons.GetBlockGroupsWithPrefix(MAX_POWER_GROUP_PREFIX);
        for (var e = solarGroups.GetEnumerator(); e.MoveNext();)
        {
            var group = e.Current;

            var rotor = GetRotor(group);
            if (rotor == null)
            {
                commons.Echo(string.Format("Group {0} ignored; needs exactly 1 rotor", group.Name));
                continue;
            }
            else if (rotor.CubeGrid != commons.Me.CubeGrid)
            {
                // Skip if rotor is on a different grid than this programmable block
                continue;
            }

            var solarPanelDetails = new SolarPanelDetails(group);
            var currentMaxPower = solarPanelDetails.MaxPowerOutput;

            float maxPower;
            if (!MaxPowers.TryGetValue(group.Name, out maxPower)) maxPower = -100.0f;

            var minError = solarPanelDetails.DefinedPowerOutput * SOLAR_ROTOR_MIN_ERROR;
            var delta = currentMaxPower - maxPower;
            MaxPowers[group.Name] = currentMaxPower;

            if (delta > minError || currentMaxPower < minError /* failsafe */)
            {
                // Keep going
                rotor.SetValue<bool>("OnOff", true);
            }
            else if (delta < -minError)
            {
                // Back up
                rotor.SetValue<bool>("OnOff", true);
                rotor.ApplyAction("Reverse");
            }
            else
            {
                // Hold still for a moment
                rotor.SetValue<bool>("OnOff", false);
            }

            TotalPower += currentMaxPower;
        }

        eventDriver.Schedule(RunDelay, Run);
    }
コード例 #9
0
ファイル: redundancy.cs プロジェクト: ZerothAngel/SEScripts
    public void Run(ZACommons commons)
    {
        for (var e = commons.GetBlockGroupsWithPrefix(REDUNDANCY_PREFIX).GetEnumerator(); e.MoveNext();)
        {
            var group = e.Current;

            // Figure out how many to maintain
            var parts = group.Name.Split(new char[] { COUNT_DELIMITER }, 2);
            var count = 1;
            if (parts.Length == 2)
            {
                if (int.TryParse(parts[1], out count))
                {
                    count = Math.Max(count, 1);
                }
                else
                {
                    count = 1;
                }
            }

            var running = 0;
            var spares = new LinkedList<IMyTerminalBlock>();

            for (var f = group.Blocks.GetEnumerator(); f.MoveNext();)
            {
                var block = f.Current as IMyFunctionalBlock;
                if (block != null && block.CubeGrid == commons.Me.CubeGrid &&
                    block.IsFunctional)
                {
                    if (block.IsWorking && block.Enabled)
                    {
                        running++;
                    }
                    else
                    {
                        spares.AddLast(block);
                    }
                }
            }

            while (running < count && spares.First != null)
            {
                var block = spares.First.Value;
                spares.RemoveFirst();
                block.SetValue<bool>("OnOff", true);
                running++;
            }
        }
    }
コード例 #10
0
ファイル: dockingaction.cs プロジェクト: eRaz0rHead/SEScripts
    public void Run(ZACommons commons, EventDriver eventDriver)
    {
        for (var e = commons.GetBlockGroupsWithPrefix(DOCKING_ACTION_PREFIX).GetEnumerator(); e.MoveNext();)
        {
            var group = e.Current;

            // Figure out action
            var    parts  = group.Name.Split(new char[] { ACTION_DELIMETER }, 2);
            string action = "on";
            if (parts.Length == 2)
            {
                action = parts[1];
            }

            // Determine state of first connector (should only have 1)
            bool connected  = false;
            var  connectors = ZACommons.GetBlocksOfType <IMyShipConnector>(group.Blocks);
            if (connectors.Count > 0)
            {
                var connector = (IMyShipConnector)connectors[0];
                connected = connector.IsLocked && connector.IsConnected;
            }

            if ("on".Equals(action, ZACommons.IGNORE_CASE) ||
                "off".Equals(action, ZACommons.IGNORE_CASE))
            {
                bool enable;
                if ("on".Equals(action, ZACommons.IGNORE_CASE))
                {
                    enable = connected;
                }
                else
                {
                    enable = !connected;
                }

                // Set state according to action
                group.Blocks.ForEach(block =>
                {
                    if (!(block is IMyShipConnector))         // ignore connectors
                    {
                        block.SetValue <bool>("OnOff", enable);
                    }
                });
            }
            // Ignore anything else for now
        }

        eventDriver.Schedule(RunDelay, Run);
    }
コード例 #11
0
ファイル: redundancy.cs プロジェクト: eRaz0rHead/SEScripts
    public void Run(ZACommons commons)
    {
        for (var e = commons.GetBlockGroupsWithPrefix(REDUNDANCY_PREFIX).GetEnumerator(); e.MoveNext();)
        {
            var group = e.Current;

            // Figure out how many to maintain
            var parts = group.Name.Split(new char[] { COUNT_DELIMITER }, 2);
            var count = 1;
            if (parts.Length == 2)
            {
                if (int.TryParse(parts[1], out count))
                {
                    count = Math.Max(count, 1);
                }
                else
                {
                    count = 1;
                }
            }

            var running = 0;
            var spares  = new LinkedList <IMyTerminalBlock>();

            for (var f = group.Blocks.GetEnumerator(); f.MoveNext();)
            {
                var block = f.Current as IMyFunctionalBlock;
                if (block != null && block.CubeGrid == commons.Me.CubeGrid &&
                    block.IsFunctional)
                {
                    if (block.IsWorking && block.Enabled)
                    {
                        running++;
                    }
                    else
                    {
                        spares.AddLast(block);
                    }
                }
            }

            while (running < count && spares.First != null)
            {
                var block = spares.First.Value;
                spares.RemoveFirst();
                block.SetValue <bool>("OnOff", true);
                running++;
            }
        }
    }
コード例 #12
0
    public void Run(ZACommons commons, EventDriver eventDriver)
    {
        for (var e = commons.GetBlockGroupsWithPrefix(DOCKING_ACTION_PREFIX).GetEnumerator(); e.MoveNext();)
        {
            var group = e.Current;

            // Figure out action
            var parts = group.Name.Split(new char[] { ACTION_DELIMETER }, 2);
            string action = "on";
            if (parts.Length == 2)
            {
                action = parts[1];
            }

            // Determine state of first connector (should only have 1)
            bool connected = false;
            var connectors = ZACommons.GetBlocksOfType<IMyShipConnector>(group.Blocks);
            if (connectors.Count > 0)
            {
                var connector = (IMyShipConnector)connectors[0];
                connected = connector.IsLocked && connector.IsConnected;
            }

            if ("on".Equals(action, ZACommons.IGNORE_CASE) ||
                "off".Equals(action, ZACommons.IGNORE_CASE))
            {
                bool enable;
                if ("on".Equals(action, ZACommons.IGNORE_CASE))
                {
                    enable = connected;
                }
                else
                {
                    enable = !connected;
                }

                // Set state according to action
                group.Blocks.ForEach(block =>
                        {
                            if (!(block is IMyShipConnector)) // ignore connectors
                            {
                                block.SetValue<bool>("OnOff", enable);
                            }
                        });
            }
            // Ignore anything else for now
        }

        eventDriver.Schedule(RunDelay, Run);
    }
コード例 #13
0
    public void Run(ZACommons commons, EventDriver eventDriver)
    {
        foreach (var group in commons.GetBlockGroupsWithPrefix(DOCKING_ACTION_PREFIX))
        {
            // Figure out action
            var    parts  = group.Name.Split(new char[] { ACTION_DELIMETER }, 2);
            string action = "on";
            if (parts.Length == 2)
            {
                action = parts[1];
            }

            // Determine state of first connector (should only have 1)
            bool connected  = false;
            var  connectors = ZACommons.GetBlocksOfType <IMyShipConnector>(group.Blocks);
            if (connectors.Count > 0)
            {
                var connector = connectors[0];
                connected = connector.Status == MyShipConnectorStatus.Connected;
            }

            if ("on".Equals(action, ZACommons.IGNORE_CASE) ||
                "off".Equals(action, ZACommons.IGNORE_CASE))
            {
                bool enable;
                if ("on".Equals(action, ZACommons.IGNORE_CASE))
                {
                    enable = connected;
                }
                else
                {
                    enable = !connected;
                }

                // Set state according to action
                group.Blocks.ForEach(block =>
                {
                    if (!(block is IMyShipConnector) &&         // ignore connectors
                        block is IMyFunctionalBlock)
                    {
                        ((IMyFunctionalBlock)block).Enabled = enable;
                    }
                });
            }
            // Ignore anything else for now
        }

        eventDriver.Schedule(RunDelay, Run);
    }
コード例 #14
0
    public void Run(ZACommons commons)
    {
        foreach (var group in commons.GetBlockGroupsWithPrefix(REDUNDANCY_PREFIX))
        {
            // Figure out how many to maintain
            var parts = group.Name.Split(new char[] { COUNT_DELIMITER }, 2);
            var count = 1;
            if (parts.Length == 2)
            {
                if (int.TryParse(parts[1], out count))
                {
                    count = Math.Max(count, 1);
                }
                else
                {
                    count = 1;
                }
            }

            var running = 0;
            var spares  = new LinkedList <IMyFunctionalBlock>();

            foreach (var block in group.Blocks)
            {
                var fblock = block as IMyFunctionalBlock;
                if (fblock != null && fblock.CubeGrid == commons.Me.CubeGrid &&
                    fblock.IsFunctional)
                {
                    if (fblock.IsWorking && fblock.Enabled)
                    {
                        running++;
                    }
                    else
                    {
                        spares.AddLast(fblock);
                    }
                }
            }

            while (running < count && spares.First != null)
            {
                var block = spares.First.Value;
                spares.RemoveFirst();
                block.Enabled = true;
                running++;
            }
        }
    }
コード例 #15
0
    public void Run(ZACommons commons, EventDriver eventDriver)
    {
        var groups = commons.GetBlockGroupsWithPrefix(REFINERY_MANAGER_PREFIX);

        if (groups.Count > 0)
        {
            groups.ForEach(group => Balance(commons, group.Blocks));
        }
        else
        {
            // Balance all refineries
            Balance(commons, commons.Blocks);
        }

        eventDriver.Schedule(RunDelay, Run);
    }
コード例 #16
0
    private void Init(ZACommons commons)
    {
        var groups = commons.GetBlockGroupsWithPrefix("Airlock");

        // Classify each group
        for (var e = groups.GetEnumerator(); e.MoveNext();)
        {
            var group = e.Current;
            if (string.Equals("AirlockDoorInner", group.Name, ZACommons.IGNORE_CASE))
            {
                innerDoors.UnionWith(ToDoors(ZACommons.GetBlocksOfType <IMyDoor>(group.Blocks)));
            }
            else if (string.Equals("AirlockDoorSpace", group.Name, ZACommons.IGNORE_CASE))
            {
                spaceDoors.UnionWith(ToDoors(ZACommons.GetBlocksOfType <IMyDoor>(group.Blocks)));
            }
            else if (group.Name.StartsWith("AirlockDoor", ZACommons.IGNORE_CASE))
            {
                doorVentGroups.Add(group.Name, group);

                var vents = ToVents(ZACommons.GetBlocksOfType <IMyAirVent>(group.Blocks));
                var doors = ToDoors(ZACommons.GetBlocksOfType <IMyDoor>(group.Blocks));
                for (var f = doors.GetEnumerator(); f.MoveNext();)
                {
                    doorVentMap.Add(f.Current, vents);
                }
            }
            else
            {
                rooms.Add(group);

                roomsMap.Add(group.Name, group);

                var doors = ToDoors(ZACommons.GetBlocksOfType <IMyDoor>(group.Blocks));
                for (var f = doors.GetEnumerator(); f.MoveNext();)
                {
                    doorVentRooms.Add(f.Current, group);
                }
            }
        }
    }
コード例 #17
0
    private void Init(ZACommons commons)
    {
        var groups = commons.GetBlockGroupsWithPrefix("Airlock");
        // Classify each group
        for (var e = groups.GetEnumerator(); e.MoveNext();)
        {
            var group = e.Current;
            if (string.Equals("AirlockDoorInner", group.Name, ZACommons.IGNORE_CASE))
            {
                innerDoors.UnionWith(ToDoors(ZACommons.GetBlocksOfType<IMyDoor>(group.Blocks)));
            }
            else if (string.Equals("AirlockDoorSpace", group.Name, ZACommons.IGNORE_CASE))
            {
                spaceDoors.UnionWith(ToDoors(ZACommons.GetBlocksOfType<IMyDoor>(group.Blocks)));
            }
            else if (group.Name.StartsWith("AirlockDoor", ZACommons.IGNORE_CASE))
            {
                doorVentGroups.Add(group.Name, group);

                var vents = ToVents(ZACommons.GetBlocksOfType<IMyAirVent>(group.Blocks));
                var doors = ToDoors(ZACommons.GetBlocksOfType<IMyDoor>(group.Blocks));
                for (var f = doors.GetEnumerator(); f.MoveNext();)
                {
                    doorVentMap.Add(f.Current, vents);
                }
            }
            else
            {
                rooms.Add(group);

                roomsMap.Add(group.Name, group);

                var doors = ToDoors(ZACommons.GetBlocksOfType<IMyDoor>(group.Blocks));
                for (var f = doors.GetEnumerator(); f.MoveNext();)
                {
                    doorVentRooms.Add(f.Current, group);
                }
            }
        }
    }
コード例 #18
0
    private void Init(ZACommons commons)
    {
        var groups = commons.GetBlockGroupsWithPrefix("Airlock");

        // Classify each group
        foreach (var group in groups)
        {
            if (string.Equals("AirlockDoorInner", group.Name, ZACommons.IGNORE_CASE))
            {
                innerDoors.UnionWith(ZACommons.GetBlocksOfType <IMyDoor>(group.Blocks));
            }
            else if (string.Equals("AirlockDoorSpace", group.Name, ZACommons.IGNORE_CASE))
            {
                spaceDoors.UnionWith(ZACommons.GetBlocksOfType <IMyDoor>(group.Blocks));
            }
            else if (group.Name.StartsWith("AirlockDoor", ZACommons.IGNORE_CASE))
            {
                doorVentGroups.Add(group.Name, group);

                var vents = ZACommons.GetBlocksOfType <IMyAirVent>(group.Blocks);
                var doors = ZACommons.GetBlocksOfType <IMyDoor>(group.Blocks);
                foreach (var door in doors)
                {
                    doorVentMap.Add(door, vents);
                }
            }
            else
            {
                rooms.Add(group);

                roomsMap.Add(group.Name, group);

                var doors = ZACommons.GetBlocksOfType <IMyDoor>(group.Blocks);
                foreach (var door in doors)
                {
                    doorVentRooms.Add(door, group);
                }
            }
        }
    }
コード例 #19
0
    private static IMyProjector GetProjector(ZACommons commons, string name,
                                             out string rest)
    {
        var groupPrefix = PROJECTOR_ACTION_PREFIX + name + ACTION_DELIMITER;
        var groups      = commons.GetBlockGroupsWithPrefix(groupPrefix);

        if (groups.Count > 0)
        {
            var blocks = ZACommons.GetBlocksOfType <IMyProjector>(groups[0].Blocks);
            foreach (var block in blocks)
            {
                // Just take first one
                if (block.IsFunctional)
                {
                    rest = groups[0].Name.Substring(groupPrefix.Length);
                    return(blocks[0]);
                }
            }
        }
        rest = default(string);
        return(null);
    }
コード例 #20
0
 private static IMyProjector GetProjector(ZACommons commons, string name,
                                          out string rest)
 {
     var groupPrefix = PROJECTOR_ACTION_PREFIX + name + ACTION_DELIMITER;
     var groups = commons.GetBlockGroupsWithPrefix(groupPrefix);
     if (groups.Count > 0)
     {
         var blocks = ZACommons.GetBlocksOfType<IMyProjector>(groups[0].Blocks);
         for (var e = blocks.GetEnumerator(); e.MoveNext();)
         {
             var block = e.Current;
             // Just take first one
             if (block.IsFunctional)
             {
                 rest = groups[0].Name.Substring(groupPrefix.Length);
                 return (IMyProjector)blocks[0];
             }
         }
     }
     rest = default(string);
     return null;
 }
コード例 #21
0
    private void DoActions(ZACommons commons, EventDriver eventDriver,
                           double currentSpeed)
    {
        foreach (var group in commons.GetBlockGroupsWithPrefix(SPEED_ACTION_PREFIX))
        {
            // Break it up and parse each part
            var parts = group.Name.Split(new char[] { ACTION_DELIMETER }, 3);

            if (parts.Length < 2)
            {
                continue;                   // Need at least speed
            }
            double speed;
            if (!double.TryParse(parts[1], out speed))
            {
                continue;                                        // And it needs to be parsable
            }
            string action = "on";
            if (parts.Length == 3)
            {
                action = parts[2];
            }

            var rising  = false;
            var falling = false;
            switch (action[0])
            {
            case '>':
                rising = true;
                action = action.Substring(1);
                break;

            case '<':
                falling = true;
                action  = action.Substring(1);
                break;
            }

            var onFlag  = "on".Equals(action, ZACommons.IGNORE_CASE);
            var offFlag = "off".Equals(action, ZACommons.IGNORE_CASE);

            if (onFlag || offFlag)
            {
                if (!rising && !falling)
                {
                    bool enable;
                    if (onFlag)
                    {
                        enable = currentSpeed >= speed;
                    }
                    else
                    {
                        enable = currentSpeed < speed;
                    }

                    group.Blocks.ForEach(block =>
                                         block.SetValue <bool>("OnOff", enable));
                }
                else if ((rising && LastSpeed < speed && currentSpeed >= speed) ||
                         (falling && LastSpeed >= speed && currentSpeed < speed))
                {
                    group.Blocks.ForEach(block =>
                                         block.SetValue <bool>("OnOff", onFlag));
                }
            }
        }
    }
コード例 #22
0
    private void TargetUpdated(ZACommons commons, EventDriver eventDriver, MyDetectedEntityInfo info, bool full = false, bool localOnly = false, TimeSpan?updateTime = null, bool newOffset = true)
    {
        var position = info.Position;
        var velocity = new Vector3D(info.Velocity);
        // Convert to quaternion so it's more compact
        var orientation = QuaternionD.CreateFromRotationMatrix(info.Orientation);

        if (updateTime == null)
        {
            // Fresh update, use it for gyro lock
            TargetPosition   = position;
            TargetVelocity   = velocity;
            LastTargetUpdate = eventDriver.TimeSinceStart;
        }
        else
        {
            // Interpolate position since given update time
            var delta = (eventDriver.TimeSinceStart - (TimeSpan)updateTime).TotalSeconds;
            position += velocity * delta;
        }

        // Compose message
        string msg;

        if (full)
        {
            Vector3D localOffset;
            if (newOffset)
            {
                // Be sure to use original position when determining offset
                var offset  = (Vector3D)info.HitPosition - info.Position;
                var toLocal = MatrixD.Transpose(info.Orientation);
                localOffset = Vector3D.TransformNormal(offset, toLocal);

                // Save for future
                TargetOffset = localOffset;
            }
            else
            {
                localOffset = TargetOffset;
            }

            msg = string.Format("tnew;{0};{1};{2};{3};{4};{5};{6};{7};{8};{9};{10};{11};{12};{13}",
                                info.EntityId,
                                position.X, position.Y, position.Z,
                                velocity.X, velocity.Y, velocity.Z,
                                orientation.X, orientation.Y, orientation.Z, orientation.W,
                                localOffset.X, localOffset.Y, localOffset.Z);
        }
        else
        {
            msg = string.Format("tupdate;{0};{1};{2};{3};{4};{5};{6};{7};{8};{9};{10}",
                                info.EntityId,
                                position.X, position.Y, position.Z,
                                velocity.X, velocity.Y, velocity.Z,
                                orientation.X, orientation.Y, orientation.Z, orientation.W);
        }

        var broadcasted = false;

        foreach (var group in commons.GetBlockGroupsWithPrefix(TARGET_UPDATE_PREFIX))
        {
            foreach (var block in group.Blocks)
            {
                if (block is IMyProgrammableBlock)
                {
                    ((IMyProgrammableBlock)block).TryRun(msg);
                }
                else if (!localOnly && block is IMyLaserAntenna)
                {
                    ((IMyLaserAntenna)block).TransmitMessage(msg);
                }
                else if (!localOnly && !broadcasted && block is IMyRadioAntenna)
                {
                    // Only if functional and enabled
                    var antenna = (IMyRadioAntenna)block;
                    if (antenna.IsFunctional && antenna.Enabled)
                    {
                        antenna.TransmitMessage(msg, TRACKER_ANTENNA_TARGET);
                        broadcasted = true;
                    }
                }
            }
        }
    }
コード例 #23
0
 public void HandleCommand(ZACommons commons, EventDriver eventDriver,
                           string argument)
 {
     // Handle commands
     argument = argument.Trim().ToLower();
     if (argument == "pause")
     {
         Active = false;
         SaveActive(commons);
         var solarGroups = commons.GetBlockGroupsWithPrefix(MAX_POWER_GROUP_PREFIX);
         solarGroups.ForEach(group => {
                 var rotor = GetRotor(group);
                 if (rotor != null) rotor.SetValue<bool>("OnOff", false);
             });
     }
     else if (argument == "resume")
     {
         if (!Active) Init(commons, eventDriver);
     }
 }
コード例 #24
0
ファイル: stocker.cs プロジェクト: eRaz0rHead/SEScripts
    private void _Run(ZACommons commons, EventDriver eventDriver)
    {
        // No source, don't bother
        var stockGroup = commons.GetBlockGroupWithName(STOCKER_SOURCE_NAME);

        if (stockGroup == null)
        {
            return;
        }

        var toCheck = new Dictionary <IMyTerminalBlock, Dictionary <string, int> >();

        for (var e = commons.GetBlockGroupsWithPrefix(STOCKER_PREFIX).GetEnumerator(); e.MoveNext();)
        {
            var group = e.Current;

            if (group.Name == STOCKER_SOURCE_NAME)
            {
                continue;
            }

            // Determine count
            var parts = group.Name.Split(new char[] { COUNT_DELIMITER }, 2);
            var count = 1;
            if (parts.Length == 2)
            {
                if (int.TryParse(parts[1], out count))
                {
                    count = Math.Max(count, 1);
                }
                else
                {
                    count = 1;
                }
            }

            // Determine SubtypeName
            var subtypeName = parts[0].Substring(STOCKER_PREFIX.Length).Trim();
            if (subtypeName.Length == 0)
            {
                continue;
            }

            // Gather destinations and wanted subtypes/counts
            group.Blocks.ForEach(block => {
                if (!block.IsFunctional || block.GetInventoryCount() == 0)
                {
                    return;
                }

                Dictionary <string, int> wantedStocks;
                if (!toCheck.TryGetValue(block, out wantedStocks))
                {
                    wantedStocks = new Dictionary <string, int>();
                    toCheck.Add(block, wantedStocks);
                }

                int wanted;
                if (wantedStocks.TryGetValue(subtypeName, out wanted))
                {
                    // Use biggest request
                    wanted = Math.Max(wanted, count);
                }
                else
                {
                    wanted = count;
                }

                wantedStocks[subtypeName] = wanted;
            });
        }

        // Determine how many are missing from all destinations
        var missingStocks = new Dictionary <string, LinkedList <MissingStock> >();

        for (var e = toCheck.GetEnumerator(); e.MoveNext();)
        {
            var block        = e.Current.Key;
            var wantedStocks = e.Current.Value;

            // Gather current item counts
            var currents = new Dictionary <string, VRage.MyFixedPoint>();
            for (int i = 0; i < block.GetInventoryCount(); i++)
            {
                var inventory = block.GetInventory(i);
                var items     = inventory.GetItems();
                items.ForEach(item => {
                    // Only care about wanted items for this block
                    var subtypeName = item.Content.SubtypeName;
                    if (wantedStocks.ContainsKey(subtypeName))
                    {
                        VRage.MyFixedPoint current;
                        if (!currents.TryGetValue(subtypeName, out current))
                        {
                            current = (VRage.MyFixedPoint) 0.0f;
                        }
                        current += item.Amount;

                        currents[subtypeName] = current;
                    }
                });
            }

            // Now figure out what's missing
            for (var f = wantedStocks.GetEnumerator(); f.MoveNext();)
            {
                var subtypeName = f.Current.Key;
                var count       = f.Current.Value;

                VRage.MyFixedPoint current;
                if (!currents.TryGetValue(subtypeName, out current))
                {
                    current = (VRage.MyFixedPoint) 0.0f;
                }

                if (current < count)
                {
                    // Add to dictionary under SubtypeName & keep track
                    // of this block
                    LinkedList <MissingStock> missing;
                    if (!missingStocks.TryGetValue(subtypeName, out missing))
                    {
                        missing = new LinkedList <MissingStock>();
                        missingStocks.Add(subtypeName, missing);
                    }

                    // NB Assumes first inventory
                    missing.AddLast(new MissingStock(block.GetInventory(0), (VRage.MyFixedPoint)count - current));
                }
            }
        }

        // Nothing missing, nothing to do
        if (missingStocks.Count == 0)
        {
            return;
        }

        // Now attempt to fill missing blocks
        stockGroup.Blocks.ForEach(source => {
            if (!source.IsFunctional)
            {
                return;
            }

            for (int i = 0; i < source.GetInventoryCount(); i++)
            {
                var inventory = source.GetInventory(i);
                var items     = inventory.GetItems();
                for (int j = items.Count - 1; j >= 0; j--)
                {
                    var item        = items[j];
                    var subtypeName = item.Content.SubtypeName;
                    LinkedList <MissingStock> missing;
                    if (missingStocks.TryGetValue(subtypeName, out missing))
                    {
                        var sourceAmount = item.Amount;
                        while (missing.First != null &&
                               sourceAmount > (VRage.MyFixedPoint) 0.0f)
                        {
                            var dest = missing.First.Value;
                            VRage.MyFixedPoint transferAmount;
                            // Has enough to fully restock?
                            if (sourceAmount >= dest.Amount)
                            {
                                transferAmount = dest.Amount;
                                // Assume it will succeed
                                missing.RemoveFirst();
                            }
                            else
                            {
                                transferAmount = sourceAmount;
                                dest.Amount   -= transferAmount;
                            }
                            // Move some over
                            dest.Inventory.TransferItemFrom(inventory, j, stackIfPossible: true, amount: transferAmount);
                            // FIXME no error checking

                            sourceAmount -= transferAmount;
                        }
                    }
                }
            }
        });
    }
コード例 #25
0
ファイル: stocker.cs プロジェクト: ZerothAngel/SEScripts
    private void _Run(ZACommons commons, EventDriver eventDriver)
    {
        // No source, don't bother
        var stockGroup = commons.GetBlockGroupWithName(STOCKER_SOURCE_NAME);
        if (stockGroup == null) return;

        var toCheck = new Dictionary<IMyTerminalBlock, Dictionary<string, int>>();

        for (var e = commons.GetBlockGroupsWithPrefix(STOCKER_PREFIX).GetEnumerator(); e.MoveNext();)
        {
            var group = e.Current;

            if (group.Name == STOCKER_SOURCE_NAME) continue;

            // Determine count
            var parts = group.Name.Split(new char[] { COUNT_DELIMITER }, 2);
            var count = 1;
            if (parts.Length == 2)
            {
                if (int.TryParse(parts[1], out count))
                {
                    count = Math.Max(count, 1);
                }
                else
                {
                    count = 1;
                }
            }

            // Determine SubtypeName
            var subtypeName = parts[0].Substring(STOCKER_PREFIX.Length).Trim();
            if (subtypeName.Length == 0) continue;

            // Gather destinations and wanted subtypes/counts
            group.Blocks.ForEach(block => {
                    if (!block.IsFunctional || block.GetInventoryCount() == 0) return;

                    Dictionary<string, int> wantedStocks;
                    if (!toCheck.TryGetValue(block, out wantedStocks))
                    {
                        wantedStocks = new Dictionary<string, int>();
                        toCheck.Add(block, wantedStocks);
                    }

                    int wanted;
                    if (wantedStocks.TryGetValue(subtypeName, out wanted))
                    {
                        // Use biggest request
                        wanted = Math.Max(wanted, count);
                    }
                    else
                    {
                        wanted = count;
                    }

                    wantedStocks[subtypeName] = wanted;
                });
        }

        // Determine how many are missing from all destinations
        var missingStocks = new Dictionary<string, LinkedList<MissingStock>>();
        for (var e = toCheck.GetEnumerator(); e.MoveNext();)
        {
            var block = e.Current.Key;
            var wantedStocks = e.Current.Value;

            // Gather current item counts
            var currents = new Dictionary<string, VRage.MyFixedPoint>();
            for (int i = 0; i < block.GetInventoryCount(); i++)
            {
                var inventory = block.GetInventory(i);
                var items = inventory.GetItems();
                items.ForEach(item => {
                        // Only care about wanted items for this block
                        var subtypeName = item.Content.SubtypeName;
                        if (wantedStocks.ContainsKey(subtypeName))
                        {
                            VRage.MyFixedPoint current;
                            if (!currents.TryGetValue(subtypeName, out current))
                            {
                                current = (VRage.MyFixedPoint)0.0f;
                            }
                            current += item.Amount;

                            currents[subtypeName] = current;
                        }
                    });
            }

            // Now figure out what's missing
            for (var f = wantedStocks.GetEnumerator(); f.MoveNext();)
            {
                var subtypeName = f.Current.Key;
                var count = f.Current.Value;

                VRage.MyFixedPoint current;
                if (!currents.TryGetValue(subtypeName, out current))
                {
                    current = (VRage.MyFixedPoint)0.0f;
                }

                if (current < count)
                {
                    // Add to dictionary under SubtypeName & keep track
                    // of this block
                    LinkedList<MissingStock> missing;
                    if (!missingStocks.TryGetValue(subtypeName, out missing))
                    {
                        missing = new LinkedList<MissingStock>();
                        missingStocks.Add(subtypeName, missing);
                    }

                    // NB Assumes first inventory
                    missing.AddLast(new MissingStock(block.GetInventory(0), (VRage.MyFixedPoint)count - current));
                }
            }
        }

        // Nothing missing, nothing to do
        if (missingStocks.Count == 0) return;

        // Now attempt to fill missing blocks
        stockGroup.Blocks.ForEach(source => {
                if (!source.IsFunctional) return;

                for (int i = 0; i < source.GetInventoryCount(); i++)
                {
                    var inventory = source.GetInventory(i);
                    var items = inventory.GetItems();
                    for (int j = items.Count - 1; j >= 0; j--)
                    {
                        var item = items[j];
                        var subtypeName = item.Content.SubtypeName;
                        LinkedList<MissingStock> missing;
                        if (missingStocks.TryGetValue(subtypeName, out missing))
                        {
                            var sourceAmount = item.Amount;
                            while (missing.First != null &&
                                   sourceAmount > (VRage.MyFixedPoint)0.0f)
                            {
                                var dest = missing.First.Value;
                                VRage.MyFixedPoint transferAmount;
                                // Has enough to fully restock?
                                if (sourceAmount >= dest.Amount)
                                {
                                    transferAmount = dest.Amount;
                                    // Assume it will succeed
                                    missing.RemoveFirst();
                                }
                                else
                                {
                                    transferAmount = sourceAmount;
                                    dest.Amount -= transferAmount;
                                }
                                // Move some over
                                dest.Inventory.TransferItemFrom(inventory, j, stackIfPossible: true, amount: transferAmount);
                                // FIXME no error checking

                                sourceAmount -= transferAmount;
                            }
                        }
                    }
                }
            });
    }
コード例 #26
0
ファイル: speedaction.cs プロジェクト: ZerothAngel/SEScripts
    private void DoActions(ZACommons commons, EventDriver eventDriver,
                           double currentSpeed)
    {
        for (var e = commons.GetBlockGroupsWithPrefix(SPEED_ACTION_PREFIX).GetEnumerator(); e.MoveNext();)
        {
            var group = e.Current;

            // Break it up and parse each part
            var parts = group.Name.Split(new char[] { ACTION_DELIMETER }, 3);

            if (parts.Length < 2) continue; // Need at least speed
            double speed;
            if (!double.TryParse(parts[1], out speed)) continue; // And it needs to be parsable

            string action = "on";
            if (parts.Length == 3)
            {
                action = parts[2];
            }

            var rising = false;
            var falling = false;
            switch (action[0])
            {
                case '>':
                    rising = true;
                    action = action.Substring(1);
                    break;
                case '<':
                    falling = true;
                    action = action.Substring(1);
                    break;
            }

            var onFlag = "on".Equals(action, ZACommons.IGNORE_CASE);
            var offFlag = "off".Equals(action, ZACommons.IGNORE_CASE);

            if (onFlag || offFlag)
            {
                if (!rising && !falling)
                {
                    bool enable;
                    if (onFlag)
                    {
                        enable = currentSpeed >= speed;
                    }
                    else
                    {
                        enable = currentSpeed < speed;
                    }

                    group.Blocks.ForEach(block =>
                                         block.SetValue<bool>("OnOff", enable));
                }
                else if ((rising && LastSpeed < speed && currentSpeed >= speed) ||
                         (falling && LastSpeed >= speed && currentSpeed < speed))
                {
                    group.Blocks.ForEach(block =>
                                         block.SetValue<bool>("OnOff", onFlag));
                }
            }
        }
    }