/// <summary> /// 投票解散房间 /// </summary> private void DismissRoom() { //用于测试 //YxDebug.Log(" ============= DismissRoom ========== "); //App.GetRServer<DuifenGameServer>().DismissRoom(2); //return; // DismissRoomMgr dismissRoomMgr = App.GetGameManager <PaiJiuGameManager>().DismissRoomMgr; //游戏开始了就需要发起投票,否则玩家可以自主决定 if (App.GetGameData <PaiJiuGameData>().IsPlayed) { YxMessageBox.Show(new YxMessageBoxData() { Msg = "确定要发起投票,解散房间么?", BtnStyle = YxMessageBox.LeftBtnStyle | YxMessageBox.RightBtnStyle, IsTopShow = true, Listener = (box, btnName) => { if (btnName == YxMessageBox.BtnLeft) { if (!dismissRoomMgr.Container.activeSelf) { App.GetRServer <PaiJiuGameServer>().DismissRoom(2); App.GetRServer <PaiJiuGameServer>().DismissRoom(3); } else { Debug.Log("投票已发起!"); YxMessageBox.Show(new YxMessageBoxData { Msg = "投票已发起!", Delayed = 5, }); dismissRoomMgr.Container.transform.GetChild(0).gameObject.SetActive(true); } } }, }); } else { //房主可以解散房间,玩家则是自己退出房间 if (App.GameData.SelfSeat == 0) { YxMessageBox.Show(new YxMessageBoxData() { Msg = "确定要解散房间吗?", BtnStyle = YxMessageBox.LeftBtnStyle | YxMessageBox.RightBtnStyle, IsTopShow = true, Listener = (box, btnName) => { if (btnName == YxMessageBox.BtnLeft) { IRequest req = new ExtensionRequest("dissolve", new SFSObject()); App.GetRServer <PaiJiuGameServer>().SendRequest(req); } }, }); } else { YxMessageBox.Show(new YxMessageBoxData() { Msg = "确定要退出房间么?", BtnStyle = YxMessageBox.LeftBtnStyle | YxMessageBox.RightBtnStyle, IsTopShow = true, Listener = (box, btnName) => { if (btnName == YxMessageBox.BtnLeft) { App.QuitGame(); } }, }); } } }
private void OnSuccess(object msg) { CallBack(msg); YxMessageBox.Show("提交成功!"); Close(); }
protected override void OnClickListener(GameObject gob) { var btnid = (MenuBtn)UIEventListener.Get(gob).parameter; var gdata = App.GetGameData <TexasGameData>(); switch (btnid) { case MenuBtn.Menu_Btn: MenuFather.SetActive(true); foreach (var tween in BtnTweens) { tween.GetComponent <TweenColor>().ResetToBeginning(); tween.GetComponent <TweenScale>().ResetToBeginning(); } if (gdata.IsRoomGame) { //房卡没有换房 var changeBtn = Tools.GobSelectName(Buttons, MenuBtn.Change_Btn.ToString()); if (changeBtn != null) { changeBtn.SetActive(false); } MenuPanelGrid.cellHeight = 100; //解散房间 if (gdata.IsRoomOwner || gdata.IsPlayed) { var backBtn = Tools.GobSelectName(Buttons, MenuBtn.Back_Btn.ToString()); if (backBtn != null) { var sprName = "dismiss"; var btn = backBtn.GetComponent <UIButton>(); btn.normalSprite = sprName + "_up"; btn.pressedSprite = sprName + "_over"; btn.hoverSprite = sprName + "_over"; btn.disabledSprite = sprName + "_up"; } } } MenuBgTween.PlayForward(); break; case MenuBtn.Back_Btn: //开放模式下,走解散房间,否则更换房间 if (gdata.IsRoomGame) { DismissRoom(); } else { QuitRoom(); } CloseMenu(); break; case MenuBtn.Change_Btn: ChangeRoom(); CloseMenu(); break; case MenuBtn.PokerType_Btn: if (HelpPanel != null) { HelpPanel.SetActive(true); } CloseMenu(); break; case MenuBtn.Close_Btn: CloseMenu(); break; case MenuBtn.AddGold_Btn: { var selfInfo = gdata.GetPlayerInfo(); if (gdata.GStatus > YxEGameStatus.Over && selfInfo.State) { YxMessageBox.Show(new YxMessageBoxData { Msg = "正在游戏中,不能添加筹码!", IsTopShow = true, Delayed = 5, }); } else { //打开选择携带钱界面 App.GetGameManager <TexasGameManager>().GetGoldMagr.OpenPanel(selfInfo); } } break; case MenuBtn.Setting_Btn: OnClickSettingBtn(); CloseMenu(); break; case MenuBtn.History_Btn: var historyResultMgr = App.GetGameManager <TexasGameManager>().HistoryResultMgr; if (historyResultMgr != null) { historyResultMgr.ShowHistoryView(); } CloseMenu(); break; case MenuBtn.HelpBtn: break; } }
public void OnClickExtractView() { string platform = ""; float value = 0; string password = ""; if (PlatformId) { platform = PlatformId.value; } if (CostNumber) { value = float.Parse(CostNumber.value); } if (Password) { password = Password.value; } if (string.IsNullOrEmpty(platform)) { YxMessageBox.Show("账号不能为空"); return; } if (string.IsNullOrEmpty(password)) { YxMessageBox.Show("密码不能为空"); return; } long realValue = YxUtiles.RecoverShowNumber(value); if (realValue < 1) { YxMessageBox.Show("输入金额过小,请重新输入!!!"); return; } YxDebug.Log("Real value is:" + realValue); YxDebug.Log("show value is :" + value); var returnValue = YxUtiles.RecoverShowNumber(value); YxDebug.Log("Real exchange value is :" + returnValue); YxMessageBox.Show( string.Format(SureNoticeFormat, _curCostType, value, _extractValue), null, (window, btnname) => { switch (btnname) { case YxMessageBox.BtnLeft: Facade.Instance <TwManger>().SendAction( ExtractAciton, new Dictionary <string, object>() { { _keyExtractPlatformType, _curCostData.CostType }, { _keyExtractCostType, _curCostData.CostType }, { _keyExtractAccount, platform }, { _keyExtractValue, returnValue }, { _keyPassword, password }, }, delegate(object msg) { StartCoroutine(YxTools.WaitExcuteCalls(OnExtractSuccess)); Clear(); } ); break; case YxMessageBox.BtnRight: break; } }, true, YxMessageBox.LeftBtnStyle | YxMessageBox.RightBtnStyle ); }
protected virtual void OnClickListener(GameObject gob) { var btnid = (MenuBtn)UIEventListener.Get(gob).parameter; var gdata = App.GetGameData <TexasGameData>(); switch (btnid) { case MenuBtn.Menu_Btn: MenuFather.SetActive(true); foreach (GameObject tween in BtnTweens) { tween.GetComponent <TweenColor>().ResetToBeginning(); tween.GetComponent <TweenScale>().ResetToBeginning(); } MenuBgTween.PlayForward(); break; case MenuBtn.Back_Btn: //分清开房模式和非开放模式 if (gdata.IsRoomGame) { //游戏开始了就需要发起投票,否则玩家可以自主决定 if (gdata.IsPlayed) { YxMessageBox.Show(new YxMessageBoxData { Msg = "确定要发起投票,解散房间么?", Listener = (box, btnName) => { if (btnName == YxMessageBox.BtnLeft) { var gMgr = App.GetGameManager <TexasGameManager>(); var rmodeMgr = gMgr.RModelMagr; Debug.Log("RModelMgr.GetInstance().DismissRoom" + rmodeMgr.DismissRoom.activeSelf); if (!rmodeMgr.DismissRoom.activeSelf) { App.GetRServer <TexasGameServer>().DismissRoom(2); App.GetRServer <TexasGameServer>().DismissRoom(3); } else { Debug.Log("确定要发起投票,解散房间么?"); YxMessageBox.Show("请不要频繁发出解散请求!!", 5); rmodeMgr.DismissRoom.transform.GetChild(0).gameObject.SetActive(true); } } }, BtnStyle = YxMessageBox.LeftBtnStyle | YxMessageBox.RightBtnStyle, IsTopShow = true }); } else { //房主可以解散房间,玩家则是自己退出房间 if (gdata.SelfSeat == 0) { YxMessageBox.Show("确定要解散房间吗?", "", (box, btnName) => { if (btnName == YxMessageBox.BtnLeft) { App.GetRServer <TexasGameServer>().DismissRoom(); } }, true, YxMessageBox.LeftBtnStyle | YxMessageBox.RightBtnStyle ); } else { YxMessageBox.Show("确定要退出房间么?", "", (box, btnName) => { if (btnName == YxMessageBox.BtnLeft) { App.QuitGame(); } }, true, YxMessageBox.LeftBtnStyle | YxMessageBox.RightBtnStyle ); } } } else { var selfInfo = gdata.GetPlayerInfo(); if (gdata.GStatus == YxEGameStatus.PlayAndConfine && selfInfo.State) { YxMessageBox.Show("正在游戏中,结束后再退出!!!", 5); } else { YxMessageBox.Show("确定要退出游戏吗?", "", (box, btnName) => { if (btnName == YxMessageBox.BtnLeft) { App.QuitGame(); } }, true, YxMessageBox.LeftBtnStyle | YxMessageBox.RightBtnStyle, null, 5); } } CloseMenu(); break; case MenuBtn.Change_Btn: { var selfInfo = gdata.GetPlayerInfo(); if (gdata.GStatus == YxEGameStatus.PlayAndConfine && selfInfo.State) { YxMessageBox.Show("正在游戏中,不能换房间!!!", 5); } else { var gMgr = App.GetGameManager <TexasGameManager>(); if (gMgr.IsResultDone) { gMgr.ResultDone(); } gMgr.Reset(); gMgr.BetMagr.Reset(); App.GetRServer <TexasGameServer>().OnAllowEnter(); YxWindowManager.ShowWaitFor(); } CloseMenu(); } break; case MenuBtn.PokerType_Btn: HelpPanel.SetActive(true); CloseMenu(); break; case MenuBtn.Close_Btn: CloseMenu(); break; case MenuBtn.AddGold_Btn: { var selfInfo = gdata.GetPlayerInfo(); if (gdata.GStatus == YxEGameStatus.PlayAndConfine && selfInfo.State) { YxMessageBox.Show("正在游戏中,不能添加筹码!", 5); } else { //打开选择携带钱界面 var gMgr = App.GetGameManager <TexasGameManager>(); gMgr.GetGoldMagr.OpenPanel(selfInfo); } } break; } }
/// <summary> /// 投票解散房间 /// </summary> private void DismissRoom() { var gdata = App.GetGameData <TexasGameData>(); //游戏开始了就需要发起投票,否则玩家可以自主决定 if (gdata.IsPlayed) { YxMessageBox.Show(new YxMessageBoxData { Msg = "确定要发起投票,解散房间么?", BtnStyle = YxMessageBox.LeftBtnStyle | YxMessageBox.RightBtnStyle, IsTopShow = true, Listener = (box, btnName) => { if (btnName == YxMessageBox.BtnLeft) { var gMgr = App.GetGameManager <TexasGameManager>(); if (!gMgr.RModelMagr.DismissRoom.activeSelf) { App.GetRServer <TexasGameServer>().DismissRoom(2); App.GetRServer <TexasGameServer>().DismissRoom(3); } else { Debug.Log("确定要发起投票,解散房间么?"); YxMessageBox.Show(new YxMessageBoxData { Msg = "确定要发起投票,解散房间么?", Delayed = 5, }); gMgr.RModelMagr.DismissRoom.transform.GetChild(0).gameObject.SetActive(true); } } }, }); } else { //房主可以解散房间,玩家则是自己退出房间 if (gdata.IsRoomOwner) { YxMessageBox.Show(new YxMessageBoxData { Msg = "确定要解散房间吗?", BtnStyle = YxMessageBox.LeftBtnStyle | YxMessageBox.RightBtnStyle, IsTopShow = true, Listener = (box, btnName) => { if (btnName == YxMessageBox.BtnLeft) { App.GetRServer <TexasGameServer>().DismissRoom(); } }, }); } else { YxMessageBox.Show(new YxMessageBoxData { Msg = "确定要退出房间么?", BtnStyle = YxMessageBox.LeftBtnStyle | YxMessageBox.RightBtnStyle, IsTopShow = true, Listener = (box, btnName) => { if (btnName == YxMessageBox.BtnLeft) { App.QuitGame(); } }, }); } } }
/// <summary> /// 设置解散房间按钮的事件,将此方法引入到解散房间按钮的OnClick事件中即可 /// </summary> public void SetDismissRoomBtn() { var gdata = App.GetGameData <SssGameData>(); //房间模式下 if (gdata.IsRoomGame) { //如果正在游戏,则需要发起投票,否则玩家自主决定 if (gdata.IsPlayed) { if (gameObject.activeSelf) { transform.GetChild(0).gameObject.SetActive(true); } else { YxMessageBox.Show(new YxMessageBoxData() { Msg = "确定要发起投票,解散房间么?", Listener = (box, btnName) => { if (btnName == YxMessageBox.BtnLeft) { //如果没有显示,则发送消息,否则不发送 if (!gameObject.activeSelf) { DismissRoom(2); } else { //为不重复发送解散房间信息,在其下设置子层级用于屏蔽 YxMessageBox.Show(new YxMessageBoxData() { Msg = "请不要频繁发出解散请求", }); transform.GetChild(0).gameObject.SetActive(true); } } }, IsTopShow = true, BtnStyle = YxMessageBox.LeftBtnStyle | YxMessageBox.RightBtnStyle }); } } //非游戏状态下 else { //房主可以直接解散房间 if (App.GameData.SelfSeat == 0) { YxMessageBox.Show(new YxMessageBoxData() { Msg = "确定要解散房间吗?", Listener = (box, btnName) => { if (btnName == YxMessageBox.BtnLeft) { IRequest req = new ExtensionRequest("dissolve", new SFSObject()); App.GetRServer <SssGameServer>().SendRequest(req); } }, IsTopShow = true, BtnStyle = YxMessageBox.LeftBtnStyle | YxMessageBox.RightBtnStyle }); } //普通玩家则退出房间 else { YxMessageBox.Show(new YxMessageBoxData() { Msg = "确定要退出房间么?", Listener = (box, btnName) => { if (btnName == YxMessageBox.BtnLeft) { App.QuitGame(); } }, IsTopShow = true, BtnStyle = YxMessageBox.LeftBtnStyle | YxMessageBox.RightBtnStyle }); } } } //非开放模式下 else { YxMessageBox.Show(new YxMessageBoxData() { Msg = "确定要退出房间么?", Listener = (box, btnName) => { if (btnName == YxMessageBox.BtnLeft) { App.QuitGame(); } }, IsTopShow = true, BtnStyle = YxMessageBox.LeftBtnStyle | YxMessageBox.RightBtnStyle }); } }
private void OnShareFailed(string obj) { YxMessageBox.Show("非常抱歉,分享失败了!"); }
public override void GameResponseStatus(int type, ISFSObject response) { var gdata = App.GetGameData <MdxGameData>(); switch (type) { case RequestType.ChangeBanker: int bankSeat = response.GetInt("banker"); int maxBet = bankSeat < 0 ? int.MaxValue : response.GetInt("allowTotal"); SetBankerInfo(bankSeat, maxBet); ShowNumCtrl.OnChangeBanker(maxBet); if (_showBankerTip) { BankerTip.ShowBankerTip(); _showBankerTip = false; } break; case RequestType.Reward: var self = gdata.GetPlayer(); self.Coin -= 100; break; case RequestType.Bet: BetCtrl.Bet(response); PlayerBetListCtrl.AddBetInfo(response); RoomInfo.OnPlayerBet(); ShowNumCtrl.SetOneBet(response); break; case RequestType.BeginBet: gdata.SetGameStatus(YxEGameStatus.Play); gdata.BeginBet = true; ProgressCtrl.PlayClock("开始下注", response.ContainsKey("cd") ? response.GetInt("cd") : 12, SetStopBet); if (gdata.CurrentBanker != null) { if (gdata.SelfSeat != gdata.BankSeat) { BetCtrl.ShowChipBtns(); } else { BetCtrl.ShowBankerMark(); YxMessageBox.Show(new YxMessageBoxData { Msg = TipStringFormat.IsBankerNoBet, Delayed = 2 }); } } else { BetCtrl.ShowChip(); } ResetGame(); //重置了庄家信息后,重置游戏 break; case RequestType.EndBet: SetStopBet(); gdata.BeginBet = false; BetCtrl.HideChip(); ProgressCtrl.PlayClock("停止下注", 0); break; case RequestType.RockDices: ProgressCtrl.Hide(); gdata.DiceVals = response.GetIntArray("dices"); RockDices.ShowRockDices(); ResultWin.Hide(); ProgressCtrl.PlayClock("正在摇奖", response.GetInt("cd")); break; case RequestType.Result: //游戏状态设置 gdata.SetGameStatus(YxEGameStatus.Normal); gdata.IsGaming = false; ProgressCtrl.PlayClock("正在结算", 0); //显示结算 ResultWin.UpdateView(response); ResultWin.Show(); ResultListCtrl.AddResult(response); //刷新玩家 gdata.GetPlayerInfo <MdxUserInfo>().SimpleParse(response); gdata.GetPlayer().UpdateView(); //隐藏动画 RockDices.Hide(); //添加结算数据 PlayerBetListCtrl.GetResultPlayerInfo(response); StartCoroutine(MoveAllChip(response.GetInt("win"))); break; case RequestType.BankerList: ProgressCtrl.PlayClock("正在摇奖", response.GetInt("cd")); break; case RequestType.GroupBet: BetCtrl.GroupBet(response); PlayerBetListCtrl.AddGroupBetInfo(response); RoomInfo.OnGroupBet(response); ShowNumCtrl.SetGroupBet(response); break; case RequestType.WinBankerTime: _showBankerTip = true; ProgressCtrl.PlayClock("开始抢庄", response.GetInt("cd")); BetCtrl.ShowBankerMark(); break; default: YxDebug.Log("RequestType : " + type); break; } }
void AddOnClick() { //添加返回大厅按钮的OnClick事件 _bcakButton.onClick.Add(new EventDelegate(() => { YxMessageBox.Show(new YxMessageBoxData() { Msg = "确定要退出大厅么?", BtnStyle = YxMessageBox.LeftBtnStyle | YxMessageBox.RightBtnStyle, IsTopShow = true, Listener = (box, btnName) => { if (btnName == YxMessageBox.BtnLeft) { App.QuitGame(); } }, }); } )); //微信邀请 _invitButton.onClick.Add(new EventDelegate(() => { YxTools.ShareFriend(_roomId.ToString(), _ruleInfo); })); //分享战绩 _shareButton.onClick.Add(new EventDelegate(() => { YxWindowManager.ShowWaitFor(); Facade.Instance <WeChatApi>().InitWechat(); UserController.Instance.GetShareInfo(info => { YxWindowManager.HideWaitFor(); var img = GetComponent <CompressImg>() ?? gameObject.AddComponent <CompressImg>(); img.DoScreenShot(new Rect(0, 0, Screen.width, Screen.height), imageUrl => { YxDebug.Log("Url == " + imageUrl); if (Application.platform == RuntimePlatform.Android) { imageUrl = "file://" + imageUrl; } info.ImageUrl = imageUrl; info.ShareType = ShareType.Image; Facade.Instance <WeChatApi>().ShareContent(info); }); }); })); //港五暂无开房模式 _agreeBtn.onClick.Add(new EventDelegate(() => { App.GetRServer <GangWuGameServer>().DismissRoom(3); SetMannerBtn(false); })); _disagreeBtn.onClick.Add(new EventDelegate(() => { App.GetRServer <GangWuGameServer>().DismissRoom(-1); SetMannerBtn(false); })); _closeBtn.onClick.Add(new EventDelegate(() => { DismissRoom.transform.GetChild(0).gameObject.SetActive(false); })); }
public override void GameResponseStatus(int type, ISFSObject response) { var gdata = App.GetGameData <BjlGameData>(); switch (type) { case RequestType.BeginBet: Reset(); if (App.GameKey.Equals("bjlb")) { BankerCtrl.SetApplyBankerBtnActive(true); } gdata.BeginBet = true; ((ProgressCtrl02)ProgressCtrl).PlayClock(response.ContainsKey("cd") ? response.GetInt("cd") : 12, RequestType.BeginBet, SetStopBet); //重新设置注的层 if (gdata.CurrentBanker != null) { var curBanekr = gdata.CurrentBanker; curBanekr.TotalCount++; curBanekr.UpdateView(); //限制自己为庄家时下注 if (gdata.BankSeat < 0) { var bankerInfo = new BjlUserInfo { NickM = "系统庄", Seat = -1, CoinA = long.MaxValue, TotalCount = 0, WinTotalCoin = 0 }; gdata.CurrentBanker.Info = bankerInfo; curBanekr.UpdateView(); } BankerCtrl.RefreshBanker(); if (gdata.SelfSeat != gdata.BankSeat) { BetCtrl.ShowChip(); } else { YxMessageBox.Show(new YxMessageBoxData { Msg = "您是本局的庄家!", Delayed = 2 }); } } else { BetCtrl.ShowChip(); } if (response.ContainsKey("bankRound")) { BankerTime.SetBankerTime(response.GetInt("bankRound")); } else { BankerTime.HideBankerTime(); } WaitWin.Hide(); Facade.Instance <MusicManager>().Play("BeginBet"); break; case RequestType.EndBet: base.GameResponseStatus(type, response); ProgressCtrl.StopClock(RequestType.EndBet); Facade.Instance <MusicManager>().Play("StopBet"); if (App.GameKey.Equals("bjlb")) { BankerCtrl.SetApplyBankerBtnActive(false); } break; case RequestType.Result: gdata.SetGameStatus(YxEGameStatus.Normal); gdata.IsGaming = false; var hisData = gdata.TrendConfig.HistoryData; int count = hisData.Count; if (count > 0) { int winIndex = GetMenIndex(hisData[count - 1]); var bpg = response.GetIntArray("bpg"); ResultBet(winIndex, bpg); StartCoroutine(ResultMoveChip(winIndex, bpg)); } ProgressCtrl.StopClock(RequestType.Result); UserListCtrl.RefreshBanker(response); RefreshSelf(response); TableResultInfo.ShowTableResultInfo(response); CardsCtrl02.SetCardCtrlActive(false); break; case RequestType.GiveCards: if (response.ContainsKey("cd")) { ((ProgressCtrl02)ProgressCtrl).PlayClock(response.ContainsKey("cd") ? response.GetInt("cd") : 12, RequestType.GiveCards); } else { ProgressCtrl.Hide(); } CardsCtrl02.BeginGiveCards(response); ShowNumCtrl.GroupRefreshNum(response); WaitWin.Hide(); break; default: base.GameResponseStatus(type, response); break; } }
public void OnFindRoom() { string roomCId = GetCurRoomId();//MahNum if (roomCId.Equals("") && !MahNum.Equals("")) { roomCId = MahNum; } var dic = new Dictionary <string, object>(); if (_roomState == 1) { dic["mah_id"] = _roomNum; dic["comm_id"] = roomCId; } else { dic["mah_id"] = roomCId; } Facade.Instance <TwManager>().SendAction("mahjongwm.findWmRoom", dic, info => { var data = info as IDictionary <string, object>; if (data == null) { YxMessageBox.Show(_roomState == 1 ? "您输入的密码不正确!!" : "没有找到麻将馆!!"); return; } var str = data.ContainsKey(RequestKey.KeyMessage) ? data[RequestKey.KeyMessage] : null; if (str != null) { YxMessageBox.Show(str.ToString()); return; } if (_roomState != 1) { var dataInfo = data["data"] as Dictionary <string, object>; if (dataInfo != null && (dataInfo.ContainsKey("is_usepwd") && int.Parse(dataInfo["is_usepwd"].ToString()) == 1)) { _roomNum = roomCId; RoomAction.text = "输入麻将馆密码"; RoomIdLabel.text = ""; _roomState = 1; } else { var win = (MahStadiumCreatGameWindow)CreateOtherWindow("MahStadiumCreatGameWindow"); win.UpdateView(info); Close(); } } else { var win = (MahStadiumCreatGameWindow)CreateOtherWindow("MahStadiumCreatGameWindow"); win.UpdateView(info); Close(); RoomIdLabel.text = ""; RoomAction.text = "输入麻将馆号"; _roomState = 0; } }); }
protected void OnClickListener(GameObject gob) { MenuBtn btnid = (MenuBtn)UIEventListener.Get(gob).parameter; var mgr = App.GetGameManager <GangWuGameManager>(); var gdata = App.GetGameData <GangwuGameData>(); switch (btnid) { case MenuBtn.OpenMenu: Vector3 v = MenuBgTween.transform.localPosition; MoveMenuBg(v, new Vector3(-8, v.y, v.z)); CloseBtn.SetActive(true); break; case MenuBtn.BackBtn: ////退出游戏按钮事件 if (CouldOut()) { YxMessageBox.Show(new YxMessageBoxData() { Msg = "确定要退出游戏么?", BtnStyle = YxMessageBox.LeftBtnStyle | YxMessageBox.RightBtnStyle, IsTopShow = true, Listener = (box, btnName) => { if (btnName == YxMessageBox.BtnLeft) { if (CouldOut()) { App.QuitGame(); } else { YxMessageBox.Show(new YxMessageBoxData() { Msg = "游戏已经开始,请在游戏结束后退出!", ShowBtnNames = new[] { YxMessageBox.BtnMiddle }, IsTopShow = true, }); } } } }); } CloseMenu(); break; case MenuBtn.ChangeRoomBtn: if (CouldOut()) { foreach (var yxBaseGamePlayer in gdata.PlayerList) { var player = (PlayerPanel)yxBaseGamePlayer; player.Reset(); player.RefreshPanel(); player.gameObject.SetActive(false); } App.GetRServer <GangWuGameServer>().ChangeRoom(); YxWindowManager.ShowWaitFor(); } else { YxDebug.Log("正在游戏中,不能更换房间!"); YxMessageBox.Show(new YxMessageBoxData() { Msg = "正在游戏中,不能更换房间!", IsTopShow = true, }); } CloseMenu(); break; case MenuBtn.HelpBtn: //显示牌类按钮 HelpPanel.SetActive(true); CloseMenu(); break; case MenuBtn.CloseBtn: CloseMenu(); break; case MenuBtn.SettingBtn: SettingView.SetActive(true); CloseMenu(); break; case MenuBtn.DismissRoomBtn: if (gdata.IsRoomGame && (gdata.IsPlayed || gdata.IsGameStart)) { YxMessageBox.Show(new YxMessageBoxData { Msg = "确定要发起投票,解散房间么?", BtnStyle = YxMessageBox.LeftBtnStyle | YxMessageBox.RightBtnStyle, Listener = (box, btnName) => { if (btnName == YxMessageBox.BtnRight) { App.GetRServer <GangWuGameServer>().StartHandsUp(2); } }, }); } CloseMenu(); break; case MenuBtn.HistoryBtn: mgr.HistoryResultMgr.ShowHistoryView(); CloseMenu(); break; } }