private void EditTT() { GUILayout.Label("寻找的文件夹路径"); for (int i = 0; i < targetDirNames.Count; i++) { targetDirNames[i] = EditorGUILayout.TextField("", targetDirNames[i]); } if (GUILayout.Button("增加路径", GUILayout.Width(200))) { targetDirNames.Add(""); } if (GUILayout.Button("点我:开始打开文件操作", GUILayout.Width(200))) { for (int i = 0; i < targetDirNames.Count; i++) { if (YangMenuHelper.IsDirectory(targetDirNames[i])) { if (!targetDirNames[i].EndsWith("\\")) { targetDirNames[i] += "\\"; } } else { targetDirNames.RemoveAt(i); } } YangMenuHelper.helperIns.WriteAllConfigLines("temp/openDir.txt", targetDirNames); InitFileDir(); beginTT = true; } }
static void CopyP4Path() { var assetGuids = Selection.assetGUIDs; string choosePath = ""; foreach (var guid in assetGuids) { string path = AssetDatabase.GUIDToAssetPath(guid); choosePath += YangMenuHelper.helperIns.projAbsPath + path + "\n"; } string[] dirs = choosePath.Split('/'); choosePath = "/"; bool isPath = false; for (int i = 0; i < dirs.Length; i++) { if (dirs[i].Equals("x5_mobile")) { isPath = true; } if (isPath) { choosePath += "/" + dirs[i]; } } YangMenuHelper.ControlTextEditor(choosePath); }
public void OnStringChange(string value) { if (value != null) { lineValue = YangMenuHelper.ReplaceKVValue(lineValue, value); } WriteToConfig(); }
public void OnInputChange() { //string nowValue = YangMenuHelper.GetXMLValue(lineValue); //int now = int.Parse(nowValue); //lineValue = YangMenuHelper.ReplaceXMLItemValue(lineValue, (now + addValue) + ""); //WriteToConfig(); lineValue = YangMenuHelper.ReplaceKVValue(lineValue, xmlValue); WriteToConfig(); }
static void CopyPath() { var assetGuids = Selection.assetGUIDs; string choosePath = ""; foreach (var guid in assetGuids) { string path = AssetDatabase.GUIDToAssetPath(guid); choosePath += YangMenuHelper.helperIns.projAbsPath + path + "\n"; } YangMenuHelper.ControlTextEditor(choosePath); }
public void OnBoolChange() { if (xmlValue.ToLower().Equals("true")) { xmlValue = "false"; lineValue = YangMenuHelper.ReplaceKVValue(lineValue, xmlValue); } else { xmlValue = "true"; lineValue = YangMenuHelper.ReplaceKVValue(lineValue, xmlValue); } WriteToConfig(); }
private void InitFileDir() { dirfiles.Clear(); for (int i = 0; i < targetDirNames.Count; i++) { if (YangMenuHelper.IsDirectory(targetDirNames[i])) { DirectoryInfo dir = new DirectoryInfo(targetDirNames[i]); FileSystemInfo[] files = dir.GetFileSystemInfos(); dirfiles.AddRange(files); } } }
static void OpenAtlasDirs() { var assetGuids = Selection.assetGUIDs; foreach (var guid in assetGuids) { string path = AssetDatabase.GUIDToAssetPath(guid); if (path.Contains("/StaticResources/art/UIAtlas/NewUI")) { string filePath = YangMenuHelper.helperIns.projAbsPath + path; if (YangMenuHelper.IsDirectory(filePath)) { System.Diagnostics.Process.Start(filePath); } else { filePath = YangMenuHelper.helperIns.GetDirectoryPath(filePath); } System.Diagnostics.Process.Start(filePath); string[] filess = filePath.Split('/'); bool started = false; string targetName = ""; for (int i = 0; i < filess.Length; i++) { if (filess[i].Equals("NewUI")) { started = true; } else { if (started && filess[i] != "" && filess[i] != null) { targetName += filess[i] + "/"; } } } string target = YangMenuHelper.helperIns.projResourcePath + YangMenuHelper.helperIns.Get美术资源Path() + "UI/新界面程序用目录/"; DirectoryInfo mydir = new DirectoryInfo(target + targetName); if (mydir.Exists) { target += targetName; } System.Diagnostics.Process.Start(target); } else { } } }
static void 择并复制路径() { //Selection.activeGameObject//选择的 Transform[] ts = Selection.transforms; foreach (Transform t in ts) { UnityEngine.Object ossssA = PrefabUtility.GetPrefabParent(t.gameObject); EditorGUIUtility.PingObject(ossssA); if (null != ossssA) { EditorGUIUtility.PingObject(ossssA); string path = AssetDatabase.GetAssetPath(ossssA); YangMenuHelper.ControlTextEditor(YangMenuHelper.helperIns.projAbsPath + path); return;//这里找不到. 证明是运行期间. } } 择并复制运行期间路径(); }
private CONFIG_TYPE GetType(string value) { value = value.ToLower(); if (value.Equals("true") || value.Equals("false")) { return(CONFIG_TYPE.BOOL); } else if (YangMenuHelper.IsInt(value)) { return(CONFIG_TYPE.INT); } else if (YangMenuHelper.IsInput(value)) { return(CONFIG_TYPE.INPUT); } else { return(CONFIG_TYPE.STRING); } }
static void 择并复制运行期间路径() { Transform[] ts = Selection.transforms; foreach (Transform t in ts) { string name = t.name; string[] allGuids = AssetDatabase.FindAssets(name, new string[] { "Assets" }); string nearPath = String2NearPath(name, allGuids); if (nearPath != "") { //找到了 UnityEngine.Object o = AssetDatabase.LoadAssetAtPath(nearPath, typeof(UnityEngine.Object)); if (null != o) { EditorGUIUtility.PingObject(o); } YangMenuHelper.ControlTextEditor(YangMenuHelper.helperIns.projAbsPath + nearPath); break; } } }
private void ShowLoginOpenId() { GUILayout.BeginHorizontal(); GUILayout.Label("登录的token:" + UnityEngine.PlayerPrefs.GetString(VersionModule.LAST_SEL_TOKEN)); if (GUILayout.Button("复制token", GUILayout.Width(70))) { YangMenuHelper.ControlTextEditor(UnityEngine.PlayerPrefs.GetString(VersionModule.LAST_SEL_TOKEN)); } if (!string.IsNullOrEmpty(YangMenuHelper.helperIns.LockToken)) { lockId = YangMenuHelper.helperIns.LockToken; GUI.color = Color.green; if (GUILayout.Button("token已锁定,锁定的token:", GUILayout.Width(200))) { YangMenuHelper.helperIns.LockToken = ""; YangMenuHelper.helperIns.WriteConfigLine(0, YangMenuHelper.LOCK_TOKEN, YangMenuHelper.helperIns.LockToken); } GUI.color = Color.white; } else { GUI.color = Color.gray; if (GUILayout.Button("token未锁定,点击将token锁定至:", GUILayout.Width(200))) { YangMenuHelper.helperIns.LockToken = lockId; YangMenuHelper.helperIns.WriteConfigLine(0, YangMenuHelper.LOCK_TOKEN, YangMenuHelper.helperIns.LockToken); } GUI.color = Color.white; } lockId = EditorGUILayout.TextField("", lockId); if (!string.IsNullOrEmpty(lockId) && !string.IsNullOrEmpty(YangMenuHelper.helperIns.LockToken) && !lockId.Equals(YangMenuHelper.helperIns.LockToken)) { YangMenuHelper.helperIns.LockToken = "";//改变字符串初始化 YangMenuHelper.helperIns.WriteConfigLine(0, YangMenuHelper.LOCK_TOKEN, YangMenuHelper.helperIns.LockToken); } //Debug.Log("lockId:" + lockId); GUILayout.EndHorizontal(); }
public void Init(ReadConfigDelegate delegate_, ReadConfigDelegate editConfigReader, string clientConfigPath, string editorPath) { configDic.Clear(); List <string> showConfigLine = new List <string>(); editConfigReader(BasePath + "filter.txt", delegate(int currentLine, string line) { if (!YangMenuHelper.digOutAnnotation(line)) { showConfigLine.Add(line); } return(true); }); List <LineConfigInfo> configLines = new List <LineConfigInfo>(); bool startTag = false; delegate_(clientConfigPath, delegate(int currentLine, string line) { line = line.Trim(); //if (!startTag) //{ // if (line.Contains("<ClientConfig>")) // { // startTag = true; // } //} //else //{ // if (line.Contains("</ClientConfig>")) // { // return false;//末尾了 // } // if (startTag) // { if (!YangMenuHelper.digOutAnnotation(line)) { for (int i = 0; i < showConfigLine.Count; i++) { if (line.Contains(showConfigLine[i] + "=")) { LineConfigInfo lci = new LineConfigInfo(); lci.myType = GetType(YangMenuHelper.GetKVValue(line)); if (lci.myType == CONFIG_TYPE.STRING) { ReadStringConfigValue(editConfigReader, BasePath + "_" + YangMenuHelper.GetKVKey(line) + ".txt", lci); } else if (lci.myType == CONFIG_TYPE.INPUT || lci.myType == CONFIG_TYPE.INT) { } lci.lineValue = line; lci.xmlValue = YangMenuHelper.GetKVValue(line); lci.lineIndex = currentLine; configDic.Add(currentLine, lci); break; } } } // } //} return(true); }); }
static void CopyAnimDir() { YangMenuHelper.ControlTextEditor(YangMenuHelper.helperIns.projAbsPath + "Assets/StaticResources/art/UIAnim"); }