public BasicReverb() { InitializeComponent(); Info.Text = AppResources.BasicsReverbInfo; foreach (string name in stringToPreset.Keys) { ReverbChoice.Items.Add(name); } reverb.Active = true; Global.Yse.ChannelMaster.AttachReverb(); snare = Global.Yse.CreateSound(); snare.Create("snare", null, true); snare.Play(); }
public BasicChannels() { InitializeComponent(); Info.Text = AppResources.BasicsChannelsInfo; ambient = Global.Yse.CreateSound(); ambient.Create("flies", Global.Yse.ChannelAmbient, true); ambient.Play(); music = Global.Yse.CreateSound(); music.Create("my2chords", Global.Yse.ChannelMusic, true); music.Play(); voice = Global.Yse.CreateSound(); voice.Create("countdown", Global.Yse.ChannelVoice, true); voice.Play(); }
public Basic3D() { InitializeComponent(); Info.Text = AppResources.Basics3DInfo; listenerPos.Set(0f, 0f, 0f); Global.Yse.Listener.Pos(listenerPos / 10f); sound1.Create("contact", null, true); sound1Pos.Set(-100f, 30f, 0f); sound1.SetPos(sound1Pos / 10f); sound1.Play(); sound2.Create("drone", null, true); sound2Pos.Set(100f, -10f, 0f); sound2.SetPos(sound2Pos / 10f); sound2.Play(); }
private void ButtonPlay(object sender, EventArgs e) { sound.Play(); }